billygoat654 Posted November 24, 2011 Share Posted November 24, 2011 wyrms arnt atcually dragons, wealp (prolly spelled wrong) is a baby dragon but a wyrm form would work baby dragon wouldd work better then itd just mean someone would have to shrink a dragon. atcaully if this becomes a playable race type thing then could start as a baby and grow as you gain power and experience Link to comment Share on other sites More sharing options...
Vaktus Posted November 24, 2011 Share Posted November 24, 2011 Also just so you all know I hugely support this mod idea and I hope it becomes a reality soon :wub: Great! Perhaps you could add my Support Banner to your signature so that you can both show and gather support for this mod? Link to comment Share on other sites More sharing options...
TheDragonEpmperor Posted November 24, 2011 Share Posted November 24, 2011 wyrms arnt atcually dragons, wealp (prolly spelled wrong) is a baby dragon but a wyrm form would work baby dragon wouldd work better then itd just mean someone would have to shrink a dragon. atcaully if this becomes a playable race type thing then could start as a baby and grow as you gain power and experience Yeah that is a good ideah Billygoat654. and i have one more on that idea then you come to... i dunno lvl of something you can change to an Anthro dragon of what dragon you choose and can be caught and You can Choose to start the orginal Quest or escape. Link to comment Share on other sites More sharing options...
Midnightillusion Posted November 24, 2011 Share Posted November 24, 2011 Also just so you all know I hugely support this mod idea and I hope it becomes a reality soon :wub: Great! Perhaps you could add my Support Banner to your signature so that you can both show and gather support for this mod?Done ;) Link to comment Share on other sites More sharing options...
Vaktus Posted November 24, 2011 Share Posted November 24, 2011 Excellent. Midnight, where/how did you find the codes in the Console for the Dragon attacks? Ultimatepurge managed to jump via the Console, so perhaps the same can be done to use the codes you found. It's good to gather as much knowledge of the inner-workings of Skyrim's Dragons as we can while we wait for the Creation Kit. Link to comment Share on other sites More sharing options...
Midnightillusion Posted November 24, 2011 Share Posted November 24, 2011 Excellent. Midnight, where/how did you find the codes in the Console for the Dragon attacks? Ultimatepurge managed to jump via the Console, so perhaps the same can be done to use the codes you found. It's good to gather as much knowledge of the inner-workings of Skyrim's Dragons as we can while we wait for the Creation Kit.Well when typing "help attack 0" in the console you get all of the melee attacks for animals. Problem is they are under SNDR and I have no idea what that stands for, so dont know how I would add them to player. Much easier with dragon shouts. Maybe someone on here could shed some light on it?Here is the dragon melee attack list I found with codes might be useful to some.SNDR: NPCDragonAttackTalonEnter (000D936E)SNDR: NPCDragonAttackTalonExit (000D9377)SNDR: NPCDragonAttackWingsSD (0003f3f1)SNDR: NPCDragonAttackSD (0003EC99)SNDR: NPCDragonAttackBiteSD (0003F3EF)SNDR: NPCDragonAttackTail2DSD (0003F23D)SNDR: NPCDragonAttackTailSD (0003F23B)SNDR: NPCDRagonAttackTailWhipSD (0003F246) Link to comment Share on other sites More sharing options...
Vaktus Posted November 24, 2011 Share Posted November 24, 2011 Update on Console findings: Found something quite interesting. If you type "Help fly 0" you will get a list of all results for scripts with "fly" in them. Included in this list, are the triggers/animations for Dragon flight, of most interest to me is: AACT: ActionFlyStart (0003B4E3) "AACT: ActionFlyStop (0003B4E4) " These are in the same category as actions such as fist attacks and other player movements/actions. IDLE: FlyTakeOff (0003B553) " This seems to be an animation, there are several other IDLEs like this that are most likely Dragon animations There are also commands at the start of the list like "GetIsFlying". When I use this while selecting a flying Dragon it will say "Dragon is flying" and vice versa if it isn't flying. I can also use one of the commands; "SetAllowFlying [0/1]" to take away a Dragon's ability to fly. Pretty cool stuff, eh? Also, Midnight, from what I've seen SNDRs are most likely sound triggers. From my experience with files like these and Fallout 3's G.E.C.K. we should be able to view all of these in the Creation Kit in much greater detail. Hopefully from there we will be able to assign them to the player as they are to Dragons. Link to comment Share on other sites More sharing options...
ShadowHelix Posted November 24, 2011 Share Posted November 24, 2011 Instead of typing those in game we can make shortcuts with text documents in the main skyrim directory then call them up with ~ bat [name you chose for file] and it might be possible to key bind these commands and get a working dragon almost compleatly from console commands. Link to comment Share on other sites More sharing options...
Vaktus Posted November 24, 2011 Share Posted November 24, 2011 Instead of typing those in game we can make shortcuts with text documents in the main skyrim directory then call them up with ~ bat [name you chose for file] and it might be possible to key bind these commands and get a working dragon almost compleatly from console commands. My thoughts exactly, but I cannot recall a way to bind scripts to keys. It will be a lot easier if the Creation Kit allows us to view these files the way I hope it will. Link to comment Share on other sites More sharing options...
Midnightillusion Posted November 24, 2011 Share Posted November 24, 2011 Update on Console findings: Found something quite interesting. If you type "Help fly 0" you will get a list of all results for scripts with "fly" in them. Included in this list, are the triggers/animations for Dragon flight, of most interest to me is: AACT: ActionFlyStart (0003B4E3) "AACT: ActionFlyStop (0003B4E4) " These are in the same category as actions such as fist attacks and other player movements/actions. IDLE: FlyTakeOff (0003B553) " This seems to be an animation, there are several other IDLEs like this that are most likely Dragon animations There are also commands at the start of the list like "GetIsFlying". When I use this while selecting a flying Dragon it will say "Dragon is flying" and vice versa if it isn't flying. I can also use one of the commands; "SetAllowFlying [0/1]" to take away a Dragon's ability to fly. Pretty cool stuff, eh? Also, Midnight, from what I've seen SNDRs are most likely sound triggers. From my experience with files like these and Fallout 3's G.E.C.K. we should be able to view all of these in the Creation Kit in much greater detail. Hopefully from there we will be able to assign them to the player as they are to Dragons.Good stuff :happy: Link to comment Share on other sites More sharing options...
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