MightyZ0G Posted May 14, 2012 Share Posted May 14, 2012 I'm running on a tweaked ultra setting (higher draw distances for everything) and I have limited the fps to 45 and I get that most of the time with occasional drops to 30.I did have it set to 60fps but the drops were more noticeable and slightly more frequent. skyrim.ini [General] sLanguage=ENGLISH uGridsToLoad=7 uInterior Cell Buffer=32 uExterior Cell Buffer=64 fMasterFilePreLoadMB=128.0000 iPreloadSizeLimit=268435456 sIntroSequence=DISABLED.BIK [Display] fShadowLODMaxStartFade=2000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=4096 bAllowScreenshot=1 fSunShadowUpdateTime=0.0000 fSunUpdateThreshold=0.0000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] iMaxAllocatedMemoryBytes=3221225472 fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 skyrimprefs.ini [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000.0000 iShadowMapResolutionSecondary=4096 iShadowMapResolutionPrimary=4096 iShadowSplitCount=2 iMaxAnisotropy=1 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=3600.0000 fGamma=1.0500 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 iActorShadowCountInt=6 iActorShadowCountExt=4 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=2000.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=4 iTexMipMapSkip=0 iWaterMultiSamples=2 iMultiSample=1 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1024 iSize W=1280 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=24000.0000 fMeshLODLevel1FadeTreeDistance=28000.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=138 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 480" bFXAAEnabled=1 iShadowMapResolution=4096 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=0 iShadowFilter=3 bTransparencyMultisampling=1 bDrawShadows=1 bEquippedTorchesCastShadows=1 bDynamicWindowReflections=1 bShadowsOnGrass=1 bActorSelfShadowing=1 bUseSunbeams=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=15000.0000 fGrassMaxStartFadeDistance=15000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=0 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=0 bShowQuestMarkers=1 iDifficulty=3 [interface] bDialogueSubtitles=0 bGeneralSubtitles=0 bShowCompass=0 fMouseCursorSpeed=1.0000 [Controls] fGamepadHeadingSensitivity=0.9100 fMouseHeadingSensitivity=0.0300 bAlwaysRunByDefault=0 bInvertYValues=1 bGamePadRumble=0 bMouseAcceleration=0 [Particles] iMaxDesired=1024 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=94881 fVal2=0.0000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=24 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=30.0000 fLODFadeOutMultItems=20.0000 fLODFadeOutMultActors=18.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=2 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 veryhigh.ini [Display] iMultiSample=16 iWaterMultisamples=2 iMaxAnisotropy=16 iTexMipMapSkip=0 iTexMipMapMinimum=4 fDecalLOD1=500.0000 fDecalLOD2=1000.0000 iActorShadowCountInt=6 iActorShadowCountExt=6 fSpecularLODStartFade=2000.0000 fLightLODStartFade=3500.0000 iShadowMapResolution=4096 fShadowBiasScale=0.15 iShadowMaskQuarter=4 iBlurDeferredShadowMask=4 bFXAAEnabled=1 fMeshLODLevel2FadeDist=16000.0000 fMeshLODLevel1FadeDist=24000.0000 fTreesMidLODSwitchDist=32000.0000 fShadowDistance=8000.0000 iMaxDecalsPerFrame=100 iMaxSkinDecalsPerFrame=25 [LOD] fLODFadeOutMultActors=18.0000 fLODFadeOutMultObjects=30.0000 fLODFadeOutMultItems=20.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 [Grass] b30GrassVS=1 fGrassStartFadeDistance=15000.0000 [imagespace] iRadialBlurLevel=2 [Water] bReflectLODLand=1 bReflectLODObjects=1 bReflectLODTrees=1 bReflectSky=1 [blurShaderHDR] bDoHighDynamicRange=1 [Decals] bDecals=1 uMaxDecals=1024 bSkinnedDecals=1 uMaxSkinDecals=128 uMaxSkinDecalsPerActor=32 specs:AMD Phenom II X4 840 3.2GHz4GB RAMNVIDIA GeForce GTX 480 1.5GBWin7 x64 Link to comment Share on other sites More sharing options...
Mjel72 Posted May 14, 2012 Share Posted May 14, 2012 (edited) I am running a Core i3 first gen, 8GB Kingston ram, Nvidia GTX 460 on Ultra maxed out, 35-60 FPS outside, 50-60 FPS inside. Heavily modded. I switched to windowed mode and that helped my FPS. Also only running at 1440x900 as that is my monitors highest res possible. Edited May 14, 2012 by Mjel72 Link to comment Share on other sites More sharing options...
mindw0rk2 Posted May 15, 2012 Share Posted May 15, 2012 Im playing Skyrim in 3D Vision 2 on Ultra, only shadows - high. No AA, FFXA on. Lots of graphics mods installed, highest rez HD textures. Runs smoothly on my i5 2.5k/GTX 680/16gb. I cant recommend enough to play this game in 3D. Vanilla Skyrim was cool, but with right mods and 3D Vision 2 this is the most immersive and mind blowing gaming experience you'll ever get. 3D makes world difference Link to comment Share on other sites More sharing options...
MorwynKelm Posted May 17, 2012 Share Posted May 17, 2012 Hardware isn't the real limitation here, it's the engine's code itself. An exceedingly powerful computer is needed just to manage all the dreadful code and lack of real optimization. It's so riddled with bugs and band-aids, it's a joke. That it runs at all is basically miraculous. Take something like Cod3 or even an "oldie" like Crysis 2, just as impressive (if not more, actually) yet they make vastly more efficient use of a systems' resources. Link to comment Share on other sites More sharing options...
Rennn Posted May 17, 2012 Share Posted May 17, 2012 (edited) Hardware isn't the real limitation here, it's the engine's code itself. An exceedingly powerful computer is needed just to manage all the dreadful code and lack of real optimization. It's so riddled with bugs and band-aids, it's a joke. That it runs at all is basically miraculous. Take something like Cod3 or even an "oldie" like Crysis 2, just as impressive (if not more, actually) yet they make vastly more efficient use of a systems' resources. This. My Phenom II Black Edition 995 X4 at 3.2Ghz shouldn't even be stressed by Skyrim. My video card should be stressed even less. On my system I can make many games look much more impressive, even open-world ones like TW2, which has better graphics, better LOD, better framerates, and better GFX despite being much older. It's a worse game than Skyrim in my opinion, since it doesn't give you the freedom that Skyrim does, but the point is that the graphics are far superior and the code is much more efficient. The engine of Skyrim is just... why? It's almost unchanged from like 2002. And it wasn't even good back then. They've optimized a bit and changed the name, but it still stutters far more than any modern engine should. Wth does it handle AI? I can be casually walking through a ruin, with my fps rock solid at 60 with vsync or unsteadily at 90 without vsync, and as soon as one dude pulls out a sword the game stutters down to 15 fps constantly. One guy attacking me shouldn't do that much! Is his radiant AI caught in a paradox where he considers the meaning of his digital life over and over again or something? Edited May 17, 2012 by Rennn Link to comment Share on other sites More sharing options...
memlapse Posted May 17, 2012 Share Posted May 17, 2012 I'm running dual 7970s, but wasn't able to get smooth play with shadows on ultra until I disabled crossfire, yanked the bridge cable and ran with one card. I know two of these cards is probably overkill, but that's what tax returns are for. I'm pretty sure it's a little bit of crappy AMD drivers and mostly crappy game engine. The framerates I was getting on other graphic intensive games was obscene while crossfire enabled, but Skyrim surges, ripples and tears regardless of what settings I use. I can get it smooth and creamy in the forested areas, but it bogs down in whiterun. I tweak it to get whiterun running smooth, and it runs like crap in the forest. Once I disabled crossfire, it now looks and runs great. Let's see what the next version of CCC can do. Link to comment Share on other sites More sharing options...
MorwynKelm Posted May 17, 2012 Share Posted May 17, 2012 @memlapse, the 'problem' most certainly isn't with the hardware of drivers. As John Carmac (famed dev for Doom, Quake, RAGE, etc.) driver devs are constantly having to create work-arounds for buggy games that don't follow the "rules". Consider that if you could have a driver built for one game and one game only, it wouldn't support anything else, it would be 100x the size and 100x more efficient. Yes, 100x more efficient, just imagine it. All drivers are exponentially bloated as support for previous titles becomes necessary. Now that's bloat. Bethesda are, by far, the worst of the culprits - just look at the revisions to both Nvida/AMD drivers since Skyrim's release and with the patches. Bethesda have put out garbage, with no real way of fixing it. Your hardware is more than adequate, fire up a copy of S.T.A.L.K.E.R. - Call of Pripyat, or Crysis 2, of CoD3 or even DiRT 3 if you want to see well done engines at work. Link to comment Share on other sites More sharing options...
memlapse Posted May 17, 2012 Share Posted May 17, 2012 @memlapse, the 'problem' most certainly isn't with the hardware of drivers. As John Carmac (famed dev for Doom, Quake, RAGE, etc.) driver devs are constantly having to create work-arounds for buggy games that don't follow the "rules". Consider that if you could have a driver built for one game and one game only, it wouldn't support anything else, it would be 100x the size and 100x more efficient. Yes, 100x more efficient, just imagine it. All drivers are exponentially bloated as support for previous titles becomes necessary. Now that's bloat. Bethesda are, by far, the worst of the culprits - just look at the revisions to both Nvida/AMD drivers since Skyrim's release and with the patches. Bethesda have put out garbage, with no real way of fixing it. Your hardware is more than adequate, fire up a copy of S.T.A.L.K.E.R. - Call of Pripyat, or Crysis 2, of CoD3 or even DiRT 3 if you want to see well done engines at work. I've played all but one of the above and a few others and they look fabulous and are stable, for the most part. I've had a few crashes with ME3 and Dirt3, but Skyrim is the most fickle. More so, when it's modded to hell. Link to comment Share on other sites More sharing options...
MorwynKelm Posted May 18, 2012 Share Posted May 18, 2012 I'll add one more to the list of "unique" engines if you want to see your hardware perform well; Legend of Grimrock Amazing game, terrific engine. No, it's not a CoD clone but it's smooth as butter. Link to comment Share on other sites More sharing options...
popukar Posted May 18, 2012 Share Posted May 18, 2012 I'm running on a tweaked ultra setting (higher draw distances for everything) and I have limited the fps to 45 and I get that most of the time with occasional drops to 30.I did have it set to 60fps but the drops were more noticeable and slightly more frequent. skyrim.ini [General] sLanguage=ENGLISH uGridsToLoad=7 uInterior Cell Buffer=32 uExterior Cell Buffer=64 fMasterFilePreLoadMB=128.0000 iPreloadSizeLimit=268435456 sIntroSequence=DISABLED.BIK [Display] fShadowLODMaxStartFade=2000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=4096 bAllowScreenshot=1 fSunShadowUpdateTime=0.0000 fSunUpdateThreshold=0.0000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] iMaxAllocatedMemoryBytes=3221225472 fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 skyrimprefs.ini [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000.0000 iShadowMapResolutionSecondary=4096 iShadowMapResolutionPrimary=4096 iShadowSplitCount=2 iMaxAnisotropy=1 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=3600.0000 fGamma=1.0500 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 iActorShadowCountInt=6 iActorShadowCountExt=4 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=2000.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=4 iTexMipMapSkip=0 iWaterMultiSamples=2 iMultiSample=1 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1024 iSize W=1280 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=24000.0000 fMeshLODLevel1FadeTreeDistance=28000.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=138 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 480" bFXAAEnabled=1 iShadowMapResolution=4096 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=0 iShadowFilter=3 bTransparencyMultisampling=1 bDrawShadows=1 bEquippedTorchesCastShadows=1 bDynamicWindowReflections=1 bShadowsOnGrass=1 bActorSelfShadowing=1 bUseSunbeams=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=15000.0000 fGrassMaxStartFadeDistance=15000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=0 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=0 bShowQuestMarkers=1 iDifficulty=3 [interface] bDialogueSubtitles=0 bGeneralSubtitles=0 bShowCompass=0 fMouseCursorSpeed=1.0000 [Controls] fGamepadHeadingSensitivity=0.9100 fMouseHeadingSensitivity=0.0300 bAlwaysRunByDefault=0 bInvertYValues=1 bGamePadRumble=0 bMouseAcceleration=0 [Particles] iMaxDesired=1024 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=94881 fVal2=0.0000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=24 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=30.0000 fLODFadeOutMultItems=20.0000 fLODFadeOutMultActors=18.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=2 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 veryhigh.ini [Display] iMultiSample=16 iWaterMultisamples=2 iMaxAnisotropy=16 iTexMipMapSkip=0 iTexMipMapMinimum=4 fDecalLOD1=500.0000 fDecalLOD2=1000.0000 iActorShadowCountInt=6 iActorShadowCountExt=6 fSpecularLODStartFade=2000.0000 fLightLODStartFade=3500.0000 iShadowMapResolution=4096 fShadowBiasScale=0.15 iShadowMaskQuarter=4 iBlurDeferredShadowMask=4 bFXAAEnabled=1 fMeshLODLevel2FadeDist=16000.0000 fMeshLODLevel1FadeDist=24000.0000 fTreesMidLODSwitchDist=32000.0000 fShadowDistance=8000.0000 iMaxDecalsPerFrame=100 iMaxSkinDecalsPerFrame=25 [LOD] fLODFadeOutMultActors=18.0000 fLODFadeOutMultObjects=30.0000 fLODFadeOutMultItems=20.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 [Grass] b30GrassVS=1 fGrassStartFadeDistance=15000.0000 [imagespace] iRadialBlurLevel=2 [Water] bReflectLODLand=1 bReflectLODObjects=1 bReflectLODTrees=1 bReflectSky=1 [blurShaderHDR] bDoHighDynamicRange=1 [Decals] bDecals=1 uMaxDecals=1024 bSkinnedDecals=1 uMaxSkinDecals=128 uMaxSkinDecalsPerActor=32 specs:AMD Phenom II X4 840 3.2GHz4GB RAMNVIDIA GeForce GTX 480 1.5GBWin7 x64 Used a few of your skyrim.ini tweeks and just wanted to say thanks. Improved my graphix and seemed to make it play better. Was looking at lod improvment mods and thought I'd check out the forums and stumbled over this. It was working so well down from High Hathor that a bumped my shadows up to ultra, but alas at the bottom of the decent the lag poked its ugly head. Musing over "HiAlgoBoost FPS Performance Accelerator " atm, it makes some big claims... Specs:AMD Phenom II X4 965 3.4GHz16 GB :yes: AMD Radion HD 6800 S 1024MBWin7 x64 Link to comment Share on other sites More sharing options...
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