Jump to content

World LOD question


lelcat

Recommended Posts

How to create World LOD? There appears to be no existing documentation for Fallout 4, and the Skyrim documentation is quite old. When I attempt to generate LOD for meshes it says:

 

 

Using 4 processors/cores.
Switching to singlethreaded mode since we are only building textures or objects.
Analying LOD object usage...
The following files are missing and need to be present to build LOD:

Meshes
LOD\Architecture\Shacks\Metal\ShackMetalWallFlat01_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallFlat02_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallOuter01A_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallOuter02A_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallOuter04A_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallOuterCap01A_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallOuterCap01Door01_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallOuterCap02A_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallOuterCrnInCap01A_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallOuterCrnOut01A_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallOuterCrnOut01B_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallOuterCrnOut02A_LOD_0.nif
LOD\Architecture\Shacks\Metal\ShackMetalWallOuterCrnOut04A_LOD_0.nif
LOD\Architecture\Shacks\ShackMidRoof01_LOD_0.nif
LOD\Int
Build canceled.

 

Then I have used the Archive2 tool to extract all LOD meshes and all LOD textures from the respective .ba2 files, which then produces this error:

 

Using 4 processors/cores.
Switching to singlethreaded mode since we are only building textures or objects.
Analying LOD object usage...
Creating queue of files to be built...
Building 64 chunks at level 4.
Building 16 chunks at level 8.
Building 4 chunks at level 16.
Building 1 chunks at level 32.
Building object texture atlas...
Texture atlas build failed with the following errors:
LOD diffuse texture '..\Source\TGATextures\lod\prewartreetrunkslod_d.tga' missing
Scene Graph Object: TreeElmFreePW01Gr_LOD_0:0 [000000019474E1B0] Child of: BASE meshes\LOD\Landscape\Trees\Chargen\TreeElmFreePW01Gr_LOD_0.nif [00000001A087CAF0]
Reference: TreeElmFreePreWar01Gr [0100cbe3] to base object TreeElmFreePreWar01Gr [0006164f]
Cell 'Wilderness' Worldspace 'cattestworld1' [-3,2]


Waiting for build worker threads to finish...
Build canceled. All worker threads have been terminated.
0 LOD object triangles.
0 were rejected (0 degenerate, 0 under landscape).
0 total LOD object vertices.
No major issues detected.

 

 

There is no /TGATextures/ folder in the texture .ba2 files.

Edited by lelcat
Link to comment
Share on other sites

I managed to create a terrain LOD with textures. It shows up in the editor, if I select it to show in the preferences. But it will not show up ingame. Is there an extra step required to make a LOD show up ingame? Do I have to pack the mod?

Link to comment
Share on other sites

Curious, what did you change to get it to run through?

 

I end up with an .lod file (after the Creation Kit seemingly generates the LOD successfully) for the worldspace, but going into FO4edit (to "save as image" to prep for Pip-boy viewing) and selecting the worldspace for loading, I'm told:

"No LOD Level XX* textures for worldspacemyworldspace "myworldspace" [blahblah], try other levels."

 

*same response, regardless any choice made

 

Beg your pardon for this small hijack, but you seem to be at least one step ahead of me. =)

Link to comment
Share on other sites

You need to create TGA textures yourself, this LOD system is the same as in Skyrim

http://www.creationkit.com/index.php?title=Creating_a_Custom_Worldspace_with_LOD#Generating_Object_LOD

 

The only difference is there are now 3 textures _d, _n and _s and I heard that you need Intel Texture Works plugin for PS to convert them properly from dds to tga

https://github.com/GameTechDev/Intel-Texture-Works-Plugin/releases

Link to comment
Share on other sites

Could it be the texture conversion messed up the texture so that it does not appear ingame, but in the editor?

I am using DDS converter. What settings are required for working ingame diffuse lod textures? Format DXT1? Mipmaps on or off?

Link to comment
Share on other sites

IglooGreenHouse was so nice to generate the lod on his machine, so I could see if the problem lies with my files or my machine. And the LOD successfully generated and appeared on his machine, however, it refuses to show up on mine. Just completely reinstalled Fallout 4, and the LOD still refuses to show up.

Any advice on this?

Link to comment
Share on other sites

Attention!

 

I am offering a bounty to anyone who can fix that world lod problem for me. The person with the most useful advice on how to fix it will get a bounty in form of a steam gift.

 

My problem is as follows:

 

When generating WORLD LOD, terrain or objects, it does show up in the CK, however it will never show up ingame. I have already reinstalled my CK and Fallout4, but still it did not help it. IglooGreenHouse was so nice to generate the LOD on his own machine, which for some bizarre reason does work. But I can't find out why the LOD will never show up when it is generated on my machine.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...