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God-rays and Nvidia dirty tricks


zanity

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Well, don't put yourselves out by posting the info or a link y'know....

 

y'know... Seriously?

Linmor posted it 2 posts abouve my reply and I quoted it and said it was the mod indeed.

 

Incase you are using a 747 inch monitor:

The mod in question

 

y'know...seriously...that mod just adds some console commands to a bat file. A bit different from ini lines (unless I'm badly misinformed on how ini files work for FO4).

 

The .ini tweaks in question are to allow the .BAT files to apply from startup each time you load the game. But you'd know that if you read the whole mod description.

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Well, don't put yourselves out by posting the info or a link y'know....

 

y'know... Seriously?

Linmor posted it 2 posts abouve my reply and I quoted it and said it was the mod indeed.

 

Incase you are using a 747 inch monitor:

The mod in question

 

y'know...seriously...that mod just adds some console commands to a bat file. A bit different from ini lines (unless I'm badly misinformed on how ini files work for FO4).

 

The .ini tweaks in question are to allow the .BAT files to apply from startup each time you load the game. But you'd know that if you read the whole mod description.

 

Apparently you didn't understand my original question. Here's a link to my original post in this thread. Now, just to repeat the question again: What three ini lines are required to achieve this without the need for a batch file? Console commands are NOT ini entries. If there are no such ini entries then Kamuchi's original post was misleading.

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Well, don't put yourselves out by posting the info or a link y'know....

 

y'know... Seriously?

Linmor posted it 2 posts abouve my reply and I quoted it and said it was the mod indeed.

 

Incase you are using a 747 inch monitor:

The mod in question

 

y'know...seriously...that mod just adds some console commands to a bat file. A bit different from ini lines (unless I'm badly misinformed on how ini files work for FO4).

 

The .ini tweaks in question are to allow the .BAT files to apply from startup each time you load the game. But you'd know that if you read the whole mod description.

 

Apparently you didn't understand my original question. Here's a link to my original post in this thread. Now, just to repeat the question again: What three ini lines are required to achieve this without the need for a batch file? Console commands are NOT ini entries. If there are no such ini entries then Kamuchi's original post was misleading.

 

 

It`s a text file with 3 lines in it, if you would ONLY have botherd to even look at the damn zip!

 

1. Download mod

2. Extract mod

3. Have an epiphany that it is a text file (hint: .txt extention)

4. Open fallout4prefs.ini

5. Copy & paste

6. Endorse

 

Want a manual with that? Oh...

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Well, don't put yourselves out by posting the info or a link y'know....

 

y'know... Seriously?

Linmor posted it 2 posts abouve my reply and I quoted it and said it was the mod indeed.

 

Incase you are using a 747 inch monitor:

The mod in question

 

y'know...seriously...that mod just adds some console commands to a bat file. A bit different from ini lines (unless I'm badly misinformed on how ini files work for FO4).

 

The .ini tweaks in question are to allow the .BAT files to apply from startup each time you load the game. But you'd know that if you read the whole mod description.

 

Apparently you didn't understand my original question. Here's a link to my original post in this thread. Now, just to repeat the question again: What three ini lines are required to achieve this without the need for a batch file? Console commands are NOT ini entries. If there are no such ini entries then Kamuchi's original post was misleading.

 

 

It`s a text file with 3 lines in it, if you would ONLY have botherd to even look at the damn zip!

 

1. Download mod

2. Extract mod

3. Have an epiphany that it is a text file (hint: .txt extention)

4. Open fallout4prefs.ini

5. Copy & paste

6. Endorse

 

Want a manual with that? Oh...

 

All right. I will try to to use SMALL words for you since you insist on being insulting. I did in fact download and look at those text files. Since when does "gr quality 3" work as an ini entry? That's the format of a command entered into the in-game command console, not as a line in an ini file. You're saying that FO4's in files now accept command console entries? I asked this already in this thread as well and was not answered with anything but insults.

 

Every single entry in an ini file has as it's first letter something that indicates a variable type, and they are sorted into groups. "gr quality 3" in no way matches the format of any line in an ini.

 

For example, here is my Fallout4Prefs.ini

 

[Display]

flocalShadowMapHalveEveryXUnit=750.0000

focusShadowMapDoubleEveryXUnit=450.0000

fShadowBiasScale=1.0000

fDirShadowDistance=14000.0000

fShadowDistance=14000.0000

uiOrthoShadowFilter=3

uiShadowFilter=3

iShadowMapResolution=2048

uPipboyTargetHeight=700

uPipboyTargetWidth=876

iVolumetricLightingQuality=1

bVolumetricLightingEnable=1

bSAOEnable=1

iDirShadowSplits=3

bVolumetricLightingForceCasters=0

iTiledLightingMinLights=40

bComputeShaderDeferredTiledLighting=1

iMaxFocusShadowsDialogue=4

iMaxFocusShadows=4

bForceIgnoreSmoothness=0

fBlendSplitDirShadow=48.0000

bSinglePassDirShadow=1

bEnableWetnessMaterials=1

fTessFactorMaxDistanceScale=100.0000

sAntiAliasing=TAA

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODFadeScalar=3.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fInteriorMeshLODLevel2FadeDist=1950.0000

fInteriorMeshLODLevel1FadeDist=2600.0000

fMeshLODLevel2FadeDist=4000.0000

fMeshLODLevel1FadeDist=8000.0000

iMaxAnisotropy=16

iPresentInterval=1

bTopMostWindow=0

bMaximizeWindow=0

bBorderless=1

bFull Screen=0

iSize H=1080

iSize W=1920

bAllowShadowcasterNPCLights=0

iScreenShotIndex=0

fMaxFocusShadowMapDistance=450.0000

bPrecipitationOcclusion=1

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

sD3DDevice="NVIDIA GeForce GTX 780M"

iTexMipMapSkip=0

bEnableRainOcclusion=1

iAdapter=0

[imagespace]

bDoDepthOfField=1

bScreenSpaceBokeh=1

bMBEnable=1

bLensFlare=1

[Pipboy]

fPipboyEffectColorB=1.0000

fPipboyEffectColorG=1.0000

fPipboyEffectColorR=1.0000

[VATS]

fModMenuEffectHighlightPAColorB=0.4100

fModMenuEffectHighlightPAColorG=0.8200

fModMenuEffectHighlightPAColorR=1.0000

fModMenuEffectPAColorB=0.4100

fModMenuEffectPAColorG=0.8200

fModMenuEffectPAColorR=1.0000

fModMenuEffectHighlightColorB=1.0000

fModMenuEffectHighlightColorG=1.0000

fModMenuEffectHighlightColorR=1.0000

fModMenuEffectColorB=1.0000

fModMenuEffectColorG=1.0000

fModMenuEffectColorR=1.0000

[MAIN]

fSkyCellRefFadeDistance=150000.0000

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=0

bSaveOnTravel=1

bSaveOnWait=0

bSaveOnRest=0

[LightingShader]

bScreenSpaceSubsurfaceScattering=1

bScreenSpaceReflections=1

[General]

bGamepadEnable=1

bPipboyCompanionEnabled=0

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

uGridsToLoad=5

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

iHUDColorB=255

iHUDColorG=255

iHUDColorR=255

bDialogueCameraEnable=0

bShowCompass=1

uHUDActiveEffectWidget=2

[Controls]

fMouseHeadingSensitivity=0.0300

fGamepadHeadingSensitivity=0.9445

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

[GamePlay]

iDifficulty=6

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=60.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=0.5137

uID7=1711278085

fVal6=0.3312

uID6=1207961667

fVal5=0.3312

uID5=1207961665

fVal4=1.0000

uID4=138006

fVal3=0.6500

uID3=1007612

fVal2=0.4458

uID2=94881

fVal1=0.2020

uID1=466532

fVal0=1.0000

uID0=554685

[Water]

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=180000.0000

fBlockLevel2Distance=110000.0000

fBlockLevel1Distance=60000.0000

fBlockLevel0Distance=30000.0000

fSplitDistanceMult=1.1000

bShowLODInEditor=0

[Grass]

fGrassStartFadeDistance=7000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=400.0000

[Decals]

uMaxDecals=250

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=50

uMaxSkinDecalsPerActor=40

[LOD]

fLODFadeOutMultSkyCell=1.0000

fLODFadeOutMultObjects=30.0000

fLODFadeOutMultItems=10.0000

fLODFadeOutMultActors=15.0000

[NVHBAO]

bEnable=0

fBackgroundAOViewDepth=750.0000

bBackgroundAOEnable=1

fDepthThresholdSharpness=100.0000

fDepthThresholdMaxViewDepth=500.0000

bDepthThresholdEnable=0

iDepthClampModeEnum=0

fCoarseAO=1.0000

fDetailAO=0.6500

fBlurSharpnessProfileBackgroundViewDepth=1.0000

fBlurSharpnessProfileForegroundViewDepth=0.0000

fBlurSharpnessProfileForegroundSharpnessScale=4.0000

bBlurSharpnessProfileEnable=0

fBlurSharpness=16.0000

iBlurRadiusEnum=1

bBlurEnable=1

fPowerExponent=2.5000

fBias=0.1000

fRadius=0.6500

[NVFlex]

bNVFlexEnable=0

iQuality=0

iMaxNeighbors2=64

iMaxNeighbors1=48

iMaxNeighbors0=32

iMaxParticles2=32768

iMaxParticles1=16000

iMaxParticles0=6000

fKillRadius2=4000.0000

fKillRadius1=3000.0000

fKillRadius0=2000.0000

bNVFlexInstanceDebris=1

bNVFlexDrawDebris=1

[blurShaderHDR]

bDoHighDynamicRange=0

[blurShader]

bUseBlurShader=0

[Launcher]

uLastAspectRatio=1

bEnableFileSelection=1

 

 

 

 

I've only been asking (politely, mind you) for clarification.

 

EDIT: BTW, I fully understand that adding the line "sStartingConsoleCommand=bat godrays" will automatically execute the batch file. Your original post implied that adding ini entries would bypass the need for a batch file altogether.

 

Do you understand me now?

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Do you understand me now?

 

Why didn`t you just say you looked in that text file and said this?

 

I understand and it actually does not work in the ini.

I`ve restarted the game several times to wonder why the heck did it work for me... (which it didn`t)

 

I tried it at dawn as that is usually when I leave to hunt garbage, this time I just let it load at noon and watch the fps where it drops slightly below the 45 till dawn:

NPC/Settlers shadows...

At dawn Sanctuary Hills is partially blocked and my settlers doing the crops behind the workshop house, they change position/late morning and start casting shadows and I didn`t have Piper on follow as she "died" and got reset (home is SH, just no horrible follow ai/casting shadows next to you)

In my SH there is also less when looking towards the river (dawn), so a sort of half arsed quick "test" instead of waiting and just watching everything.

 

I am sorry for being snarky and kinda embarrassed :down:

Edited the original post as it was false, rest is quoted enough to haunt me for a decade :pinch:

 

This is the page where it`s actually posted under 15.d: https://community.bethesda.net/thread/15354?start=0&tstart=0

d) Godrays Quality Tweak
GR grid=128 (Ultra value: 64)
Edited by Kamuchi
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Both companies have been caught cheating in games and benchmarks for over a decade.

 

It's business as usual.

Ignore the candidate who eats the head off of a rat because all politicians do that, eh? Rigging the results is never a good thing for consumers. Same thing with pushing proprietary versus open video card standards.

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