dra6o0n Posted June 16, 2008 Share Posted June 16, 2008 It would be odd if the airship would fly without any magical properties in oblivion... So add some kind of "wind crystal" used to propel the ship. Link to comment Share on other sites More sharing options...
madman132 Posted June 16, 2008 Share Posted June 16, 2008 It would be odd if the airship would fly without any magical properties in oblivion... So add some kind of "wind crystal" used to propel the ship.A "Great Welkynd Stone" could be used for this. It has this bright white "fake Light" (its white with white "Light Beams", but has no actual Light Source) and is fairly "unknown", so people wont go "ah, he used this and that thingy to make this and that".Of course, just about every Oblivion Player has snatched the Great Welkynd Stone from Miscarcand, but most People didnt bother to memorize how this Thing looked like =) You could make those "Skyboats" swim. Idea: You pull a lever and the Boat "lands". You "zone" and then you are on a Ship boarded in the Waterfrontdisctrict.You cant land the Boat just anywhere, if you pull the "land now!" lever, it would supposedly fly to the IC and hit the Water there.Or ou could script a pop up Window which asks you if you want to land at the Anvil Harbor, the IC Harbor or some other Destination. The Boat could land in Lake Arrius or in the Niben right next to the Island with the burned House. But the Harbors would be enough scripting Work i guess. Unless you would want to have a Quest somewhere. This "Skyboats" would be great for a Part in the Storyline where the Player is not yet allowed to fly the sacred Dragons, for he or she must prove to be a Bloodkin to the Dragonmaster first. Link to comment Share on other sites More sharing options...
Triforce1 Posted June 16, 2008 Author Share Posted June 16, 2008 Well, as great as your story sounds (for you are the Official Secondary Story Creator Guy), not really. I like the idea of the great Welkynd Stone. It wouldn't be tough to change it's color and emissive color. And the method of flying is also much better than simply choosing on a menu. However, this would be an add-on to the mod. A.k.a. not important at this time. I'd like it if you would instead keep your efforts on coming up with a MQ storyline. I have one in mind, but I have some empty bits that need filling in. For right now, how about this: find out if there are any Daedric Princes that particularly dislike Akatosh. I know we all think of ol' Dagon when we hear that, but he's already been used and we need a different one. There was talk of Malacath when we still had the city on the ground, but that needs to change. Anyone? Link to comment Share on other sites More sharing options...
Triforce1 Posted June 16, 2008 Author Share Posted June 16, 2008 Hey, Naminea, quick request. Would you be up for starting working right away? I know I said that you wouldn't need to, and so accept only if you know that you would do the work. Here's what I need: I have finished linking / creating half of the interiors for the Middle Class homes. I would ask you to finish linking / creating the rest of these homes. Second, you would need to restock these homes in accordance with their occupants. Could you do that? If you accept, i will let you design all of the houses the way you want (at least generically; wizard lives here, twins live here, thief lives here, etc.). The only requirement would be that one house would belong to a thief Khajiit character named Mi'raaj. It is a dark house, with a secret wall somewhere that houses many valuable things (paintings, flawless gems, bags of gold, etc.). Agree to it here, and I will PM you for your e-mail and specifics. Link to comment Share on other sites More sharing options...
madman132 Posted June 16, 2008 Share Posted June 16, 2008 Malacath would still be good. Well, there are no Daedric Princes who command Creatures that can fly. At least until now :D So we might as well settle with Ogres. I picked them because you could have quite a Battle with these Things without having so many of them so the Computers will slow down to much...You could pick other Creatures, like Xivilai or something. It should be a Creature which is normally really strong. If you have superstrong Scamps running around it would be confusing :D Malacath does dislike Akatosh, because he would protect the weak. Malacath dislikes Dragons, because they would and already have protected the Humans, aided the Empire and with that protected those who are weak in Malacaths Eyes. Now, a Dragon City with weak Humans, dreaded Dragons who let the Humans ride them, all of this protected by Akatosh, a Dragon god who protects the weak and is worshipped by them? Malacath no like Medicine. I'll send you a PM. Link to comment Share on other sites More sharing options...
Triforce1 Posted June 16, 2008 Author Share Posted June 16, 2008 Malacath is indeed very good. Now, the biggest hitch for that is: figuring out how to fake mounted combat. I was thinking that we could make something like the endgame sequence. Go into a 3d program with the models of Dragons and NPCs and whatever the evil things look like. Then, animate into a loop a fighting-like scene and present it into the game like a scripted activator. Of course, there is the easier way (which I happen to like alot). Several new islands upon which Oblivion Gates are situated come into being around the city, perhaps one to each tier. Then, the great gate opens up off of the central tier. Ogre-like creatures come charging out via Oblivion bridges like the one that appears at the Random Oblivion Gate (you may not have seen it) outside of Leyawiin. Guards are sent to hold back the waves of creatures at each gate. We'll make it so you must fight your way around all of them, up the city, before reaching the Great Gate. Inside, you learn that Malacath has created a flying seige engine with which to destroy the city. You then do pretty much the same thing as outside of Bruma, except sticking to the storyline we discussed a long time ago (involving the unfortunate yet noble deed of the Green Rider). Sound good? Link to comment Share on other sites More sharing options...
madman132 Posted June 16, 2008 Share Posted June 16, 2008 Well, the Planes of Oblivion are rather boring. And doing the same Thing as in Bruma, this time with a Siege Engine with no Legs (its "hovering") wont be all that exciting=) Well, i do like the Idea with the Oblivion Gates. Of course, there can be no more Portals opened from Oblivion for Invasion Purposes after the Mainquest has ended.But i do like the Oblivion Gates themselves =)Hellish Gates open up, the Sky turns red. Awesome =) There was one annoying Thing about the Battle of Bruma: The Gates drew a lot from the Computers Performance. With the Oblivion Engine, this "Legendary Battle" was a bad Joke, as there couldnt be that much People. With the Oblivion Gates you could have even less without having Computers slowdown heavily... Instead of a Big Battle we got a minor Skirmish. In the Dragon City, you could not even have that. You'll remember, the Battle of Bruma was fought in the next Area, which happened to be an extremly dull and rather plantless Area.Within a City with many Buildings and Doors there could be heavy Slowdowns. Solution: Scratch the Gates. But i do like the Gates :D Well, can you do a scripted Sequence like, maybe when the Night Mother speaks to the Listener each Weak? In such a Sequence, a Gate could open and a Mage (or maybe some Sort of big demonic evil Super Mage. With Horns. A simple Conjurer would get confusing =)) could step out. Now he could magically transport many Enemies to the City. Gate closes, Sequence over, Battle begins. Link to comment Share on other sites More sharing options...
dra6o0n Posted June 16, 2008 Share Posted June 16, 2008 A good suggestion to doing the flying sequence:What if instead you don't get to control your dragon, but it moves and steer itself accordingly to the stage.Implementing flying stages means that you will have the space in the sky and the ground would be clouds, the world would be somewhat thin but long enough to provide an automated passage. How a stage would work, is to think that the stage is something like a cutscene, or special sequence where you can battle freely without controlling the dragon itself. There may be a scripted list of buttons to order the dragon to dodge or attack with flames. Example:World space of the passage.--------------------------------------------------P1 --> <--- flying demons/mobs-------------------------------------------------- You are on top of a dragon/skyship thats either:1) not moving, but flying enemies or sky pirates (meh) comes aboard and attacks you.2) moving and you used ranged weaponry to take down obstacles like, giant birds, or flying demons, etc. The sequence or scene will only occur once you start flying, and when you are done battling, you reach your destination. Note that you don't battle all the time, sometimes you sit on the airship and 'wait' until the ship lands. Link to comment Share on other sites More sharing options...
Triforce1 Posted June 16, 2008 Author Share Posted June 16, 2008 Okay, I understand where you guys are coming from. How about this; while I am finishing up the physical bit of the Beta (what's lower than that? Cappa? Delta? Epsilon?), you two can get together and figure out the finer points of this. I give you free reign. Just don't create a beginning. I already have set in stone up to where the player gets to the city. And remember, there needs to be alot of space in between. Lastly; the previous Master has died a while before the Green Rider finds the player. The player is of no relation to the former Master; Akatosh always blesses he who is to be the new Master. It is not a "family affair". Savvy? But please, you two have so many great ideas that you should definately figure them out. I would trust few others to come up with the MQ story past my humble beginnings. Link to comment Share on other sites More sharing options...
dra6o0n Posted June 17, 2008 Share Posted June 17, 2008 Okay, I understand where you guys are coming from. How about this; while I am finishing up the physical bit of the Beta (what's lower than that? Cappa? Delta? Epsilon?), you two can get together and figure out the finer points of this. I give you free reign. Just don't create a beginning. I already have set in stone up to where the player gets to the city. And remember, there needs to be alot of space in between. Lastly; the previous Master has died a while before the Green Rider finds the player. The player is of no relation to the former Master; Akatosh always blesses he who is to be the new Master. It is not a "family affair". Savvy? But please, you two have so many great ideas that you should definately figure them out. I would trust few others to come up with the MQ story past my humble beginnings. Use alpha for development testing stages, and beta for public testing stages.Alpha type mods aren't usually released, but beta mods are released for feedbacks. Link to comment Share on other sites More sharing options...
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