BlazeStryker Posted October 11, 2022 Share Posted October 11, 2022 Merge Plugins standalone will work with fo4 these days, but there's a hitch; it doesn't even recognize CashCow plugins. That's a real problem when you want to merge them to get your precious .ba2 slots back. Link to comment Share on other sites More sharing options...
BlazeStryker Posted October 11, 2022 Share Posted October 11, 2022 I found a huge number of plugins I want to merge... but can't. Creation Club plugins (which I have fair and square) don't even appear on Standalone, it's a shame too as I have about 40 weapon/armor/pip-boy/PA skin mods alone. That's 40 .ba2 files I can reduce to what, 3? Worse, they all have Main and Textures .ba2 files. So that's about 80... Link to comment Share on other sites More sharing options...
Blinxys Posted October 11, 2022 Share Posted October 11, 2022 (edited) zEdit is like fo4edit but different. It has a built in merge function, you can find it on Git Hub. It WILL merge BA2s. It is a more advanced version of Mator's merge plugins exe. Otherwise,Load two plugins in fo4edit,add the first as master for the second.(right-click the esp-> add master)Inject forms into master by right-clicking on the second, add master.Deep copy as override into the master (another right-click function).Save the first only.Deactivate the second mod in mod manager of choice before running. Best/Easiest to merge mods that do not have BA2s. Factors include:If form numbers conflict there is a fair chance you can right-click renumber forms.Scripts/Quests,xml that calls specific forms by number.BA2 files (can unpack to access files from second mod without referring to it).zEdit will repack BA2s with a fair success ratio. The underlying theme here is "chance", which can be offset by understanding. From what you are describing there is a good chance it will go smoothly. Problem is with form numbers generally, is most esps start at 00000800, so both will have same numbered forms internally.So when merging there will be immediate conflict, thus the renumbering thing. As an aside, several multiple .esp plugin authors do not stack their numbers so merges go smoothly for users, and it would really make sense if they did.Such as those that have base and dlc compatibility esps or part 1 and 2s. Anyway, hope it helps, and best of luck in your adventures. Edited October 11, 2022 by Blinxys Link to comment Share on other sites More sharing options...
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