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GTX 970 4gb vram. Which textures can I use 4k?


nulliferbones

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thanks bud, I already have done this full installation of every mod on that page, but it doesn't explain to me which textures i can use at 4k and which should be 2k.

 

i'm looking more for like.

 

land : yes no

armor: yes no

buildings: yes no

skin textures: yes no.

 

just looking for some guidence

Edited by nulliferbones
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thanks bud, I already have done this full installation of every mod on that page, but it doesn't explain to me which textures i can use at 4k and which should be 2k.

 

i'm looking more for like.

 

land : yes no

armor: yes no

buildings: yes no

skin textures: yes no.

 

just looking for some guidence

 

The 'effects/particles' category is where you want to avoid having really large textures, things like dust, snow, falling leaves, magic effects, etc, etc. But also you want to avoid 4K on a lot of clutter types which might be used several times in a single cell, that will bog down cell transition, increase loading times and even strain ENBboost's memory extension and potentially lead to CTD.

 

I have that exact card with a box overclock from Zotac (was on sale) and mostly use 2K textures for a number of the reasons above. Image quality increase rapidly degrades past 2K and VRAM footprint sky rockets, which even if it does not crash, still means longer load times and cell transitions (like the world space when it has load five more cells adjacent to you as you move).

 

The world-cell to world-cell transition is key, as it is a no screen load screen that is preferably instantaneous, even a 1-2 second load time is a very noticeable 'stutter'. Your GPU has little to do with this particular performance issue, it is HD/SSD - RAM - CPU thing in that order versus that size of the textures in a five cell space.

 

Also, having 4K everything on playable races can be problematic, especially with mods that increase the number of NPC's on screen at once, like Warzones, Immersive Patrols, Interesting NPC's etc, etc, as these characters are not made up of a single texture, but several for each body part, several on the body, several on the face, hands and so on, that adds up.

 

Another thing to point out while the GTX 970 has 4 GB's of VRAM, 512 MB's of that is much, much slower than the rest due to hardware limitations... or deliberate dumbing down of the card to make you buy the GTX 980 which does not have that problem, it depends on who you ask. Something to keep in mind. Personally, I have not met a game yet it does not absolutely murder.

Edited by Darthsith
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thanks bud, I already have done this full installation of every mod on that page, but it doesn't explain to me which textures i can use at 4k and which should be 2k.

 

i'm looking more for like.

 

land : yes no

armor: yes no

buildings: yes no

skin textures: yes no.

 

just looking for some guidence

 

The 'effects/particles' category is where you want to avoid having really large textures, things like dust, snow, falling leaves, magic effects, etc, etc. But also you want to avoid 4K on a lot of clutter types which might be used several times in a single cell, that will bog down cell transition, increase loading times and even strain ENBboost's memory extension and potentially lead to CTD.

 

I have that exact card with a box overclock from Zotac (was on sale) and mostly use 2K textures for a number of the reasons above. Image quality increase rapidly degrades past 2K and VRAM footprint sky rockets, which even if it does not crash, still means longer load times and cell transitions (like the world space when it has load five more cells adjacent to you as you move).

 

The world-cell to world-cell transition is key, as it is a no screen load screen that is preferably instantaneous, even a 1-2 second load time is a very noticeable 'stutter'. Your GPU has little to do with this particular performance issue, it is HD/SSD - RAM - CPU thing in that order versus that size of the textures in a five cell space.

 

Also, having 4K everything on playable races can be problematic, especially with mods that increase the number of NPC's on screen at once, like Warzones, Immersive Patrols, Interesting NPC's etc, etc, as these characters are not made up of a single texture, but several for each body part, several on the body, several on the face, hands and so on, that adds up.

 

Another thing to point out while the GTX 970 has 4 GB's of VRAM, 512 MB's of that is much, much slower than the rest due to hardware limitations... or deliberate dumbing down of the card to make you buy the GTX 980 which does not have that problem, it depends on who you ask. Something to keep in mind. Personally, I have not met a game yet it does not absolutely murder.

 

 

Thanks for your input.

 

So which mods are you personally using 4k textures on?

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The 4k textures you can use also depends on all the other game settings that consume vram, so a strict yes/no guidance is not really the thing imo. Just try a bunch and monitor memory usage, if it's too much, swap some of them with 2ks but 4gb should be enough for just going for 4k on most.

Edited by FrankFamily
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