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Nearing End of Game, Trying to Keep MM, RR, BOS Friendly


Stargazer09

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I've read up on this, but it is quite confusing. I have the mission tree that marks out the pivotal quests but it's not crystal clear to me.

What should I be wary of, in order to keep the 3 factions alive and friendly to me at the end of the main quest?

This is where I am currently with the main quests of the respective factions:

 

MM

Completed Old Guns and Inside Job; I have enough settlements that Form Ranks will be skipped.

 

BOS

Started From Within and Outside the Wire, yet to complete or turn in these 2 quests. Danse is my current companion.

 

RR

Completed Tradecraft, yet to receive Underground Undercover. Des wants me to join the RR (essentially asking me to defect from the MM? Should I?) but I told her I'd think about it.

 

Institute

Started Synth Retention, but yet to talk to Father to start the quest rolling. I'm thinking of doing this next.

 

Any advice how I should proceed?

Edited by Stargazer09
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I know people always respond with the same guide that has some really strict guidelines, but I'm not sure if it's really that complicated. I just did whatever I felt like and ended up with all three factions alive and at peace. As I'm sure you already know, the only way to keep all three alive is to finish the story with the Minutemen. Any other faction will eventually demand you destroy another.

1)Minutemen quests can be done whenever you like. Just keep in mind that their story does not progress until you actively decide to make the Institute your enemy. There are two options I know of: after Battle of Bunker Hill (after Synth Retention), you can side against the Institute and basically tell Father to piss off. This'll make the Institute your enemy. If you progress past that, you'll have to kill a named NPC inside the Institute if you want to make them turn enemy.

2) BoS can be done up to "Blind Betrayal". I personally did this quest, but the problem is that finishing it automatically starts "Tactical Thinking". This doesn't instantly turn Railroad hostile, but it does make PAM enter a "lockout" mode where you can't talk to her anymore and thus can't receive her quests anymore. I fixed this by using a console command to reset and remove the quest, which made PAM return to normal and also made the BoS just give me all their radiant quests. NOTE: Using this, you'll have access to all BoS radiant quests but you won't be able to ever progress their main storyline since they just don't give you those quests anymore. If you don't want to do all this, you'll have to stop the BoS questline just before Blind Betrayal, but then you'll never be able to max out reputation with Danse.

3) If you turn against the Institute after Bunker Hill and get banished as a result, Underground Undercover will automatically fail and Railroad will wait for you and the Minutemen to find a different way.

 

You can join both MM and RR, that's not a problem. MM never have any issue with you joining any of the other factions.

 

Using my method, you get to do all the MM quests, all BoS quests except the ones where they want you to attack other factions, the only RR quests you miss out on are Underground Undercover (partially at least) and the quests where you have to destroy other factions. You'll miss out on several Institute quests, but I don't think you can really avoid that anyway. I didn't want my character to do any more of their quests anyway, since after Synth Retention you really start to take the fight to other factions for the Institute.

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I played the "safe" ending in both my playthroughs and avoided any side quests which involved killing faction members for other factions (mainly given out by PAM). However , second time around I was escorting one of those squeaky voiced Initiates back to the Prydwen with Cait and the BOS guard opened fire on me for no reason so I ended up at war with the BOS.

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Thanks for your replies guys.

Wunderbot - I suppose after the main storyline is completed PAM will start giving out quests again?

 

Yes... but (minor spoilers) the MM ending bugs out the RR faction in multiple ways. One of the bugs causes PAM to act like you took the RR ending, so she'll give you kill BOS quests (I hear you can do them without causing the BOS faction to go hostile, but I can't RP it). Another nasty one causes Deacon to stop running and become practically unusable, so if you want his perk then make sure you get it BEFORE choosing the MM ending.

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Haven't had the Deacon bug. PAM did give me a quest to take out a brotherhood patrol, but you can just leave it open and she'll give you her other radiant quests as well.

 

If you can get over the fact that you are being ordered by a robot to assassinate the BOS patrols they provide an inexhaustible source of Gatling Lasers, Gauss Rifles and Combat Armour Helmets

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Haven't had the Deacon bug. PAM did give me a quest to take out a brotherhood patrol, but you can just leave it open and she'll give you her other radiant quests as well.

 

If you can get over the fact that you are being ordered by a robot to assassinate the BOS patrols they provide an inexhaustible source of Gatling Lasers, Gauss Rifles and Combat Armour Helmets

 

The quest to take out the BoS Patrol is also a source of PA Frames if you are a sneaky illegitimate child.

Edited by RattleAndGrind
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  • 2 months later...

I took a long detour to Far Harbor and am now only picking up the main quest from where I left off.

I have almost completed Liberty Reprimed, I just need to turn the quest in to Proctor Ingram. Should I, since that will start Blind Betrayal which, if I read correctly, automatically leads to Tactical Thinking which makes the RR hostile.

For the Institute, I need to speak to Father to complete the quest Synth Retention.

For RR, I've received Underground Undercover but have yet to go back to the Institute.

Edited by Stargazer09
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