MDXX Posted June 19, 2016 Share Posted June 19, 2016 I know once i get past like 100 FPS i get the Poltergeist bug where you hear slams inside a building and also when you enter a building everything goes flying. I have to use Rivatuner to limit my FPS to 100. I was just wondering if 64 bit would fix stuff like that? Link to comment Share on other sites More sharing options...
FrankFamily Posted June 19, 2016 Share Posted June 19, 2016 Afaik, there's is zero relationship between being 64bit and the physics going mad above 100 fps, and why do you want more than 100 fps? Link to comment Share on other sites More sharing options...
MDXX Posted June 19, 2016 Author Share Posted June 19, 2016 Afaik, there's is zero relationship between being 64bit and the physics going mad above 100 fps, and why do you want more than 100 fps?144hz monitor lol Link to comment Share on other sites More sharing options...
gamefever Posted June 19, 2016 Share Posted June 19, 2016 (edited) Did they fix it for Fallout 4? IF not then you have your answer.Anyway I really doubt it. Seeing as this is essentially a for console sort of thing and what are those running at FPS wise...Right 15-30FPS. Thing is if it runs smooth enough for the broadest range of users possible is it an issue?For you maybe.Sure but for them no. Your just going to have to cap your FPS for the game its not a huge deal anyway, seeing as they cap it for you with VSync at around what 60FPS anyway. Edited June 19, 2016 by gamefever Link to comment Share on other sites More sharing options...
MDXX Posted June 19, 2016 Author Share Posted June 19, 2016 (edited) Did they fix it for Fallout 4? IF not then you have your answer.Anyway I really doubt it. Seeing as this is essentially a for console sort of thing and what are those running at FPS wise...Right 15-30FPS. Thing is if it runs smooth enough for the broadest range of users possible is it an issue?For you maybe.Sure but for them no. Your just going to have to cap your FPS for the game its not a huge deal anyway, seeing as they cap it for you with VSync at around what 60FPS anyway. Vysnc is on according to my file sets its set to 1. However steam shows my FPS still going over 60 fps. So idk whats up with that edit: thought i do have a 144hz monitor. So im not sure if its trying to cap it at 60 or 144 Edited June 19, 2016 by MDXX Link to comment Share on other sites More sharing options...
iXenite Posted June 19, 2016 Share Posted June 19, 2016 Vysnc is on according to my file sets its set to 1. However steam shows my FPS still going over 60 fps. So idk whats up with that Check your GPU control panel. It is probably forcing your games to turn VSync off, regardless of in-game settings. You always want to lock your fps to 60 in games made by Bethesda Games Studios. The physics are tied to the framerate. Link to comment Share on other sites More sharing options...
MDXX Posted June 19, 2016 Author Share Posted June 19, 2016 Vysnc is on according to my file sets its set to 1. However steam shows my FPS still going over 60 fps. So idk whats up with that Check your GPU control panel. It is probably forcing your games to turn VSync off, regardless of in-game settings. You always want to lock your fps to 60 in games made by Bethesda Games Studios. The physics are tied to the framerate. i edited that post Link to comment Share on other sites More sharing options...
cdcooley Posted June 20, 2016 Share Posted June 20, 2016 VSync would most likely cap at 144 if you have a monitor that runs that fast. Frankly I would use a value of 72 instead of 100 if I were limiting my FPS and had a 144hz monitor. Exactly half of 144 should give smoother performance and gets you much closer to the Skyrim expected value of 60. Link to comment Share on other sites More sharing options...
iXenite Posted June 20, 2016 Share Posted June 20, 2016 VSync would most likely cap at 144 if you have a monitor that runs that fast. Frankly I would use a value of 72 instead of 100 if I were limiting my FPS and had a 144hz monitor. Exactly half of 144 should give smoother performance and gets you much closer to the Skyrim expected value of 60. Gosh. I completely forgot about VSync capping at the monitor refresh rate. I feel stupid now. As for 72fps, wouldn't that still cause physics bugs? Link to comment Share on other sites More sharing options...
cdcooley Posted June 20, 2016 Share Posted June 20, 2016 VSync would most likely cap at 144 if you have a monitor that runs that fast. Frankly I would use a value of 72 instead of 100 if I were limiting my FPS and had a 144hz monitor. Exactly half of 144 should give smoother performance and gets you much closer to the Skyrim expected value of 60. Gosh. I completely forgot about VSync capping at the monitor refresh rate. I feel stupid now. As for 72fps, wouldn't that still cause physics bugs? Some yes, but the magnitude of the bugs increases with frame rate. If the OP considered the game playable at 100 FPS then 72 will be even better in terms of physics quirks. Link to comment Share on other sites More sharing options...
Recommended Posts