PeggleFrank Posted June 14, 2016 Share Posted June 14, 2016 An issue that was brought up here and on a few other sites was a hard string limit. I can't remember the details exactly, but from what I remember, the game can only remember 65,536 strings at a time, and once a save goes above that number, it becomes completely unusable. While this hard cap isn't much of an issue right now, it could be in the future, especially once we get the 64-bit remaster. We'll be able to install bigger mods in greater quantities, and thus use up more strings. Again, this is just going by memory, but the average string count in most saves was around 40-50k -- more than enough for most saves, but it's dangerously close to the limit. Does Bethesda know about this cap, and is it something they can change easily? If so, how would we go about alerting them? I think, after the memory limitations are gone, the string limit is going to be the next big bottleneck for hardcore modding, so removing it is something that will pay off later. Link to comment Share on other sites More sharing options...
FrankFamily Posted June 14, 2016 Share Posted June 14, 2016 Isn't that fixed by this mod? http://www.nexusmods.com/skyrim/mods/72725/? Link to comment Share on other sites More sharing options...
PeggleFrank Posted June 15, 2016 Author Share Posted June 15, 2016 Isn't that fixed by this mod? http://www.nexusmods.com/skyrim/mods/72725/? I'm almost certain it isn't. I believe it's because a certain variable related to strings is limited to a certain number because of the type of variable it is; it's not something that can be fixed by a mod. I also don't see any mention of it on that mod's page. Maybe some progress was made since then and it is fixable with a mod, but I haven't really paid attention to the issue since it was first brought up. Link to comment Share on other sites More sharing options...
archtrtd1 Posted June 15, 2016 Share Posted June 15, 2016 Crash Fixes does indeed claim to fix the string count - it is listed towards the bottom of the read me. Here's the specific description: ; Info: If your scripts use more than 65535 different strings then the save game will be corrupt and not possible to load.; This fixes it by changing the save file format slightly if string count is higher than 65520. That means if you; have this option enabled and your save game would have become corrupt it changes format instead and vanilla game; or save game tools will not be able to open it! Opposite is true as well, if the count goes below 65520 after; and you save again then the format reverts to vanilla.; TLDR: Fix for https://forums.nexusmods.com/index.php?/topic/3924850-corrupt-saves-strcount-0xffff-ctd-on-load/; Address: Around 30 different parts of code had to be patched.StringCount32=1 Link to comment Share on other sites More sharing options...
deadblood01 Posted June 15, 2016 Share Posted June 15, 2016 what is the string limit for fallout 4 ? is it same as skyrim's value ?? Link to comment Share on other sites More sharing options...
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