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Posted

Hello all !!!

 

 

I post here because I need help ( :sad: ), and I think you're the best... ( :smile: )

 

 

 

I wanted to make some modifications to the smithing skill (and other skills as well, but it is smithing which makes me crazy at the time...)

 

I can not, for the life of me, find in the CK The values defining how "hard" it is to refine weapons & armors...

 

 

Where can these (the values teelling you make a Fine with x, a Superior with y, an Exquisite with z, etc...) be changed ???

 

Posted (edited)

I am preparing a lengthy post on this subject. For now I will just tell you that the relevant game settings are:

 

fSmithingWeaponMax
fSmithingArmorMax
fSmithingConditionFactor
fHealthDataValue1
fHealthDataValue2
fHealthDataValue3
fHealthDataValue4
fHealthDataValue5
fHealthDataValue6
Edited by lofgren
Posted

Oky doky...

 

After some tests, I can not find a way to temper anything with a skill of 13 or less...

 

 

Is 14 an absolute minimum, or is there a way to ???

Posted (edited)

So far, here is the formula I have worked out for smithing:

Final Item Quality = ( fSmithingConditionFactor * ( ( Skill - 14 ) / 100 ) )  * ( fHealthDataValue6 - fHealthDataValue1 - 1 ) + fHealthDataValue1 + 1

That would mean that 14 is a hard minimum.

 

If you have learned anything else, please let me know. I've spent way too much time over the past year trying to figure out exactly how smithing works.

 

Edit: This seems to work for values of fSmithingConditionFactor greater than 1.

Edited by lofgren
Posted

I believe this is the closest I have gotten the equation so far:

 

Final Condition = fSmithingConditionFactor * ( fHealthDataValue6 - fHealthDataValue1) * ((Current Skill - 14) / 100 ) + fHealthDataValue1

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