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Music modding


saneroot

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First of all, I'm not talking about replacing the music, but adding some more.

 

I had some music files planned for Skyrim when it came out. I was quite disappointed to find out the developers decided to dump away the easily editable music folder-system they had. Basically, in Oblivion (and the newer fallout games), there was a music folder in data, which involved Explore, Dungeon, Public and Battle. When exploring, explore music played and when battle started Battle music. You could then easily add your own music files to these folders and they'd simply play them in those situations aswell.

 

Alas, Skyrim doesn't have this. The music seems to be compressed inside "Skyrim - Sounds.bsa" as "xwm" files. (I searched around the internet, doesn't seem like there would be any public way to even convert these). But still, inside this .bsa is a similar system. There are just more folders for different music areas, such as "ForestExplore" or "IceCaves". In theory if these files existed in the data folder as different filetype, it would be a better way to add music than the previous games.

 

I'd really like some help on this. If there was a simple way to -add- music alongside with the official songs to these specific areas, it'd be great for me.

And just incase someone asks, no, playing music with media player or whatever on the background while playing Skyrim isn't the same, unless I manually change music everytime I'm attacked or get to a plot point.

 

So yeah, any help is apperiated, and feel free to ask if you didn't understand what I said, I might have rambled a bit.

Edited by saneroot
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You'll have to wait until the Creation Kit comes out. From the looks of it, Skyrim uses the same kind of music/audio engine that New Vegas did, which is actually infinitely better than the old way the had it back in Oblivion and Fallout 3. I wrote a tutorial on New Vegas's music engine on the Nexus Wiki. You can look it up there if you want to get an idea what the editing Skyrim's music will be like.
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You'll have to wait until the Creation Kit comes out. From the looks of it, Skyrim uses the same kind of music/audio engine that New Vegas did, which is actually infinitely better than the old way the had it back in Oblivion and Fallout 3. I wrote a tutorial on New Vegas's music engine on the Nexus Wiki. You can look it up there if you want to get an idea what the editing Skyrim's music will be like.

 

Well I guess it's better, no doubt of that. Considering modded oblivion music was silly since you'd have -battle music- playing the first second you entered a battle with a mudcrap, and then right afterwards the place's music would start playing. Still, that does sound incredibly complicated. But I read it, it's a good guide, I think I need to practice it with new vegas before the creation kit shows up then. Sounds like it's an easy way to turn them into mods aswell afterwards.

 

Thank you, that was really helpful. With your guide, I think I'll have it figured out when the creation kit shows up. :)

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  • 2 weeks later...

You'll have to wait until the Creation Kit comes out. From the looks of it, Skyrim uses the same kind of music/audio engine that New Vegas did, which is actually infinitely better than the old way the had it back in Oblivion and Fallout 3. I wrote a tutorial on New Vegas's music engine on the Nexus Wiki. You can look it up there if you want to get an idea what the editing Skyrim's music will be like.

 

 

OMG! I hope youmake somemusic mods for Skyrim. The "Project" peice is already perfect for Skyrim. If you throw any music mods out there throw the links to em up here. You got some great sounds.

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