mrspongeworthy Posted March 29, 2012 Author Share Posted March 29, 2012 (edited) Agreed: There are a number of problems with Skyrim, but this might be the single biggest problem. The combat system is just plain awful; by FPS standards it is boring and unresponsive; by RPG standards it doesn't even really have a combat system. It is as if they took an RPG, removed the proper RPG combat system, and tacked on the worst-possible FPS-style combat system they could come up with. The only game I can think of that was worse was Oblivion. Why Bethesda would choose to remove the option for RPG-style combat is beyond me. But yeah, the combat system is a complete game-ruiner. If it was a really, really good RPG in all other ways then maybe I could forgive it, but unfortunately Skyrim falls short on a lot of other RPG fronts too (do you remember any characters fondly? I sure don't... They did such a good job making memorable interesting characters in FO3 and FNV... It's as if they took all the best aspects of their RPG system and just threw it all away when making Skyrim). I would love to string a series of spells together, then sit back and watch a cinematic VATS animation of my character casting those spells in slow-motion. How cool would that be?!?! Please, someone, make some kind of a good RPG combat system! VATS is the obvious option, but not necessarily the only one! Edited March 29, 2012 by Mr_SpongeWorthy Link to comment Share on other sites More sharing options...
BlackCompany Posted March 29, 2012 Share Posted March 29, 2012 Skyrim's combat is so bad I have all but ceased playing the game because of it. Just...finishing up testing for WIP mods, so I can get them out, and returning to the Witcher 2. Also keeping a close eye on Risen 2. I just...cannot stomach this combat any longer, and with the removal of every other RPG aspect from the game, that's all you do - participate in Bethesda's lousy combat. Link to comment Share on other sites More sharing options...
johndud0 Posted March 31, 2012 Share Posted March 31, 2012 Skyrim's combat is so bad I have all but ceased playing the game because of it. Just...finishing up testing for WIP mods, so I can get them out, and returning to the Witcher 2. Also keeping a close eye on Risen 2. I just...cannot stomach this combat any longer, and with the removal of every other RPG aspect from the game, that's all you do - participate in Bethesda's lousy combat. COmbat is getting incredibly stale to me in video games recently that I quit playing some games months ago like skyrim and until I learned how to chain attacks in the witcher 2 I had given up on that game too, every attack was the same no different animations for critical hits, no more chaining attacks like the previous witcher or increased speed from chaining,and god almighty i hated the same attack animations and no way to get to the stronger attacks by timing button presses so you have to push the same button six, or seven times to get to the cool attack animatons (this really made the combat a bore) and i hated the roll mechanic when we needed a timed dodge mechanic, and for skyrim the combat was unbalanced and just so simple and boring that I couldn’t play it and still don’t play it. I have some good ideas for a combat system that will make a great game and that will stand the test of time. My idea is instead of the two buttons for attacking with sword you use the analog stick (if using gamepad) or you press a mouse button and pull the mouse to the left or right depending on where you want the attack to go. This combat system is somewhat like the optional system on dead island, or a lot like EA's skate games. Now im going to go in depth on how you can use the gamepad: say you have a sword in your right hand, and your enemy has a sword in his right hand and its positioned to his right more then in the center, the logical and more effective strike would be to attack from your right side, to his left side since he doesnt have a sword or shield on that side of his body. The way you would do this is: -By pressing the right trigger to activate the sword mechanic then using the right analog stick, pull from right then push to left and depending oh how far to the right you pulled, the attack would either be a strong attack or a light attack. -And i would also like a lot of different animations or better yet a system where depending on the exact direction (X-axis, Y-axis) the analog stick is pulled, the attacks would directly correlate in-game on where to swing and hit. -So^^^ if i pull the analog stick to the diagonal right and then over to diagonal left the attack would hit his knees, and if much higher i could hit him in the belly or the head -We would also need attacks starting from above the head and down, then attacks from below the midsection and up -Also^^^a system where after your sword swings from right to left, your body and sword stay in that position for a while bcuz of momentum, so then you would have to make an attack using the same method, except reverse pull from left, then push to right or you would just wait till you regain footing and default stance which wouldn't take long but this gives you an opportunity to chain attacks with momentum or do spin attacks!! -So the spin attack^^^ would work like this: sword in right hand, pull from right, then push to left, wait for sword flare or whatever ques you to chain attack, press right analog stick button down(R3) to lock position in place then again pull from right, then push to left to execute spin attack (detailed below why need for lock in place) -Details of why to lock in place: there might be a simple way to get this system working, if someone could write a script that made the right trigger and right analog stick when pressed together function as where your sword is in the world and on your person (this is why you would need to lock in place, bcuz pulling right analog stick back to the right would pull your sword and character back to that place also) -so now ^^^ it actually feels like your swinging a sword and you have much more control over your attacks, this immerses you incredibly, instead of just pressing two buttons and having predetermined attack routes. -This opens up a lot of possibilities for combat, you can attack someones legs, maybe you can strike with the point of your sword by pressing the analog stick down and then up. -Combinations and chaining attacks are dependent on using the analog function correctly and in a timed fashion -You could also make a very dynamic parrying system where when an enemy attacks you have to parry in the direction hes attacking, you could do this by pressing the Left trigger and then pushing the analog stick to where he is attacking and depending on how precise you were it might only negate a little bit of damage or depletes a little vigor Link to comment Share on other sites More sharing options...
eueueu Posted June 19, 2012 Share Posted June 19, 2012 I don't think a very complex combat system would be necessary, something like VATS would be enough to give it some depth (increasing it from null to some). I also don't think it would be that hard to implement. There are so many mods for Skyrim but still none, as far as I know, has tackled it's most blatant and serious problems, namely, in my opinion, the stupid combat and the dumbed down leveling system. Skyrim as it is is (to me) a really poor game with an amazing potential, it just needed to be more of a game (which implies more complexity) and less of a sandbox world. The game focus too much on freedom and too little on the game itself, with its mechanics and story. One such mod would make Skyrim a whole lot better. Link to comment Share on other sites More sharing options...
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