Jump to content

Crafting Perks Reworked


Jeffman12

Recommended Posts

I'd love to see crafting perks removed/replaced with something useful for everyone. I find it absurd that this game so centered around ease of use and nigh-constant gratification forces you to delay selecting an interesting or potentially vital combat/survivability improvement for a crafting perk that you might use once or twice to fill out a settlement's or item's stats, while other players resolute in not utilizing the crafting system basically have garbage taking up their perk tree.

 

I've taken to granting myself crafting perks when I reach the appropriate level through console and spending the point on something helpful rather than something somewhat mandatory. It feels more balanced than normal, but not as balanced as I'd like. Maybe there's an alternative to be explored here?

 

It also kinda bothers me that you're able to hypothetically max everything out with no drawbacks.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...