Deleted2547005User Posted June 21, 2016 Share Posted June 21, 2016 I was creating scrap lists of furniture today and when I tested to see if everything was covered and gave the proper scrap, I noticed I could no longer move the furniture. I could store it and scrap it, but unable to move it without storing it. The furniture I covered is in the base game, not DLC or modded in, and some of it can be crafted in workshop mode and others can't, but they all share the same issue, I was able to move them before, now I'm unable to. Disabling my mod restores functionality. All I did was add them to a formlist, attach that to a Scrap COBJ. That's all. Everything is like how it should be in both. Do these objects need addition keywords or actor values to make them moveable again? Link to comment Share on other sites More sharing options...
Ethreon Posted June 21, 2016 Share Posted June 21, 2016 Are they yellow outlined? Link to comment Share on other sites More sharing options...
Deleted2547005User Posted June 21, 2016 Author Share Posted June 21, 2016 Yes. They were blue outlined before. I think the problem is they can be built and there is some sort of conflict between the new scrap COBJ and the Workshop COBJ. Link to comment Share on other sites More sharing options...
Ethreon Posted June 21, 2016 Share Posted June 21, 2016 The moment you add the scrap keyword they are put into the "yellow outline" category and can't be moved. Is that furniture unscrappable by default? Link to comment Share on other sites More sharing options...
Deleted2547005User Posted June 21, 2016 Author Share Posted June 21, 2016 It is. I had no idea that was the case and now I understand the system a little more. I'll adjust my lists to account for this, thanks. Link to comment Share on other sites More sharing options...
Ethreon Posted June 21, 2016 Share Posted June 21, 2016 Would be great if we had some help from beth on this, wouldn't it? Too bad game makers are bad manual writers :) Link to comment Share on other sites More sharing options...
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