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Posted

Hi guys,

 

I was wondering if there is currently a mod that removes the sickly green light source near each harvestable glowing fungus / brain fungus plant (especially in settlements).

 

If not, how feasible is this? Would one have to locate every instance of these plants and delete a static light source placed there? Or is the light source attached somehow to the plant scenery object itself?

 

Thanks.

 

  • 1 year later...
Posted
Ya dude, thing is even after I disabled the fungus using CC the green light stays. Gonna try again later. I'm trying to make the Boathouse a resort thing and I can't afford to have a glowing green orb on the walls can I.
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