ManehattanProject Posted June 15, 2016 Share Posted June 15, 2016 It would be extremely helpful if my QA Testers could identify exactly what cell they're in when they're reporting issues to me for Worldspace problems. Is there a way to identify the cell coordinates (such as -3, 10) of the current player location while in game? Link to comment Share on other sites More sharing options...
madmongo Posted June 16, 2016 Share Posted June 16, 2016 (edited) This is a bit clunky, but you can get their x/y coordinates using the console: player.getpos xplayer.getpos y (have them write down each number) Each cell is 4096 x 4096, so divide the coordinates by 4096 and round down to the nearest whole number and that will give you the cell x/y. Edited June 16, 2016 by madmongo Link to comment Share on other sites More sharing options...
ManehattanProject Posted June 22, 2016 Author Share Posted June 22, 2016 It is a bit clunky, but it does the job. As long as my testers have the ability to determine a cell without saying "Go to spot in screenshot," I'm happy. (Seriously, I had one do that). Link to comment Share on other sites More sharing options...
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