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Enemies Randomly Turning Blue? (Please Help)


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I've installed a load of mods to get back into Fallout 3, like FWE and other popular mods. (Load Order will be posted at bottom.) I started a playthrough last night, and everything was working smoothly. Only one crash, mods were working just fine and I was an hour or two into the game. Then I found this mod that I really wanted to play from the beginning (Ties That Bind) so I started my game over and added a couple of more mods (The mods that I added for the second playthrough will also be at the bottom.) I realized that after getting out of the vault, an ememy would turn completely blue (Clothes, Weapons, Face, Everything) for about 2 or so seconds. I'm 90% sure that it's an issue regarding FWE, since the only other people have disabled the mod to get it working (I really would like to play FWE, however.) Any suggestions?
LOAD ORDER
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CALIBR.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
DCInteriors_ComboEdition.esm
Project Beauty.esm
EVE.esm
Advanced Recon Tech.esm
AWorldOfPainFO3.esm
RH_IRONSIGHTS.esm
DarNifiedUIF3.esp
BetterGamePerformance.esp
UPP - Quest Perks.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
Realistic Interior Lighting - OA.esp
Fellout-Full.esp
WeaponModKits.esp
CASM.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-pipboylight.esp
dD - Enhanced Blood Main.esp
Advanced Recon Tech.esp
colossus T51c.esp
Colossus Outcast.esp
Action_Boy_hacking.esp
Easier_hacking_5_8.esp
Lucky_hacking_5.esp
NPC Height Randomizer Less Variance.esp
RH_IronSights_RemoveReticule.esp
RH_WMK_Bridge.esp
WeaponModKits - FWE Master Release.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - PL.esp
MoreMapMarkers.esp
WMKAA12Shotgun.esp
colossus BOS.esp
UniqueWeaponsRetextured.esp
RH_FWE_Bridge.esp
FWEPatchesMerged.esp
Project Beauty- Broken Steel.esp
MoreQuestsAllInOne.esp
1nivDogmeatOverhaul.esp
TiesThatBind.esp
Realistic Interior Lighting - BS.esp
WeaponModKits - BrokenSteel.esp
MoreQuestsPt2.esp
RH_IronSights_Basic_AnchoragePlugin.esp
WeaponModKits - OperationAnchorage.esp
Fellout-Zeta.esp
WeaponModKits - ThePitt.esp
Advanced Recon Gear.esp
Miniguns Replacer.esp
BBBackpacks-v1-1.esp
RH_IronSights_Basic_ZetaPlugin.esp
Fellout-PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - PointLookout.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
UniqueWeaponsRetexturedPITT.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_EVE_Bridge.esp
RH_IronSights_PL_NewItems.esp
Project Beauty- Point Lookout.esp
midlifeAnchorage.esp
midlifecrisis.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - Project Beauty.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Alternate Travel.esp

 

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It is obvious that you did not read the complete mod description pages. Otherwise your load order would not be such a mess.

 

FWE Alternate Travel is an .esm with an .esp extension and needs to load after the last .esm

 

As stated on the FWE page, the plugins need to be in the same order as the vanilla game.

 

All compatibilty patches must load after the last mod that is being patched.

 

Thousands of people have used FWE successfully and any problems are usually user generated.

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