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S.T.A.L.K.E.R.-Style anomalies, artifacts, possibley radiation.


Midicow

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I was running about and it really reminded me of running about exploring in one of the three stalker games... Except there weren't any crazy mind and physics bending landmines hiding and creating lucrative objects infused with un-researched power dancing about. There also wasn't much danger to just climbing over wherever you wanted to, seeing the sights, nomming on butterflies, and generally a lack of being attacked by hordes of multiplying rad dogs and angry mercs with guns.

 

This may be a bit of an odd requests, but you could probably blame it on some wizard blowing themselves up.

 

-Possibility of magika anomalies spawning about dungeons and wilderness, though generally not in towns or storyline dungeons/game breaking places, each of which have varied effects on things around them. Usually dangerous. Maybe sometimes beneficial to a degree.

 

-Possibility of these anomalies generating strange objects or reagents or generally odd stuff. Magical twisted broom stick anyone?

 

-Some sort of quest or npc related situation to researching and possibly utilizing these effects in enchanting, smithing, magic casting and research, alchemy, etc.

 

-Possibility of different magika anomalies interacting with eachother in varying ways; sometimes to change the effect, sometimes to create even stranger objects, etc.

 

-Magical radiation? May or may not be a good idea, depending on how you look at it. There would have to be some moderately easy to obtain way of treating it on the go, and it would add a bit of danger to anomaly hunting.

 

edit: also some sort of time based transmutation system too, I guess. Reminiscent of Oblivion Lost mod for soc.

 

Lack of topic editing sucks :<

Edited by Midicow
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I certainly would find it interesting to see what sort of an effect a giant hammer plus a vortex-type would have on a dragonborne riding a horse. I suspect something involving visiting Masser.
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