Ethreon Posted June 18, 2016 Posted June 18, 2016 On 6/18/2016 at 5:05 PM, ousnius said: On 6/18/2016 at 1:20 AM, Ethreon said: A material is a json file. It is used for F4 to tell the game what sets of textures to load, as well as a host of other properties it allows to set inside it. Not sure material editor allows you to edit actual materials, since I never used it :smile: The vanilla game's material files are actually not JSON, they've been compiled into a binary format.My Material Editor program also only saves them in the binary format, while Bethesda's material editor saves them in only the JSON format. My material editor:- loads binary and JSON- saves binary Beth's material editor:- loads binary and JSON- saves JSON I like having the final file be binary more, takes less time to parse for the engine. Ah. Thanks :)
JonathanOstrus Posted June 21, 2016 Posted June 21, 2016 I just like having the binary files because they're smaller. Generally not an issue these days with the abundance of storage capacity but I'm old school where every "bit" counts. Pun intended.
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