nekollx Posted June 19, 2016 Share Posted June 19, 2016 So i've been trying to find a way to have armor effects still persist when your in power armor and i think i found a solution, if the armor has the Armor_type_Power keyword then the stats stay but the thing is if you have hat keyword they you can ONLY equip the armor when in a frame so I got to thinking First i need a way to scan your equipped armor and add a new keyword let's call it ArmorInPA, maybe via a injectible as a perk or script would be a lag nightmare so an injestible that does it once seems best but i'm just not sure how to do that how do i do that? And once that is solved is the second part of the equasion, posibly a second injestible because we need to add the power armor type keyword only AFTEr enter power armor and Remove it before getting out and the best way to do that is check EquipedArmor for our new Keyword, If a armor has it attd the ArmorTypePower and then when you use the remove injestible it looks for ArmorInPA and removes ArmorTypePower? Anyone have any thoughts? Link to comment Share on other sites More sharing options...
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