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Top Five Features of Skyrim


sedanimal

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I was bored yesterday (Who isn't bored? Friday is taking an eternity to get here...), so I wrote an article about my five favorite features in Skyrim. I'd appreciate it if you gave it a read.

 

Article -> The Top Five Features of Skyrim

 

What are your favorite features? The new dual wielding system? The overhauled skill trees? Please share your thoughts!

 

Thanks!

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That list was pretty mediocre (One Disc as a feature, seriously? I'd take 200 discs if it means we're going to have an even more awesome game).

 

Personal favorite so far seems to be the conversations and how people react to your actions. Seems like they improved on that A LOT since Oblivion and I'm sure it'll enrich my experience while playing it immensely.

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#1, 5 - Bang On!

 

#2 - Not so much. Oblivion was good for its time, but F3 was not as the original textures lacked a lot of detail and the vegetation was uninspired.

 

As for Skyrim's water, it looks fine from a distance, but get close up and you will see clipping planes and other issues. I saw that in the first area of the game which would be the best - as everyone at gaming conventions would be playing/reviewing them. So if that is the best, then the rest of the game will not be any better. I will be practicing my look from a distance, but do not inspect up close skill with running water. There are much better water systems in modern game engines that use proper perturbation instead of the recycled gamebyro engine's attempts at it.

 

Overall do the graphics look better than Obliv/F3/FNV - Yes. Most of that comes from the vegetation though, and if it is all casting shadows (which were not present in the previous games but are in this one) then it will have a severe impact on game performance. If you shut shadows off for the veg. then it will look really fake unless you shut it off for everything, and then what is the point of having them at all? If you remove the veg. then aside from a better color palette and running water, it will look similar to F3/FNV. There was some decent design in those games, that really came out once we replaced their textures.

 

The shot in #3 is priceless. They cut Strength in the game just for that sort of thing. A tree that size would weigh a half a tonne (at least) and he is carrying it on his shoulder? Working NPCs is a great feature, but silly if it is immersion breaking. Lets hope the rest is not so silly.

 

As for #4 it might qualify for XBox users given the abysmal disc access times, but as a general rule you have to keep these lists either general or specific. I think in your case it might be better to just call it the top 5 for XBox users, or make #6 (for XBox users only).

 

 

My Top 5 (no particular order - for all platforms).

Dragons, Inventory, Better Random Quests (can involve people you know), level scaling system is more realistic, and finally - Each dungeon has something worth cleaning it out for instead of just random crap 95% of the time.

 

Now some of that is proven (Dragons, and Inventory), but the rest is claimed by Bethesda but unknown at this time. If they are not true, or were executed badly Beth will need a lot of community reps to defend the forums. :devil:

 

Top 5 things that were removed that hurt the game (though we hope we can mod some of it right back in)

Attributes - Strength (lame), Spells/Effects - Mark/Recall & Levitation (they claim they had to - but all they really had to do was limit the effect/duration), Armor - Medium is gone as they could not figure out what the median was between light and heavy, Racial Differences have been muted to the point where they do not really matter (and that sucks - but should be the easiest to fix in my first mod).

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I read it and my favourite feature is

 

DWAAAAGOOOOOOOOOONNNNNNSSSSSSSSSSS!!!!!!!!!!!!! (Rawr.)

Edited by TheMysteriousTraveler
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The shot in #3 is priceless. They cut Strength in the game just for that sort of thing. A tree that size would weigh a half a tonne (at least) and he is carrying it on his shoulder? Working NPCs is a great feature, but silly if it is immersion breaking. Lets hope the rest is not so silly.

 

Yeah, it does look pretty silly in the screenshot. :tongue: In the video it was slightly more believable, he was really straining to lift the giant log.

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