Biohazard186 Posted June 17, 2016 Share Posted June 17, 2016 I'm tooling around in 3DS Max working on some settlement objects but I can't seem to make the the program display the texture of the model I have loaded. When I installed the NifTools plugin I did set the model/materials/textures folders to the folder that contains all of them. Did I have to select each individual folder? The instructions only mentioned the root directory. If I do have to change the folders, can I change them without having to reinstall the plugin? Link to comment Share on other sites More sharing options...
Ethreon Posted June 17, 2016 Share Posted June 17, 2016 You have to configure the user paths in Customize>Configure User Paths and have them point towards the folders where you keep your extracted meshes/textures/materials. Link to comment Share on other sites More sharing options...
Biohazard186 Posted June 17, 2016 Author Share Posted June 17, 2016 I tried adding the meshes/materials/textures folders to the External Files and XRefs tabs but the model remains grey. Link to comment Share on other sites More sharing options...
Ethreon Posted June 18, 2016 Share Posted June 18, 2016 https://gyazo.com/7f0fc2635603f8afbeeaf7dbc8e7379d On a side note, I thing you're supposed to use material editor since 2013 with beth's plugin cannot display materials correctly anyway. Nevertheless, that's how paths need to look like - complete, pointing to a folder with EXTRACTED data (not to the game's ba2's). Link to comment Share on other sites More sharing options...
Biohazard186 Posted June 18, 2016 Author Share Posted June 18, 2016 Oh, I need to put in every single folder! Gotcha. I was just putting in the root. Thank you. I have extracted all the files using the B.A.E. utility. I have not used Material Editor yet as I don't know what it's for. I do have it, though. Link to comment Share on other sites More sharing options...
Ethreon Posted June 18, 2016 Share Posted June 18, 2016 Oh, I need to put in every single folder! Gotcha. I was just putting in the root. Thank you. I have extracted all the files using the B.A.E. utility. I have not used Material Editor yet as I don't know what it's for. I do have it, though.No need to check each folder - just make sure that, when selecting a folder (eg. SetDressing) you have the "Include folders and subfolders" thing checked.The material editor is used for what the name says :) Link to comment Share on other sites More sharing options...
Biohazard186 Posted June 18, 2016 Author Share Posted June 18, 2016 Oh, I need to put in every single folder! Gotcha. I was just putting in the root. Thank you. I have extracted all the files using the B.A.E. utility. I have not used Material Editor yet as I don't know what it's for. I do have it, though.No need to check each folder - just make sure that, when selecting a folder (eg. SetDressing) you have the "Include folders and subfolders" thing checked.The material editor is used for what the name says :smile: Oh my god, so glad am I that you said that because here I am with the mxp file open in Notepad++ adding each directory by hand because it's faster than adding them individually in the context window. xDI don't even really know what a material is, I'm used to just meshes and textures. But I'm not even at that point yet. Link to comment Share on other sites More sharing options...
Ethreon Posted June 18, 2016 Share Posted June 18, 2016 A material is a json file. It is used for F4 to tell the game what sets of textures to load, as well as a host of other properties it allows to set inside it. Not sure material editor allows you to edit actual materials, since I never used it :) Link to comment Share on other sites More sharing options...
Biohazard186 Posted June 18, 2016 Author Share Posted June 18, 2016 A material is a json file. It is used for F4 to tell the game what sets of textures to load, as well as a host of other properties it allows to set inside it. Not sure material editor allows you to edit actual materials, since I never used it :smile:Well, I guess I'll find out. Thanks for the insight with Max. :) Link to comment Share on other sites More sharing options...
ousnius Posted June 18, 2016 Share Posted June 18, 2016 A material is a json file. It is used for F4 to tell the game what sets of textures to load, as well as a host of other properties it allows to set inside it. Not sure material editor allows you to edit actual materials, since I never used it :smile: The vanilla game's material files are actually not JSON, they've been compiled into a binary format.My Material Editor program also only saves them in the binary format, while Bethesda's material editor saves them in only the JSON format. My material editor:- loads binary and JSON- saves binary Beth's material editor:- loads binary and JSON- saves JSON I like having the final file be binary more, takes less time to parse for the engine. Link to comment Share on other sites More sharing options...
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