snapper69 Posted July 21, 2016 Share Posted July 21, 2016 I went with the Minutemen/Railroad/BOS ending on the basis of them all being human and relatively "good guys" and with the state of the Commonwealth, it neede all the "good guys" that it could get. I wish that the game gave me the option to pacify/eradicate the mutants/raiders etc and bring peace to the Commonwealth. Link to comment Share on other sites More sharing options...
Khalifrio Posted July 21, 2016 Share Posted July 21, 2016 If I had the rate the endings it would go like this. Keep in mind this is my personal preference. Others will disagree, some strongly. 1. MM 3 surviving faction ending (best option for after main quest game play)2. BOS3. MM normal ending (the BOS get taken out along with the Institute)4. Institute5. RR Link to comment Share on other sites More sharing options...
snapper69 Posted July 25, 2016 Share Posted July 25, 2016 I'd switch 2 and 3 around, otherwise I pretty much agree. Link to comment Share on other sites More sharing options...
dragonslayer2k12 Posted July 29, 2016 Share Posted July 29, 2016 Don't you get to evacuate the institute if you go with the BoS ending? Just don't go back to them so the railroad won't die? Link to comment Share on other sites More sharing options...
RattleAndGrind Posted August 4, 2016 Share Posted August 4, 2016 I have complete the ending for all four factions. The MM ending seemed to give the most options for continuing play in the game but without the Institute (of course).The RR ending was satisfying because the scene of the Prydwen burning and falling is pretty cool and the sneak into the Prydwen is a challenge (and I am not overly fond of he BoS, anyway). The Bos Ending had me killing off the RR. That was an exercise in stealth and ranged killing (kinda like clearing out the Cheydinhal Sanctuary in Oblivion).The institute ending is the only one where the institute survives and it had me destroying the RR and the BoS. It was too bloodthirsty for me to enjoy. So I will do the MM ending for all future play-through. Link to comment Share on other sites More sharing options...
tartarsauce2 Posted August 28, 2016 Share Posted August 28, 2016 (edited) everything FG saidpretty much agreed, lately I've been finding I've been feeling bloodthirsty towards the authorities, and I find this to be more or less similar in my casethat said, I might rather pick the railroad and minutemen together because I figure the railroad would probably alienate everyone to the point of ineffectual'ness if they DID try to do a takeover of the commonwealth plus there's still threats out there, and the synths do in fact have issues that need to be taken care of, that said I'm not adamant in my belief the RR is appropriate to handle them, but a large enough number of their group is good enough and the overall group small enough where I'd rather they survived mostly, even if one is tempted to pop off desdemona's head plus to be honest, I'm using LZ institute mod, and between them and the brotherhood they provide armies that I find worth killing (they both use lots of power armour) Edited August 28, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
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