lofgren Posted June 23, 2016 Share Posted June 23, 2016 Two things: Some conditions are just broken. Have you confirmed that this one works? (Or can anybody else confirm it?) Does the spell work when it has no conditions? If it does then the problem is most likely that this condition doesn't work. You can create a formlist of all of the bound weapons and use isWeaponInList instead. Link to comment Share on other sites More sharing options...
JohnLR Posted June 23, 2016 Author Share Posted June 23, 2016 (edited) For what i remember, the spell doesnt work even with no conditions. Hahaha well, the condition isnt the most important problem, the problem is that the effect doesnt appear.I suppose that the problem is that the effect i created doesnt work. Edited June 23, 2016 by JohnLR Link to comment Share on other sites More sharing options...
FrankFamily Posted June 23, 2016 Share Posted June 23, 2016 What should it do? you can post a screen of the effect window to have a look Link to comment Share on other sites More sharing options...
JohnLR Posted June 23, 2016 Author Share Posted June 23, 2016 (edited) Im not at home now to make more screenshots, but, look at the images that i posted. There's an image showing the effect tab.But, in short, is a constant effect, in principle, is an effect that damage magicka, appears when the player summons a creature, firstly i use a condition that when the active effect relative to summon effect appears, my active effect starts. Edited June 23, 2016 by JohnLR Link to comment Share on other sites More sharing options...
lofgren Posted June 24, 2016 Share Posted June 24, 2016 You posted a picture of the spell but not of the magic effect. It sounds like the issue is with the magic effect. Link to comment Share on other sites More sharing options...
JohnLR Posted June 24, 2016 Author Share Posted June 24, 2016 Ahh, i undestand, the screenshot that a said iss32.postimg.org/91yc6v179/perk.pngit showed the effect that I using.I will send the screenshot of effect, but i think if i test an effect that works, i can make other with same properties to also work. s26.postimg.org/9y9n4r21l/disdamgaemagica.png Link to comment Share on other sites More sharing options...
lofgren Posted June 24, 2016 Share Posted June 24, 2016 (edited) There is only an 11% chance that this effect will ever be applied. There's your issue right there. Edited June 24, 2016 by lofgren Link to comment Share on other sites More sharing options...
JohnLR Posted June 24, 2016 Author Share Posted June 24, 2016 Yeah, im looking this now, I tested again with condition that if player have 1000 gold will apply the effect, the effect I tested is AbDamageLockpick, now works.. but, doesnt show in active effects. Link to comment Share on other sites More sharing options...
FrankFamily Posted June 24, 2016 Share Posted June 24, 2016 check that "hide ui" flag is not checked, should have description and names everywhere too Link to comment Share on other sites More sharing options...
JohnLR Posted June 24, 2016 Author Share Posted June 24, 2016 I dont put a description :PIs showing now.I duplicate the DisDamageMagicka that have a chance to apply, and removed this chance..I've added a condition related to an conjuration active effect on player. Its still working.I want the effect not stack, I did it to be used with mods that remove conjuration limit. Link to comment Share on other sites More sharing options...
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