Moraelin Posted September 14, 2016 Share Posted September 14, 2016 Basically, Wunderbot has it right. I dunno why people hold that strict solution to be the one true holy scripture, when even a summary look on one of the wikis will show that the actual conditions are MUCH more relaxed. In fact, it's so relaxed in reality, that my brother ended up with it by mistake while trying to do the BOS ending and screwing that up. Essentially don't do any of the stuff that makes you an enemy of any of either the RR or BOS, and just go with the Minutemen ending when you run out of stuff to do. That said, given that all 3 of BOS, RR and Institute are deranged and dangerous a-holes, I'm also not sure why people are so married to the idea that keeping MORE murderous a-holes operating in the Commonwealth is somehow the best ending. Best for whom? 'Cause neither the BOS nor the RR are actually acting in the best interest of my settlers, and their starting fights among themselves all over the place doesn't really help either. My ideal "best ending" would be more like: kill 'em all, except the Minutemen, and let Atom sort them out. The Minutemen, hilariously ineffective as they are in a fight, at least are the only ones actually fighting for the people of the Commonwealth. But I digress. Link to comment Share on other sites More sharing options...
Sulphur4724 Posted September 23, 2016 Share Posted September 23, 2016 I just plugged father straight away and fought my way out. (Not very hard. Maybe 4-6 synths.) All three factions intact. Of course you don't get to do any institute quests that way. Link to comment Share on other sites More sharing options...
cossayos Posted September 30, 2016 Share Posted September 30, 2016 I don't know if I can still go with the Minutemen ending, which is what I want to do. I loaded one of my older characters, right after the Bunker Hille battle. The Railroad isn't on talking ground animore, but the BOS is. But I don't want the BOS. I want the Minutemen. Is there still an option to be kicked out from the Institute to trigger the chain of events? Link to comment Share on other sites More sharing options...
Wunderbot Posted September 30, 2016 Share Posted September 30, 2016 I don't know if I can still go with the Minutemen ending, which is what I want to do. I loaded one of my older characters, right after the Bunker Hille battle. The Railroad isn't on talking ground animore, but the BOS is. But I don't want the BOS. I want the Minutemen. Is there still an option to be kicked out from the Institute to trigger the chain of events? Kill any named NPC in the Institute and escape. Link to comment Share on other sites More sharing options...
Moraelin Posted September 30, 2016 Share Posted September 30, 2016 Well, that works, but so does taking any quest that makes the Institute hostile. If you want to keep the BOS alive, that means you have to do Mass Fusion for them. The quest is named Spoils Of War. You'll get the warning that this makes you an enemy of the Institute, accept, and there you go. Now the Minutemen are available to nuke your new enemy. Note that that doesn't lock you into the BOS ending. The only thing that locks you into the BOS ending is actually starting the assault on the Institute with the BOS. And trust me, you'll know it if you do. Generally the game isn't as subtle as some people seem to assume. This ain't New Vegas where reputation piles up. If you're about to piss off a faction, you'll get a big frikken popup in the middle of the screen. Not only it ain't subtle, it wouldn't know subtlety if it were dancing naked on a piano, singing "subtle times are here again." :tongue: What I'm also saying is basically: are you in a hurry or anything? Because that quest is up next in the institute chain anyway. You can just take it, report it to the Brotherhood and do it for the Brotherhood. Are you in a hurry to get to the MM ending RIGHT NAO? Well, if you are, I suppose you can always just shoot Father when you talk to him on top of the CIT ruins next. As pissing off the Institute goes, that has to be way up there in the top ten list. Link to comment Share on other sites More sharing options...
Moraelin Posted September 30, 2016 Share Posted September 30, 2016 Also, speaking of Bunker Hill, there is actually a way to do it for all 3 factions, so to speak. Take it for the Institute (which I assume you did,) tell the BOS and the Railroad about it. Then just go to the basement before the courser gets killed or anything (everyone will be friendly to you, but hostile to him). Kill EVERYONE down there except for your own courser and the synths. The operative words are: no witnesses. Well, I suppose you can also leave the BOS alive, if they manage to stay alive, since they won't mind what comes next. Then shoot the synths. The courser instantly turns hostile, so shoot him in the face too. At that point, nobody has a bloody clue WTH just happened down there, so all three factions assume you fought valiantly on their team. And basically you can pick whatever faction ending you want from there, including Railroad (you shot their synths AND their agents, but they don't know) or Institute (you shot their synths AND courser, but they don't know either.) Link to comment Share on other sites More sharing options...
cossayos Posted October 1, 2016 Share Posted October 1, 2016 What I'm also saying is basically: are you in a hurry or anything? Because that quest is up next in the institute chain anyway. You can just take it, report it to the Brotherhood and do it for the Brotherhood. Are you in a hurry to get to the MM ending RIGHT NAO? In no hurry at all. I just don't want to be locked into a certain ending before consciously making that decision. Link to comment Share on other sites More sharing options...
Moraelin Posted October 1, 2016 Share Posted October 1, 2016 Well, just making sure. Link to comment Share on other sites More sharing options...
cossayos Posted October 1, 2016 Share Posted October 1, 2016 Te previous two playthroughs I went with the Institute, so I didn't have to make that decision at all. Now I want it to be the minutemen, since their ending leaves at least two other factions alive. Link to comment Share on other sites More sharing options...
Moraelin Posted October 1, 2016 Share Posted October 1, 2016 Well, you might have wanted to be non-hostile with the Railroad to get the most out of that option. There's a whole new set of RR radiant quests that opens up AFTER the institute is nuked, if you're still with them. Not that any of us are that much into radiant quests, though, so I suppose it's no big loss. Link to comment Share on other sites More sharing options...
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