hstanford1 Posted November 13, 2011 Share Posted November 13, 2011 (edited) Okay so the other night I started working on my SkyrimPrefs.ini. Definitely looking a lot better, WAY better shadows and water. Landscapes not looking bad either.Problem is, as it stands now there's too much pop in. When approaching waterfalls they appear "frozen" until I get close enough to render the water. Of course trees don't pop in fast enough or foliage. So here's the .ini. I really appreciate the help! Also if you have any additional tweaks let me know, or simply a complete maxed out .ini I could simply use! [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=3fInteriorShadowDistance=3000.0000fShadowDistance=2500.0000iShadowMapResolutionSecondary=2048iShadowMapResolutionPrimary=4096iShadowSplitCount=2iMaxAnisotropy=16fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=10000000.0000fGamma=1.0000iShadowFilter=3fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=2000.0000fShadowLODStartFade=1000.0000fLightLODStartFade=3500.0000iTexMipMapMinimum=0iTexMipMapSkip=0bTransparencyMultisampling=1iWaterMultiSamples=4iMultiSample=8iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=1bDrawShadows=1bFull Screen=1iSize H=1080iSize W=1920fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=3072.0000fMeshLODLevel1FadeDist=4096.0000iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=3iMaxDecalsPerFrame=10sD3DDevice="NVIDIA GeForce GTX 580"iActorShadowCountInt=6iActorShadowCountExt=6iShadowMapResolution=4096iAdapter=0iPresentInterval=1fShadowBiasScale=1.0000bFloatPointRenderTarget=1iShadowMaskQuarter=4bFXAAEnabled=0[Grass]b30GrassVS=1fGrassStartFadeDistance=8000.0000fGrassMaxStartFadeDistance=8000.0000fGrassMinStartFadeDistance=400.0000[Water]iWaterReflectHeight=1024iWaterReflectWidth=1024bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1bForceHighDetailReflections=1bAutoWaterSilhouetteReflections=0bUseWaterReflectionBlur=1iWaterBlurAmount=4[MAIN]bGamepadEnable=0bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=3[interface]bDialogueSubtitles=1bGeneralSubtitles=1bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=0bMouseAcceleration=1[Particles]iMaxDesired=1000[saveGame]fAutosaveEveryXMins=15.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=40000.0000fBlockMaximumDistance=100000.0000fBlockLevel1Distance=32768.0000fBlockLevel0Distance=20480.0000fSplitDistanceMult=1.5000bShowLODInEditor=0fBlockLoadDistanceLow=50000[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=40[Decals]uMaxDecals=100[LOD]fLODFadeOutMultObjects=20.0000fLODFadeOutMultItems=20.0000fLODFadeOutMultActors=20.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bUseWaterReflectionBlur=1bReflectExplosions=1iWaterBlurAmount=4bAutoWaterSilhouetteReflections=0bForceHighDetailReflections=1fBlockLoadDistanceLow=50000.0000fBlockLoadDistance=125000.0000fHighBlockLoadDistanceLow=20000.0000bShowAllResolutions=1uLastAspectRatio=4[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0bUseWaterReflectionBlur=1bReflectExplosions=1iWaterBlurAmount=4bAutoWaterSilhouetteReflections=0bForceHighDetailReflections=1fBlockLoadDistanceLow=50000.0000fBlockLoadDistance=125000.0000fHighBlockLoadDistanceLow=20000.0000 Edited November 13, 2011 by hstanford1 Link to comment Share on other sites More sharing options...
hstanford1 Posted November 14, 2011 Author Share Posted November 14, 2011 http://i1213.photobucket.com/albums/cc478/hstanford1/Screenshot27786.png Here's a good example, notice how the mountain doesn't fully render Link to comment Share on other sites More sharing options...
Tropxe Posted November 14, 2011 Share Posted November 14, 2011 Sorry, just posting to ask a question rather than offer help, but have you found that editing the ini disables achievements? I've heard this once, but no one else has mentioned it. Link to comment Share on other sites More sharing options...
Tzz Posted November 14, 2011 Share Posted November 14, 2011 Sorry, just posting to ask a question rather than offer help, but have you found that editing the ini disables achievements? I've heard this once, but no one else has mentioned it. Modified my .ini right after release. Still getting achievements :thumbsup: Link to comment Share on other sites More sharing options...
Tropxe Posted November 14, 2011 Share Posted November 14, 2011 Okay, thanks (and phew!) Hope you get help with your problem soon. Link to comment Share on other sites More sharing options...
hstanford1 Posted November 14, 2011 Author Share Posted November 14, 2011 (edited) It doesn't seem that anything is making this kind of stuff go away :(Just tried this config creator with everything set to it's max and my LODs still suck with horrible pop-in :(http://donotargue.com/cfg-makers/skyrim/And the area outside of Whiterun is absolutely the UGLIEST thing I've ever seenWTF Bethesda? Edited November 14, 2011 by hstanford1 Link to comment Share on other sites More sharing options...
mechtech Posted November 14, 2011 Share Posted November 14, 2011 Add uGridsToLoad=9 to your skyrim.ini in C:\Users\____\Documents\My Games\Skyrim. The default value is 5. Only modify this value if you have a 64-bit system, and you need to apply the patch that I've listed below. FYI, I was getting crashes when this was set to 11 (although I also had some other loading tweaks in that could have been doing it), but I've been running ugrids=9 for hours, and I've run 1/2 way across the map with no crashes. If you're on a 32-bit OS or have less than 4GB RAM, setting it to 7 is probably safe. This setting makes a massive difference in graphics quality, but it will drop performance due to so much more getting rendered. Being near Whiterun used to piss me off due to LOD loading, but now it's beautiful :) --------- Large Address Aware patch to the TESV.exe is essential for safe uGrids tweaking, and even then the results are entirely subject to your system specs and the drive you're running the game from. You're totally overloading the game's streaming system by doing this, so you'll probably need the entire game installed on an SSD for stability and performance. The aforementioned exe is a 32bit application that can't, by default, use more than 2gb of RAM. This is insufficient. By following this (very simple) method, you can give Skyrim full access to all the RAM it needs, provided you have enough: http://www.techpowerup.com/forums/sh...d.php?t=112556 Doing this can solve a whole range of problems, from instability when taking screenshots to random CTDs. One thing it won't do is create problems. If you're getting them after doing it, the problem is somewhere else. I'm playing the game at 2160p with FXAA (no multisampling - that's a performance killer) and it's smooth as butter, so these tweaks do work. As with Oblivion, though, once you've taken all the necessary steps, only the intricate configuration of your PC can really determine how stable they are. Something else to bear in mind is that this is with a vanilla install. In all likelihood, once a significant HD texture mod arrives, uGridsToLoad will become a much more volatile thing to play with. Link to comment Share on other sites More sharing options...
hstanford1 Posted November 14, 2011 Author Share Posted November 14, 2011 (edited) Add uGridsToLoad=9 to your skyrim.ini in C:\Users\____\Documents\My Games\Skyrim. The default value is 5. Only modify this value if you have a 64-bit system, and you need to apply the patch that I've listed below. FYI, I was getting crashes when this was set to 11 (although I also had some other loading tweaks in that could have been doing it), but I've been running ugrids=9 for hours, and I've run 1/2 way across the map with no crashes. If you're on a 32-bit OS or have less than 4GB RAM, setting it to 7 is probably safe. This setting makes a massive difference in graphics quality, but it will drop performance due to so much more getting rendered. Being near Whiterun used to piss me off due to LOD loading, but now it's beautiful :) --------- Large Address Aware patch to the TESV.exe is essential for safe uGrids tweaking, and even then the results are entirely subject to your system specs and the drive you're running the game from. You're totally overloading the game's streaming system by doing this, so you'll probably need the entire game installed on an SSD for stability and performance. The aforementioned exe is a 32bit application that can't, by default, use more than 2gb of RAM. This is insufficient. By following this (very simple) method, you can give Skyrim full access to all the RAM it needs, provided you have enough: http://www.techpowerup.com/forums/sh...d.php?t=112556 Doing this can solve a whole range of problems, from instability when taking screenshots to random CTDs. One thing it won't do is create problems. If you're getting them after doing it, the problem is somewhere else. I'm playing the game at 2160p with FXAA (no multisampling - that's a performance killer) and it's smooth as butter, so these tweaks do work. As with Oblivion, though, once you've taken all the necessary steps, only the intricate configuration of your PC can really determine how stable they are. Something else to bear in mind is that this is with a vanilla install. In all likelihood, once a significant HD texture mod arrives, uGridsToLoad will become a much more volatile thing to play with. Mechtech, thank you so much! There's a lot of really pointless stuff flying around about .ini settings and I have yet to find a SINGLE source that just gave me the information you gave me.So +1, no make that +500 will try very soon and post results. EDIT: Okay so I did that, still having weird LOD issues. Although it does seem much better as far as ground textures and scenery. The mountains just hate rendering on my systemI'm running 2 x 580s in SLI, i5 2500k OC'ed to 4.9ghz stable, and 8gb 1600mhz RAM 9-9-9-24. Everything is severely maxed in the .ini with Inspector AO and AF 16x as well as 8x AA native.http://i1213.photobucket.com/albums/cc478/hstanford1/Screenshot11475.png Edited November 14, 2011 by hstanford1 Link to comment Share on other sites More sharing options...
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