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Graphics Tweaks


Blocky

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I'd love to see comparison shots over iWaterMultiSamples, by the way.

Anyone up for it? :)

 

Not very noticeable. And even less noticeable in pics :D In motion it looks like in 8x there is less of the shiny sun sparkles, but more reflection of terrain, trees, etc. The reflections also look crisper in motion to me. But it could be just the placebo effect of setting it to 8x and expecting it to look different lol.

 

iWaterMultiSamples=0

http://dl.dropbox.com/u/8876523/ScreenShot5.jpg

 

iWaterMultiSamples=8

http://dl.dropbox.com/u/8876523/ScreenShot6.jpg

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Thanks for posting, the trees shadows is a real improvement.

 

I've got a quick question about the graphical options maybe someone can answer. There's an option called decal quantity but i have no idea what it is...should i max it or leave it to none ?

 

I'd leave it, it's probably blood decals, limiting how many blood splatters are on the ground or on a character.

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Thanks for posting, the trees shadows is a real improvement.

 

I've got a quick question about the graphical options maybe someone can answer. There's an option called decal quantity but i have no idea what it is...should i max it or leave it to none ?

Decals should be things like blood spatters and scorch marks on terrain.

 

Could you post your full ini Blocky?

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