mkborgelt13 Posted June 15, 2016 Posted June 15, 2016 Hi guys, I was wondering if there is currently a mod that removes the sickly green light source near each harvestable glowing fungus / brain fungus plant (especially in settlements). If not, how feasible is this? Would one have to locate every instance of these plants and delete a static light source placed there? Or is the light source attached somehow to the plant scenery object itself? Thanks.
claiomhsolais Posted November 18, 2017 Posted November 18, 2017 Ya dude, thing is even after I disabled the fungus using CC the green light stays. Gonna try again later. I'm trying to make the Boathouse a resort thing and I can't afford to have a glowing green orb on the walls can I.
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