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How do I Un-associate a DLC pack from my mod?


clintmich

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How do I Un-associate a DLC pack from my mod? I loaded my mod in FNVEdit. To remove identical to master records. But for some reason it is being associated with ClassicPack.esm. And apparently is relying on this content for my mod to work. I don't know why. As I have created entirely new content for my mod. I never used any classic pack resources, or even had the classic pack loaded at all in the Geck when creating this mod. please help if you can. Thanks

 

the mod in question is here: Assassins arsenal. http://www.newvegasnexus.com/downloads/file.php?id=44701&tab=3&navtag=/modules/comments/comments_ajax.php?tid=455641|:|fid=

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Open the plugin in fnvedit, right click on it, and choose 'clean masters'. That should remove the requirement.

If it doesn't, you probably accidentally did use something from that esm. You should try to find out what it is.

If all else fails, highlight the header, and in the right window, right click on the 'master file' line above the esm you want to remove, and click remove.

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Ok ya that worked! After trying what you said I re loaded the .esp in FNVEdit and there seems to be no reference to classic Pack now. Thanks for the quick response on this one! Cheers
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If you have issues with the DLC always being active, just go into the data folder and delete the .nam files. The only purpose they serve is to autoload the file they're named for, which only leads to annoyingly adding them as masters when you don't mean to.
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  • 2 weeks later...
I may need to use this process, I am getting some help with my WIP that requires a few masters and I can't expect the guy to use the same mods to be able to load the esp. I have a question though, after removing the dependencies would it be possible to edit the esp then reactivate the masters or would it cause problems?
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  • 2 weeks later...

Helpful thread :)

 

Open the plugin in fnvedit, right click on it, and choose 'clean masters'. That should remove the requirement.

 

If you have issues with the DLC always being active, just go into the data folder and delete the .nam files. The only purpose they serve is to autoload the file they're named for, which only leads to annoyingly adding them as masters when you don't mean to.

 

Thanks! Two things I always wanted to know, and both worked when I did them :thumbsup:

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