Darklordroy Posted June 22, 2016 Share Posted June 22, 2016 Hello, Sometimes, when reloading the game after my character dies, my game freezes at the loading screen.After selecting the save game I want to load, the game starts loading, albeit very slowly. It takes several minutes for bar to fill, but after being nearly completely filled, the game just freezes, forcing me to terminate the process using Task Manager.The chance of this happening seems to be random. At some occasions I can reload my game multiple times without any trouble, but other moments, the first time I reload the game results in a freeze. Which is very annoying, as I currently play a challenging mod setup, in which dying is a common occurrence. Computer specifications:Processor: Intel Core i7 4790 4,00 GHZRAM: 16 GBGraphics: Nvidia Geforce GTX 960OS: Windows 8.1 Active Mod Files: 00 Oblivion.esm 01 CM Partners.esm 02 CURP_Controller.esm 03 CyrodiilUpgradeResourcePack.esm 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.38] 05 mart's monster mod.esm [Version 3.8b1] 06 Cobl Main.esm [Version 1.72] 07 Better Cities Resources.esm [Version 6.0.7] 08 mart's monster mod for ooo.esm [Version 0.9.9MB8b1] 09 Unofficial Oblivion Patch.esp [Version 3.5.4a] 0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0B Oblivion Citadel Door Fix.esp 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.5.8] 0E DLCThievesDen.esp 0F DLCThievesDen - Unofficial Patch.esp [Version 1.0.14] 10 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13] 11 DLCMehrunesRazor.esp 12 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 13 DLCVileLair.esp 14 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 15 DLCHorseArmor.esp 16 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 17 DLCOrrery.esp 18 DLCOrrery - Unofficial Patch.esp [Version 1.0.6] 19 DLCFrostcrag.esp 1A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 1B Knights.esp 1C Knights - Unofficial Patch.esp [Version 1.1.8] 1D mart's monster mod - zombies for body meshes.esp [Version 3.8b1] 1E Better Cities .esp [Version 6.0.5] 1F RshAlchemy.esp 20 Cobl Silent Equip Misc.esp [Version 01] 21 300_lore_dialogue_updated.esp 22 Enhanced Economy.esp [Version 5.4.3] ++ mart's monster mod - more passive wildlife.esp [Version 3.8b1] ++ mart's monster mod - diverse wisp and vase addon.esp [Version 3.8b1] ++ mart's monster mod - looting npcs & creatures.esp [Version 3.8b1] ++ mart's monster mod - radiantaitweaks.esp ++ Better Cities - COBL.esp [Version 6.0.4] 23 OblivionReloaded.esp ++ OblivionReloadedArenaCombat.esp 24 Oscuro's_Oblivion_Overhaul.esp [Version 1.38] 25 SM_EnchantStaff.esp [Version 0.90] 26 Better Cities Full.esp [Version 6.0.7] 27 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7] ++ mart's monster mod - diverse imperial armor.esp [Version 3.8b1] 28 Mart's Monster Mod for OOO.esp [Version 0.9.9MB8b1] 29 mart's monster mod - additional enemy npc vars.esp [Version 3.8b1] 2A mart's monster mod - diverse creatures expansion.esp [Version 3.8b1] ++ mart's monster mod - spawn rates - moderate increased.esp [Version 3.8b1] ++ mart's monster mod - safer roads.esp [Version 3.8b1] 2B PersuasionOverhaul.esp [Version 1.43] 2C OOO 1.32-Cobl.esp [Version 1.72] ++ Oscuro's_Oblivion_Overhaul - No Daedric Items.esp ++ PersuasionOverhaul_OOO.esp [Version 1.2] ++ PersuasionOverhaul_MMM.esp [Version 1.2] 2D sr_super_hotkeys.esp [Version 0.54] ++ mart's monster mod for ooo - knights .esp [Version 0.9.9MB8b1] ++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp ++ Cobl Tweaks.esp [Version 1.44] 2E xulRiverEthe.esp [Version 1.0.2] 2F xulTheEasternPeaks.esp [Version 1.2] 30 xulCloudtopMountains.esp [Version 1.0.3] 31 xulAncientYews.esp [Version 1.4.4] 32 TheElderCouncil.esp 33 Better Imperial City.esp [Version 6.0.7] 34 xulBravilBarrowfields.esp [Version 1.3.5] 35 OOOShiveringIsles.esp 36 xulLushWoodlands.esp [Version 1.3.3] ++ mart's monster mod - shivering isles.esp [Version 3.8b1] 37 xulCheydinhalFalls.esp [Version 1.0.1] 38 xulSilverfishRiverValley.esp [Version 1.0.4] 39 xulBlackwoodForest.esp [Version 1.1.1] 3A xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 3B xulColovianHighlands_EV.esp [Version 1.2.2] 3C xulChorrolHinterland.esp [Version 1.2.3] 3D xulArriusCreek.esp [Version 1.1.4] 3E Better Imperial City FPS Patch.esp [Version 6.0.0] 3F xulSnowdale.esp [Version 1.0.6] 40 xulAncientRedwoods.esp [Version 1.6] 41 xulJerallGlacier.esp [Version 1.0.2] 42 XulEntiusGorge.esp [Version 1.2.1] 43 xulCliffsOfAnvil.esp [Version 1.1.3] 44 xulBrenaRiverRavine.esp [Version 1.1.1] 45 xulTheHeath.esp 46 kvatch rebuilt.esp [Version 3.0] 47 Cobl Races.esp [Version 1.52] ++ mart's monster mod - resized races.esp [Version 3.8b1] ** OOOSI-EyeDisabler.esp 48 xuldarkforest.esp [Version 1.0.5] 49 xulAspenWood.esp [Version 1.0.3] 4A xulFallenleafEverglade.esp [Version 1.3.1] 4B Better Cities - IC Imperial Isle.esp [Version 6.0.2] 4C xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 4D xulStendarrValley.esp [Version 1.2.2] 4E xulPantherRiver.esp 4F mart's monster mod - diverse waterlife.esp [Version 3.8b1] 50 SupremeMagicka.esp [Version 0.90b] 51 SM_ShiveringIsles.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] ++ SM_MMM.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 52 xulImperialIsle.esp [Version 1.6.8] 53 MannimarcoRevisited.esp 54 Better Cities - Unique Landscape Barrowfields.esp [Version 1.5] 55 Cobl Glue.esp [Version 1.72] 56 RshAlchemyRecipes.esp 57 MannimarcoRevisitedOOO.esp [Version 0.1] 58 Choices and Consequences.esp [Version 2.1] 59 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.5] 5A Choices and Consequences - OOO.esp [Version 2.0] 5B Salmo the Baker Cobl.esp [Version 3.08] 5C RAEVWD Cities.esp [Version 1.9] 5D Alternative Beginnings.esp [Version 1.4.3] 5E mart's monster mod - gems & gem dust.esp [Version 3.7b7] ++ mart's monster mod - diverse runeskulls loot ooo.esp [Version 3.8b1] 5F xulPatch_AY_AC.esp [Version 1.1] 60 mart's monster mod - hunting & crafting.esp [Version 3.7b7] 61 Better Cities - Unique Landscape Snowdale.esp [Version 1.5] 62 OOO-CliffsOfAnvil patch.esp [Version 1.2] 63 CM Partners.esp 64 Better Imperial City - OOO.esp [Version 6.0.6] 65 Alternative Beginnings - Kvatch Intact.esp [Version 3.0] 66 RAEVWD Imperial City.esp [Version 1.9] 67 Cyrodiil Travel Services.esp [Version 3.1] 68 CM Partners More NPCs.esp 69 TEC_4ERA_Dialog_Filter.esp 6A MidasSpells.esp 6B OOO-JerallGlacier patch.esp [Version 1.0] 6C Better Cities Full - OOO.esp [Version 6.0.6] 6D Better Cities Bruma - The Elder Council.esp [Version 6.0.4] 6E Better Cities IC Waterfront - Unique Landscape Imperial Isle.esp [Version 1.5] 6F CM Partners NPC.esp 70 Choices and Consequences - SM Plugin Refurbish - Orrery.esp [Version 2.0] 71 CM Partners Extra NPCs.esp 72 CM Partners Marker NPCs.esp 73 Map Marker Overhaul.esp [Version 3.9.3] 74 OOO-Snowdale patch.esp [Version 1.1] 75 mart's monster mod - dungeons of mmm.esp [Version 3.8b1] 76 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 77 OOOSI-Map MarkerOverhaul SI-patch.esp 78 RAEVWD New Sheoth.esp [Version 1.7] 79 Cobl Si.esp [Version 1.63] 7A Better Cities Bravil - Unique Landscape Panther River patch.esp [Version 1.5] 7B CM Partners Special NPCs.esp 7C Tes4Merged.esp 7D Bashed Patch, 0.esp 7E Maskar's Oblivion Overhaul.esp [Version 4.7.2] Obse Plugins:* Elys Uncapper* Elys Universal silent voice.* MenuQue I also use ENBoost and have used LOOT to sort my load order. Does anyone know what causes my game to freeze upon reloading and how to fix it? Thanks in advance for any help given. Link to comment Share on other sites More sharing options...
Darklordroy Posted June 23, 2016 Author Share Posted June 23, 2016 I created a new character to see if this problem affects all characters using this mod setup, or only happens with my current character.With this new character, I managed to reload 20+ times during one session without encountering a single freeze.So it seems something went wrong during the playthrough of my current character, which causes the game to freeze during reloading. Is there a way to fix this with my current character? If not, is there a way to prevent this from happening with a new character? Link to comment Share on other sites More sharing options...
Striker879 Posted June 23, 2016 Share Posted June 23, 2016 All I can suggest is something you probably don't want to hear. Long ago I read something on Wrye Musings when researching my own problems with saving (I was a quick save junkie back then ... not a good thing to do to your game). It said that you should always exit to the desktop and restart the game before loading a save (yes, a bit of a pain in the butt if you are dying a lot). Other advice I gleaned from the Wrye Musings article was to never overwrite saves (i.e. always save in a new slot from the Esc menu Save menu). That old character's saves were so bad I normally crashed when crossing cell boundaries and interior/exterior, so that I was forever reloading and saving. By following the advice in Wrye Musings I was able to slowly get that character's saves more stable. The other trick I used was to use the "coc center and wait 72 hours" trick, which gives the game an opportunity to purge out cell states that are all tangled up. I have followed that advice (exit to desktop, don't quick save and never overwrite) with all of my more recent characters and haven't run into those probems since. Link to comment Share on other sites More sharing options...
Darklordroy Posted June 25, 2016 Author Share Posted June 25, 2016 Thanks for the reply. I read somewhere that reloading the game without exiting results in some of the data failing to properly reset. But your reply kind of confirms this is the case with my saved games.As a solution, I installed the mod A Champions death, which introduces the typical MMO death system, in which your character returns from the afterlife and must find the spot of his previous death to regain his inventory. This prevents the user of this mod to having constantly reload his game. I will also use the 72 hour wait trick to see what happens. Another question: Is the streamsave function in the streamline mod a save way to save your game?I remember using it during my previous playthrough in the prehistoric pre-skyrim year of 2010 and found it very handy how it rotates between several files, preventing my save folder from becoming cluttered, while also offering a way to save your game with the press of a single button. (Essentially quicksaving without its drawbacks.) Once again thanks for the help, as these tips will certainly help me prevent me from making the game more unstable by bad saving practices. Link to comment Share on other sites More sharing options...
Striker879 Posted June 25, 2016 Share Posted June 25, 2016 (edited) I don't have any experience with Streamline/Streamsave. What little I know about it I've mostly got from various discussions in the Oblivion Reloaded - OBGE v4 mod comments a long way back. I could be remembering wrong but I think that Streamsave was the one thing from Streamline that was recommended. - Edit - See Forli's comment below ... I was remembering wrong. If you want to search through the OR mod comments I'll give you a tip. At the top of the comments page there is a link to the forum version of the mod's comments, where you can use the forum search tools to search through the comments for things like Streamline or Streamsave. Edited June 26, 2016 by Striker879 Link to comment Share on other sites More sharing options...
forli Posted June 26, 2016 Share Posted June 26, 2016 It's not necessary to exit to desktop, but you must always exit to the main menu. The problem is: when you directly reload in the middle of the game, the game doesn't properly clean everything because of some bug in the engine, so some data (even some progresses in the quests) may slip through the game you're about to load, and this can corrupt the savegame (if you save). When you exit to the menu, instead, the game delete all data, so you can reload without problems from here. Streamsave is not recommended as it saves the game from outside any menu (like quicksave with F5 and autosave on enter/exit interiors). Many reported their savegame was corrupted when saving from outside the menu (autosave and quicksave are well known, but some users reported the streamsave too). Link to comment Share on other sites More sharing options...
Sergio1992 Posted June 27, 2016 Share Posted June 27, 2016 Alenet advise always to close the whole game, because he told me once that not every mod is well scripted to not linger after getting into the menu. Link to comment Share on other sites More sharing options...
Darklordroy Posted July 19, 2016 Author Share Posted July 19, 2016 Thanks for the replies. I started a new game and more or less made it my practice to constantly create new saves, without reloading from the game itself and run a somewhat stable game as a result. Link to comment Share on other sites More sharing options...
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