droscoe2 Posted November 7, 2011 Share Posted November 7, 2011 (edited) http://img821.imageshack.us/img821/4607/testlogo2.png Skyrim Armor DyesNew Info and Updates This mod idea has changed drastically in several ways. I will preface this update with an apology for the lack of updates, I am in college, have a job, girlfriend, and my computer has been down for quite some time. Just popped in a new Corsair PSU! Several members of the community have given their advice and opinions on both the demand and feasibility of this project. I've taken their thoughts into great consideration along with my own concerns about time, efficiency, and commitment. I've also learn a couple new techniques in GIMP that really improve my efficiency and accuracy. Please give some feedback about the ideas below! The Dye Process- Armor will be dyed or painted at the Forge with new, custom armor. Unsure of where cloth and non-metal armors will be crafted at the moment- Armors are divided into Body and Trim pieces in which the color is applied. This is, of course, done beforehand at my discretion in my imaging program. Accessories such as belts, straps, clips, rings, stitches will remain uncolored to give it a realistic look.- Depending on the color combination and the armor, prices for a complete set of colored armor will vary. (If you purchased the dyes) Armor TypesCloth or Non-Metal Armor and Apparel - Salt is required for Direct Dye process (substantive)Metal Armor and Apparel - Requires powdered particles to act as pigment reservoirs (such as bone meal, vampire dust, etc) to adhere to the metal surface. May also require Dwarven Oil or Spriggan Sap as binders for examples.Artisan Dyes and Paints - Requires more exotic ingredients that bring out more saturated colors. (Fire Salts, ectoplasm, etc) Armor Dyes and Paints- Dyes can be found in random loot, depending on their rarity (read below)- Dyes can be purchased from an Artisan living in _______?- Dyes can be crafted at an alchemy table from ingredients found throughout Skyrim- Dyes are applied to non-metal armors/apparel - Paints can be purchased from an Artisan living in ______?- Paints can be crafted at an alchemy table from ingredients found throughout Skyrim (they require another 1-2 ingredients to adhere to the metal however)-(Dyes are used to craft Paints)- Paints are applied to metal armors/apparel Distribution and Prices of Dyes DistributionDyes are broken down into three categories- Basic Dyes: Red, Yellow, Blue- Secondary Dyes: Green, Orange, Purple- Premium Dyes: Black, Silver, White, Gold- Artisan Dyes: any of those but more vibrant and saturated (for those who want it)<-?? These can only be crafted You will be encourage to craft your dyes, but they can be found throughout Skyrim. The distribution depends on rarity and you can see the hierarchy. Prices- Basic dyes: 150g- Secondary Dyes: 300g- Premium Dyes: 450g- Artisan dyes: 600g(please give thoughts/opinions on that) Take Steel Plate, for example. There's barely any trim pieces on it. It will likely be just one color, with some minute trim coloring. This will require, say, at least 3 dyes to color the body alone, then 1 more dye to do the trim. That's 4 dyes to cover the cuirass, and if you did Black/Gold it would be 1800g Full Set of Steel Plate in Black/Gold = 4550g Gloves, Helmet, and Boots will require much less however, as they are smaller and dyes can cover more area on those. I think to be reasonable, I'll design it so that players spend a few thousand gold on their armor coloring. My thoughts are:-everyone thinks gold is way too abundant in Skyrim anyway, right?-spending a couple, or even a few thousand Gold on your dye/paint jobs make it more a rewarding, thoughtful process Need Help on This OnePlayers will need a reference from which they can choose a color theme. Could you help with suggestions?- can you put pictures in custom books?- just create a PDF file or something that players can print out or refer to? Textures and ObjectsIt's my belief I should base my recolored textures on the HD Armor mod, which will require permission for me to do so.I also believe I'll make dye bottles based on the Silly Level of Detail mod (ceramic), which will also require permission Can you think of anything else I've missed? these are all just my notes, sort of translated in a legible format for you. Thoughts? Just Some Examples of my Workhttp://img543.imageshack.us/img543/4180/worksofar.png Below are my current notes, as they now stand. Feel free to make suggestions. No hard, concrete facts yet, but I figured I'd share what I've been considering. (content, timeline, etc) SAD - 1st Edition: up to 10 color variants per set Light ArmorHide HeavyStuddedLeatherElvenScaledGlassDragonscale+shields Heavy ArmorIron Heavy (Banded Iron)SteelDwarvenSteel PlateOrcishEbonyDragonplateDaedric+shields SAD - 2nd Edition: up to 10 color variants per set Light ArmorDark BrotherhoodThieves Guild ArmorNightingale+shields if any Heavy ArmorWolf ArmorBlades ArmorAncient Nord Armor (Draug)Ebony Mail+shields if any SAD - 3rd Edition: up to 10 color variants per setAll clothing includes hoods and hats ClothingArchmageGreybeard RobeJesterMage ApprenticeMage JourneymanMonkPsiijicMythic DawnThalmor Add-On PacksCapesDragonpriest Helms - this would take a long time to do rightCircletsShoesGloves Take care,DKR Edited February 16, 2012 by droscoe2 Link to comment Share on other sites More sharing options...
Rennn Posted November 7, 2011 Share Posted November 7, 2011 It's a good idea, but if you add too-bright dyes it would just look silly. Stay with earth tones for most things.Also, it would almost certainly conflict with armor replacers, so I suspect the audience will be quite limited. Link to comment Share on other sites More sharing options...
PirateDragon Posted November 7, 2011 Share Posted November 7, 2011 (edited) Personally I would love this type of mod, especially if it were more of a crafting mod where you had to gather plants and ingredients to make various dyes. I would absolutely use such a mod. Edited November 7, 2011 by PirateDragon Link to comment Share on other sites More sharing options...
TheDarkPrince Posted November 7, 2011 Share Posted November 7, 2011 for me, that's a good idea! Link to comment Share on other sites More sharing options...
rameir Posted November 7, 2011 Share Posted November 7, 2011 This actually sounds like a good idea. As far as which colors, look at Fable 3 for poor examples. :biggrin: Link to comment Share on other sites More sharing options...
PaladinRider Posted November 7, 2011 Share Posted November 7, 2011 I've thought of doing this as well. It's unlikely that I will end up doing it as i think it's going to require more artistic work then actual scripting. I'd recommend just doing three primary colours, and have the player able to mix between the three of them to create the other colours. Possible shortfalls to overcome: - Can you dye enchanted/unique pieces of armour? - Will the dyed armour be a duplicate of the original armour? (IE For each piece of armour, have 5 variations of each colour) - Crafting the dye - you can pick bugs and butterflys out of the sky - perhaps use them to craft dyes I'd be interested in scripting it all together if someone was to actually create the dyed armour. I have photoshop and minimal experience texturing, so it would probably just look like a transparent overlay if I do it. Otherwise, I may have my hands full with another project I'm planning. Link to comment Share on other sites More sharing options...
Aluminumfoil Posted November 8, 2011 Share Posted November 8, 2011 Here is how I would do it: Create duplicates of each armor type's texture. Name it the color it will eventually be.Create duplicates of each armor type and associate them with the relevant textures. Name the duplicates the color they will eventually be and write down their item code. Create dye items that do nothing, give them their physical appearance and item type, name them the color they will eventually create, and write down their item code. Go to the texture files and load them into your image editor of choice. Zero artistic ability is required: simply adjust the color, hue, and saturation values towards the target quantities. If you only want to affect a certain portion of the armor, select it first with the selection tool. Save and make sure you maintain the file format undamaged. Make a list of target item codes, dye codes, and dyed item codes. The dyed items will also need to be available target items - what if somebody wants to turn their red armor blue? Add a script effect to the dye items which does the following:Begin the scriptGet dye's item codeCompare dye's item code to a list of dye item codes to determine what color you wantStore this valueWait for click on target itemGet target item's codeCompare the target item to a list of target item codes using consecutive if/else logicRetrieve stored dye value and use it to select from a list of available dyed versions of the target item using consecutive if/else logicRemove the target itemAdd the dyed itemRemove the dye from your inventoryEnd the script. Hope this gives you an idea or two for your own method. Link to comment Share on other sites More sharing options...
PaladinRider Posted November 8, 2011 Share Posted November 8, 2011 droscoe2 good work on the retexturing. It looks like you've already decided to take on this project. :thumbsup: I'm primarily a scripter so let me know if you need a hand anything. Link to comment Share on other sites More sharing options...
droscoe2 Posted November 8, 2011 Author Share Posted November 8, 2011 oh god I'm relieved to hear some supportive feedback concerning scripting. Scripting is not over my head, but I've only dabbled in it. To be honest, I was not confident this mod would be realized in its complete form, only due to my fear of proper script work. Thanks for the feedback. I really appreciate it so far. I'm using GIMP, (and learning the tricks to be efficient at it), and after playing around I've come up with these numbers: Using 5 colors (Red,Blue,Green,Black,White) ...(maybe eventually expand to more) means 5 new textures per armor piece. X4 armor pieces to a set (Gauntlets, cuirass/greaves, helmet, boots)=20 new textures per armor setXNumber of armor sets in Skyrim (In Oblivion there 12 main armor sets <Fur,Leather,Chainmail,Mithril,Elven,Glass,Steel,Dwarven,Orcish,Ebony,Daedric>, so we'll use 12 for example)=240 new textures TOTAL Adding 4 colors to that, maybe Orange,Yellow, Brown, Grey eventually down the road for total of 9 colors=432 new textures TOTAL Point is, it will be a ton of repetitive work. But IMO, it should be worth it to help create a personal feel to customization. I'll be asking for script support in the future I believe! Link to comment Share on other sites More sharing options...
PaladinRider Posted November 9, 2011 Share Posted November 9, 2011 I'd love to help with scripting. When the CK releases the first thing I'll do is test the feasibility of this.. I see no reason why it wouldn't work (although you will likely be getting messages say "Armour was removed" "Red armour was added" until a script extender is made. I'd suggest just using generic potions to hold the dyes (but not an ingredient, just a misc item). The scripting should be straightforward, but I can add to it to make it more sophisticated. When you activate the dye in your inventory it'll show a message where you can use dye or mix dye. You can lay out the appropriate formulas for mixing. Using the dye just removes the armour piece from inventory, removes the dye from the inventory, and just adds the coloured armour piece. Only problem is dying enchanted armour. Usually the best approach is to start small - so just getting the dyes working on generic armour pieces first. :thumbsup: Link to comment Share on other sites More sharing options...
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