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Topography


minngarm

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Anyone know of a easier way to do a realistic topography for a new world space? I'm working on a Riverside mod, and want to make it at least basiclly topographically accurate.

 

http://maps.google.com/maps?q=las+vegas+nevada&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&hq=&hnear=0x80beb782a4f57dd1:0x3accd5e6d5b379a3,Las+Vegas,+NV&gl=us&ei=Ln25TtqbOsOU2wWNl4XFBw&sa=X&oi=geocode_result&ct=image&resnum=1&ved=0CGYQ8gEwAA

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