natelovesyou Posted November 10, 2011 Share Posted November 10, 2011 As long as their knowledge on optimizing the game for PC is better than their knowledge of animation, then I think we'll be okay. ;] Link to comment Share on other sites More sharing options...
hector530 Posted November 10, 2011 Share Posted November 10, 2011 this looks like a steam thread Link to comment Share on other sites More sharing options...
MrDirty Posted November 10, 2011 Share Posted November 10, 2011 (edited) How does this look like a steam thread? Seems to be mare of a bethesda/game performance thread. 2 things that are unaffected by steam. Unless you are referring to a thread you would find on the steam forums. Then i wouldnt know. I dont really spend any time there Edited November 10, 2011 by MrDirty Link to comment Share on other sites More sharing options...
RejectedCamel Posted November 10, 2011 Share Posted November 10, 2011 Of course it's badly optimized. 6 GB of compressed data - can you imagine uncompressing it all on the fly? Streaming can do wonders these days, but I doubt it's *that* incredible, especially because of Bethesda's history of bugs and broken games. Not that Skyrim will be bad, of course. I just hope that it's playable on my 5400 RPM HDD, until I can get a high-end SSD, and I hope that there's no game-breaking, save-erasing bugs, a la Fallout 3/New Vegas. Link to comment Share on other sites More sharing options...
Delikatessen Posted November 10, 2011 Share Posted November 10, 2011 Of course it's badly optimized. 6 GB of compressed data - can you imagine uncompressing it all on the fly?I don't think it would be that hard to decompress (which is the proper term, by the way) several megabytes at a time. For example: I downloaded a patch for The Witcher in .zip format, weighing in at 368MB, and it decompressed in less than 20 seconds. It's just a matter of an optimized PC. As for decompressing that much data, I guarantee you that Skyrim uses a lot of the same textures and models for various objects around Skyrim. So once a texture/model is loaded into memory, it will be accessed there at a later time when the same resource is needed. And if a new resource is needed from the files, it won't take long to decompress an 8MB texture/model. It's not like it needs to decompress all that 6GB data at once, is it? Link to comment Share on other sites More sharing options...
RejectedCamel Posted November 10, 2011 Share Posted November 10, 2011 Of course it's badly optimized. 6 GB of compressed data - can you imagine uncompressing it all on the fly?I don't think it would be that hard to decompress (which is the proper term, by the way) several megabytes at a time. For example: I downloaded a patch for The Witcher in .zip format, weighing in at 368MB, and it decompressed in less than 20 seconds. It's just a matter of an optimized PC. As for decompressing that much data, I guarantee you that Skyrim uses a lot of the same textures and models for various objects around Skyrim. So once a texture/model is loaded into memory, it will be accessed there at a later time when the same resource is needed. And if a new resource is needed from the files, it won't take long to decompress an 8MB texture/model. It's not like it needs to decompress all that 6GB data at once, is it?True, I'd forgotten about recycling assets. Link to comment Share on other sites More sharing options...
hector530 Posted November 10, 2011 Share Posted November 10, 2011 (edited) How does this look like a steam thread? Seems to be mare of a bethesda/game performance thread. 2 things that are unaffected by steam. Unless you are referring to a thread you would find on the steam forums. Then i wouldnt know. I dont really spend any time there steam forums complain about optimization on EVERY and call everything a port even PC games like witcher 2 which still isnt on consoles. game isnt out, optimization sucks. sounds like a steam forum topic. from my experience oblivion, fo3 and FNV ran well. well FNV crashed offen when the damn dead money patch came but it got fixed. Edited November 10, 2011 by hector530 Link to comment Share on other sites More sharing options...
ShadowscaleB1980 Posted November 10, 2011 Share Posted November 10, 2011 (edited) let me put it this way, if my game crashes I'll let you know because I have my copy, and I only have about 5 1/2 hours left until I will be able to play it :dance: I spent some time building my computer with well chosen parts, if my pc has problems running it, then I suspect all of you will. Windows 7X64 - all current updates installedVideocard: MSI GTX580 1536MB twin frozr II O/C -water cooled, full coverage waterblock - running current Nvidia drivers 285.62CPU: Intel i7 2600K - water cooled-Ram: 8Gb Kingston Hyper-XSoundcard: creative X-Fi Titanium - with Klipsch 5.1 580w sound systemHard drives - primary: western digital velociRaptor 150Gb - Secondary hard drives - Western digital 2TB X3 - I added an extra one. Edited November 10, 2011 by shadow_scale9180 Link to comment Share on other sites More sharing options...
xaliqen Posted November 10, 2011 Share Posted November 10, 2011 New games have a tendency to need a few bugs ironed out, but Oblivion, Fallout 3 and New Vegas are all games I played and enjoyed from day 1 despite the bugs. I imagine it will be much the same with Skyrim. Link to comment Share on other sites More sharing options...
TheMysteriousTraveler Posted November 10, 2011 Share Posted November 10, 2011 (edited) let me put it this way, if my game crashes I'll let you know because I have my copy, and I only have about 5 1/2 hours left until I will be able to play it :dance: Me toooo! :dance: but i have to wait for preloading to finish :ohdear: Edited November 10, 2011 by TheMysteriousTraveler Link to comment Share on other sites More sharing options...
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