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deadblood01

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Everything posted by deadblood01

  1. sorry for resurrecting a 2 month old thread but this just happened to me... and replacing the cleaned master with uncleaned one fixed it.... how come no one from fo4edit commented on this?? if cleaned master is indeed causing problem then shouldn't they look into it? also another thing i noticed dialogue like "any other work you need done" gets replaced with "i want to help the family..." which starts witch hunt quest so with cleaned master tektus doesnt give you quest at all as the dialogue "any other work you need done" results in him saying not at the moment.
  2. wouldn't this be better if you hosted it on nexusmods and not on redddit? atleast that way a nexus user would have won but now anyone can win even that guy who is not a pc gamer and definitely not here on nexusmods. anyway not entering since its impossible now to win but good luck to those who enter.
  3. ooh, I like it. it is mobile friendly right?
  4. This came out of nowhere nobody was expecting to see skse64 update this year or before Christmas holiday.
  5. same as oldrim i.e 255 plugin limit. subtract official plugins count 3 or 4 then the remaining number is the maximum count of the plugin you can add to the game. mods that don't require plugins have no limit just like oldrim.
  6. wow retextures and paint jobs, you call that creation club contents bethesda ?? This is paid mods simple and here i was expecting some detailed quest mods and new adventures. well what can you expect from a company that sold us Horse Armor after all. pathetic simply pathetic.
  7. this is pretty much useless for people who have a 4gb card right ??
  8. no updates its dead..
  9. cant wait to see good inquisition mods.
  10. now we wont see interesting mods at all on nexus they will all be at creation club behind paywall. who will release new interesting mods for free right ?? this is what im afraid of.
  11. wow they just showcased this at E3..... Good Job Bethesda.
  12. tried playing oldrim with mods couple of days back after hearing SKSE64 is still long way off, stopped playing it today due to poor performance, horrible stutters with enboost and crashes. special edition runs like dream and butter smooth in comparison to oldrim. i just hope SKSE64 will get a release date soon.
  13. that is being handled by a different person who is actively modding so its a completely different thing, the one who is supposedly handling skse64 is not active thats why people are freaking out here. in meantime people can play oldrim if they are really missing their favourite skse mod.
  14. Game supports parallax mapping but not quite to the point oldrim had with enb. Terrain parallax is not supported on SSE thats why there aren't any mods for it and why enb too doesn't have support for it.
  15. Enhanced Vanilla Trees i guess.
  16. yes first change the settings under controls to keyboard/mouse ( Note : you can only change the settings when in main menu before clicking on continue or load save option ) then you will be able to use it.
  17. modding is a hobby not a job or profession. the reason why modding is so popular is because its free and attracts vast majority of people willing to mod their game and share their cool ideas with community, if it was paid jobs then it won't be as exciting it is now and unpopular. if you want to get paid for this kinda work become developer.
  18. That's not accurate. The author said that she will not port it. But she's made the source code available to anyone else who wants to do it. thats why i said someone else will have to re-make the plugin using SKS64.
  19. Dynamic Things For Oldrim is the mod you are looking for not sure if it will have SE support maybe after SKSE64 is released ?
  20. CPU definitely bethesda games always taxes CPU the most so better CPU = better performance. GPU is Fine for Skyrim SE i'm running Asus gtx 960 4gb and my frames are also fine.
  21. uncapper will not get SE port author has already said that long time ago so someone else will have to re-make it once SKSE is out for skyrimse.
  22. this is second time you are wrong about permissions this is what it says about permission i would suggest you to be more careful next time while reading and requesting about SSE ports. Edit 1 : God dammit you have linked wrong mod, it takes to legend of eagle nest and not black sacrament. Edit 2 : http://www.nexusmods.com/skyrim/mods/5696/? this is the mod you are talking about ?? if yes Then NO Mod author hasn't given any permission to upload his mod anywhere look down description. This is what is written : only language translations are allowed not the mod itself.
  23. that option is now replaced with Addons and is available in game main menu.
  24. bsa's will need to be repacked with new CK because bethesda has changed the headers.
  25. all mods will work except skse based mods skse will need major update for 64bit,lighting mods and water mods will need some work as well coz these things have received an overhaul in SSE. animation mods will work but will need conversion to newer havok fortunately bethesda has supplied a tool to convert animation to this newer havok with CK so it should be easy for animation modders to convert their mods, you can look at this thread to see what works out of the box and what needs some update work.
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