Jaksha Posted June 24, 2016 Share Posted June 24, 2016 (edited) Hi, i'm new to forum.Sry if i have misplaced my topic.But can somebody pls point me out to some mod for Fallout 4 (if it exist) that allows player to drop quest items (with no console commands, just simple drop button) like that mod for Fallout 3 (here is the link http://www.nexusmods.com/newvegas/mods/35639/?) Please, if its not a mod that alrdy exist can some good person make this mod??Please it breaks my heart and game immersion.. Its not about carry weight, its just annoying carrying 20 audio logs and 3000008493 keys and stuff. It rly mess up my inventory. It breaks my brain in half.And yes, i have OCD. :smile:P.s. Im playing on survival, and no i dont want that console command mod for survival thanks.Please... Please... Im dying for mod like that. Edited June 24, 2016 by Jaksha Link to comment Share on other sites More sharing options...
Stoneyll420ll Posted July 14, 2016 Share Posted July 14, 2016 I really want this to. I'm trying to figure it out, but I'm having difficulty with keys and holotapes. Link to comment Share on other sites More sharing options...
hard8 Posted July 14, 2016 Share Posted July 14, 2016 you can make a text document and add player.removeitem you go into 3rd person view target your character and type in console inv and a list of every item in your inventory well appear with the base id's, add those in a text document with player.removeitem example and this is to remove some far harbor stuck items after you complete it , see spoiler tag player.removeitem 0301e3fc 1 ;. DiMa's memory#2player.removeitem 0301e3fd 1 ;. DiMa's memory#3player.removeitem 0301e711 1 ;. DiMa's memory#4player.removeitem 0301e712 1 ;. DiMa's memory#5player.removeitem 03034df6 1 ;.Wind Turbine Codeplayer.removeitem 03032c52 1 ;.safe room security tape here's another far harbor stuck inventory item list I started player.removeitem 03039de7 1 ;.Andersea day spa keyplayer.removeitem 03017e83 1 ;. boathouse safe keyplayer.removeitem 0304fd13 1 ;.Douglas Keyplayer.removeitem 03029591 1 ;.Faraday's programplayer.removeitem 0302c903 1 ;.footlocker keyplayer.removeitem 03015363 1 ;.Nuclear Launch keyplayer.removeitem 03032c55 1 ;.Ship's safe combinationplayer.removeitem 0300f291 1 ;.Shrine passwordplayer.removeitem 03013f7c 1 ;.tannery keyplayer.removeitem 0304fa99 1 ;.Victoria's Keyplayer.removeitem 0305441b 1 ;.Vim CEO Passwordplayer.removeitem 03037489 1 ;.worn key There are hundreds of quest items that need to be cataloged and entered into a text document and used as a bat batch mod to remove the items, it takes to long to write them all down like I did in the two spoiler tags and I don't have the time, smarts and patients to maintain such a mod Link to comment Share on other sites More sharing options...
jjb54 Posted July 14, 2016 Share Posted July 14, 2016 I know there is a MOD, to drop "The Shadow" stuff, if you want to wait and not carry them, until - IF / WHEN you choose to do that Quest. :) I know there is also a Mod that allows you to lose the Canisters for the Piezonucleic Power Armor Chest. The Mod created "Holders" in the building to dump them. :) Link to comment Share on other sites More sharing options...
HandofBobb Posted July 15, 2016 Share Posted July 15, 2016 Rather than deleting the items from my inventory, is there a way to remove the data that identifies these as quest items? I have a filing cabinet in my playerhome where I collect all the misc notes and doodads from quests (the ones that let me transfer them, that is) as a sort of trophy, would be nice to do the same with the memory holotapes and etc. I can't believe nobody else has done a standalone keyring mod since keynuker died- sure I can get a keyring as part of one of the sorting mods, but that requires one of the HUD mods, which requires F4SE, and so on... I also can't believe that when I go into an area that's refreshed, the game will let me pick up multiple copies of a key I already have in my inventory- seriously, wtf?!? Link to comment Share on other sites More sharing options...
Jaksha Posted July 17, 2016 Author Share Posted July 17, 2016 If i knew just how to make droppable quest items mod i would do it right now ! :) P.S. tnx for comments guys we will find solution soon! We must! :) Link to comment Share on other sites More sharing options...
Jaksha Posted July 17, 2016 Author Share Posted July 17, 2016 you can make a text document and add player.removeitem you go into 3rd person view target your character and type in console inv and a list of every item in your inventory well appear with the base id's, add those in a text document with player.removeitem example and this is to remove some far harbor stuck items after you complete it , see spoiler tag player.removeitem 0301e3fc 1 ;. DiMa's memory#2player.removeitem 0301e3fd 1 ;. DiMa's memory#3player.removeitem 0301e711 1 ;. DiMa's memory#4player.removeitem 0301e712 1 ;. DiMa's memory#5player.removeitem 03034df6 1 ;.Wind Turbine Codeplayer.removeitem 03032c52 1 ;.safe room security tape here's another far harbor stuck inventory item list I started player.removeitem 03039de7 1 ;.Andersea day spa keyplayer.removeitem 03017e83 1 ;. boathouse safe keyplayer.removeitem 0304fd13 1 ;.Douglas Keyplayer.removeitem 03029591 1 ;.Faraday's programplayer.removeitem 0302c903 1 ;.footlocker keyplayer.removeitem 03015363 1 ;.Nuclear Launch keyplayer.removeitem 03032c55 1 ;.Ship's safe combinationplayer.removeitem 0300f291 1 ;.Shrine passwordplayer.removeitem 03013f7c 1 ;.tannery keyplayer.removeitem 0304fa99 1 ;.Victoria's Keyplayer.removeitem 0305441b 1 ;.Vim CEO Passwordplayer.removeitem 03037489 1 ;.worn key There are hundreds of quest items that need to be cataloged and entered into a text document and used as a bat batch mod to remove the items, it takes to long to write them all down like I did in the two spoiler tags and I don't have the time, smarts and patients to maintain such a mod its mostly copy paste right ? But yea i got it, think someone will do that after all ? :P Link to comment Share on other sites More sharing options...
Jaksha Posted July 17, 2016 Author Share Posted July 17, 2016 I know there is a MOD, to drop "The Shadow" stuff, if you want to wait and not carry them, until - IF / WHEN you choose to do that Quest. :smile: I know there is also a Mod that allows you to lose the Canisters for the Piezonucleic Power Armor Chest. The Mod created "Holders" in the building to dump them. :smile:"The shadow" stuff ? Link to comment Share on other sites More sharing options...
hard8 Posted July 17, 2016 Share Posted July 17, 2016 if the base game and dlc's are entered like this below in your plugins ini text that list I posted should work yes Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esm Link to comment Share on other sites More sharing options...
HandofBobb Posted July 18, 2016 Share Posted July 18, 2016 I can't believe nobody else has done a standalone keyring mod since keynuker died- sure I can get a keyring as part of one of the sorting mods, but that requires one of the HUD mods, which requires F4SE, and so on... So actually, I went back and checked KeyNuker (to be fair, it was like, April when it died), and it seems Neanka's taken it over and brought it up to date, including covering the two story DLCs, so that helps clean up my misc tab considerably... http://www.nexusmods.com/fallout4/mods/5108/? Link to comment Share on other sites More sharing options...
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