Jump to content

Small 3DS Max Question


Recommended Posts

 

A material is a json file. It is used for F4 to tell the game what sets of textures to load, as well as a host of other properties it allows to set inside it. Not sure material editor allows you to edit actual materials, since I never used it :smile:

 

The vanilla game's material files are actually not JSON, they've been compiled into a binary format.

My Material Editor program also only saves them in the binary format, while Bethesda's material editor saves them in only the JSON format.

 

My material editor:

- loads binary and JSON

- saves binary

 

Beth's material editor:

- loads binary and JSON

- saves JSON

 

I like having the final file be binary more, takes less time to parse for the engine.

 

Ah. Thanks :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...