JJaANF Posted June 25, 2016 Share Posted June 25, 2016 Hello all !!! I post here because I need help ( :sad: ), and I think you're the best... ( :smile: ) I wanted to make some modifications to the smithing skill (and other skills as well, but it is smithing which makes me crazy at the time...) I can not, for the life of me, find in the CK The values defining how "hard" it is to refine weapons & armors... Where can these (the values teelling you make a Fine with x, a Superior with y, an Exquisite with z, etc...) be changed ??? Link to comment Share on other sites More sharing options...
lofgren Posted June 25, 2016 Share Posted June 25, 2016 (edited) I am preparing a lengthy post on this subject. For now I will just tell you that the relevant game settings are: fSmithingWeaponMax fSmithingArmorMax fSmithingConditionFactor fHealthDataValue1 fHealthDataValue2 fHealthDataValue3 fHealthDataValue4 fHealthDataValue5 fHealthDataValue6 Edited June 25, 2016 by lofgren Link to comment Share on other sites More sharing options...
JJaANF Posted June 25, 2016 Author Share Posted June 25, 2016 A BIG Thank you... I Am diving into it at the very instant... Wish me good luck... :thumbsup: Link to comment Share on other sites More sharing options...
JJaANF Posted June 26, 2016 Author Share Posted June 26, 2016 Oky doky... After some tests, I can not find a way to temper anything with a skill of 13 or less... Is 14 an absolute minimum, or is there a way to ??? Link to comment Share on other sites More sharing options...
lofgren Posted June 28, 2016 Share Posted June 28, 2016 (edited) So far, here is the formula I have worked out for smithing: Final Item Quality = ( fSmithingConditionFactor * ( ( Skill - 14 ) / 100 ) ) * ( fHealthDataValue6 - fHealthDataValue1 - 1 ) + fHealthDataValue1 + 1That would mean that 14 is a hard minimum. If you have learned anything else, please let me know. I've spent way too much time over the past year trying to figure out exactly how smithing works. Edit: This seems to work for values of fSmithingConditionFactor greater than 1. Edited June 29, 2016 by lofgren Link to comment Share on other sites More sharing options...
lofgren Posted June 29, 2016 Share Posted June 29, 2016 I believe this is the closest I have gotten the equation so far: Final Condition = fSmithingConditionFactor * ( fHealthDataValue6 - fHealthDataValue1) * ((Current Skill - 14) / 100 ) + fHealthDataValue1 Link to comment Share on other sites More sharing options...
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