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First time FOMM trouble & Securerom issue


Xenobuzz

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Hey, all!

 

I decided to give Xepha537's Dynamic Weather a try. I first dl'ed and installed the old FOMM program since I don't have New Vegas (yet). I agreed to associate all files with FOMM. I then dl'ed and extracted all the Dynamic Weather files I wanted to my Fallout/Data folder.

 

Main

DLC

Dynamic Sneak Bonus

Night Eye Edition

Rain Sandstorm

 

Two problems: none of the above files appear when I start FOMM, and I cannot check them via the Fallout Launcher as I now only get an error message from Securerom telling me to use the original disc and not a backup. Well, I am using the original disc! All the other Mods I've dl'ed and extracted the exact same way (Fellout, Streetlights, Night Vision Glasses, GNR Enhanced, Fallout 3 master fix) have worked perfectly.

 

Not sure what to do here.

 

Dave S.

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What version of FoMM are you using? Even if you don't have New Vegas you should get the latest version.

And in what folder did you install it?

 

Also: Since you mentioned the master fix: Could you please post your load order?

 

I chose the traditional FO3 only FOMM, the second option on this page:

 

http://www.fallout3nexus.com/downloads/file.php?id=640

 

It is installed in my Fallout 3 folder.

 

My current load order, which I changed slightly according FOMM's recommendations:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

Broken Steel.esm

PointLookout.esm

Zeta.esm

StreetLights.esm

Fellout-Full.esp

GNR Enhanced.esp

Night Vision Sunglasses.esp

Fallout 3 Master Fix.esp

 

An interesting note: the securerom issue seems to have been resolved somehow. However, the esm list in the Data Files directory in the Fallout Launcher list is alphabetical, not in the order that FOMM has them. I'm assuming that this isn't an issue?

 

Dave S.

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I chose the traditional FO3 only FOMM, the second option on this page:

 

http://www.fallout3nexus.com/downloads/file.php?id=640

 

That's the 0.12.6 version, isn't it? I'd still recommend getting the latest (0.13.21) version. If only because many newer mods do not "support" that version.

 

Also, when you un-install the old FoMM, then re-install the newest version, make sure not to install it in the Fallout 3 folder. Yes, that's the reason why your load order is messed up. I think the latest version already installs itself in it's own seperate folder by default, but you might want to check to make sure anyway.

 

Load order:

 

First off: get Fellout's "DLC support" .esp's from the fellout mod download tab.

 

Master fix mod is same story as above but that file has been hidden. It also happens to have been "obsoleted" by Fallout Remastered

I'd suggest removing master fix and downloading that one instead.

When you do: don't forget to download the compatibility patches. It includes a patch for Fellout. (which is the one you need)

 

After all that: Rearrange your (new) load order like this:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

Broken Steel.esm

PointLookout.esm

Zeta.esm

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

GNR Enhanced.esp

Night Vision Sunglasses.esp

Fallout Remastered.esp

Fallout Remastered - Fellout.esp

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I chose the traditional FO3 only FOMM, the second option on this page:

 

http://www.fallout3nexus.com/downloads/file.php?id=640

 

That's the 0.12.6 version, isn't it? I'd still recommend getting the latest (0.13.21) version. If only because many newer mods do not "support" that version.

 

Also, when you un-install the old FoMM, then re-install the newest version, make sure not to install it in the Fallout 3 folder. Yes, that's the reason why your load order is messed up. I think the latest version already installs itself in it's own seperate folder by default, but you might want to check to make sure anyway.

 

Load order:

 

First off: get Fellout's "DLC support" .esp's from the fellout mod download tab.

 

Master fix mod is same story as above but that file has been hidden. It also happens to have been "obsoleted" by Fallout Remastered

I'd suggest removing master fix and downloading that one instead.

When you do: don't forget to download the compatibility patches. It includes a patch for Fellout. (which is the one you need)

 

After all that: Rearrange your (new) load order like this:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

Broken Steel.esm

PointLookout.esm

Zeta.esm

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

GNR Enhanced.esp

Night Vision Sunglasses.esp

Fallout Remastered.esp

Fallout Remastered - Fellout.esp

 

Hoo boy! Well, the new FOMM installed ok. I changed the following directory paths:

 

Mod Directory: C:Program Files/Bethesda Softworks/Fallout 3/Data <-- this is the directory where all my mods are.

 

Install info: C:Program Files/Bethesda Softworks/Fallout 3 <-- this is the directory where the game is installed.

 

However, I'm seeing a very different mod list than the one you've posted. Here is mine:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

Broken Steel.esm

PointLookout.esm

Zeta.esm

Fellout-Full.esp

Night Vision Sunglasses.esp

GNR Enhanced.esp

Fallout Remastered.esp

Fallout Remastered - Fellout.esp

 

After that, I have a VERY long list of additional Fallout Remastered mods (RIL, FWP, Scavenger World + FWE and Mart's Mutants Mods esps, just to name a few) . However, none of them are listed as available (all are listed as NA in the Mod Index tab). I understand why this is the case, since I don't have those mods. However, even though I have almost all of Xepha's Dynamic Weather mods in my Data folder where all the other mods are, that mod is also NA and the game crashes if it's checked.

 

What's my next step?

 

Dave S.

Edited by Xenobuzz
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Well, those additional remastered .esp's aren't exactly mods themselves. They are compatibilty patches to make the Remastered mod work with those mods.

The only ones you need are:

 

Fallout Remastered - Fellout.esp

Fallout Remastered - Xepha's Dynamic Weather.esp

 

However, xepha's dynamic weather conflicts with Fellout. If you have both installed you'll miss out on some of Dynamic weather's features.

Personally I'd go for xepha's dynamic weather.

So in that case you can remove both Fallout Remastered - Fellout.esp and Fellout-Full.esp

 

As for Xepha's dynamic weather:

 

If you installed it correctly, you should have the following plugins listed in your load order:

 

Xepha's Dynamic Weather.esm

Xepha's Dynamic Weather - Main.esp

Xepha's Dynamic Weather - Anchorage.esp

Xepha's Dynamic Weather - The Pitt.esp

Xepha's Dynamic Weather - Broken Steel.esp

Xepha's Dynamic Weather - Point Lookout.esp

 

Correct? If so, rearrange your load order like this:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

Broken Steel.esm

PointLookout.esm

Zeta.esm

Xepha's Dynamic Weather.esm

Night Vision Sunglasses.esp

GNR Enhanced.esp

Xepha's Dynamic Weather - Main.esp

Xepha's Dynamic Weather - Anchorage.esp

Xepha's Dynamic Weather - The Pitt.esp

Xepha's Dynamic Weather - Broken Steel.esp

Xepha's Dynamic Weather - Point Lookout.esp

Fallout Remastered.esp

Fallout Remastered - Xepha's Dynamic Weather.esp

 

If it still crashes or something like that, post your entire load order.

How to post your entire load order? Start FoMM, go to "Load Order" at the top, then from the dropdown menu select: "Copy to Clipboard". Then you can paste it in your reply by using paste. (or just press crtl + V on your keyboard.)

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It's worth noting, as well, that The "Fellout - Full" distribution is not the only file that would need to be run for Fellout itself when used with Remastered, you need the DLC tweaks too. And while XDW does overwrite much of Fellout, it doesn't overwrite everything. So there is still reason to use them together, even if one overrides half of the other.

 

A full Load Order is the only way that it can be found out if you actually have all the files that you will need for your chosen mods. Export the load order, don't just Copy to Clipboard. That way we can tell exactly what the problem is much more easily.

 

The problem you seem to be experiencing is that Fallout will attempt to load every file mentioned in the header files of the files you directly select. For example, if you deselect every mod then turn on just remastered, Fallout will in fact load up with all the DLCs as if they were turned on, too.

 

If, through this process, Fallout comes across a file that does not exist on your hard drive, it will freeze in the manner you're experiencing. It also can happen when it doesn't find the exact record that it's looking for. Under the hood, this is the same thing (Fallout asks for a specific record, doesn't find it, freezes).

 

So technically, if all you want is the DLCs, Fellout, and XDW enabled, try just turning on the compatibility patches for Fallout Remastered, and Remastered itself.

 

---

Stuff not related to these issues directly:

 

Furthermore, Master Fix wasn't exactly "obsoleted". The original designers all had differences of opinion and went their separate ways. Then, after Remastered attempted to be the spiritual successor of the original intent, Tommy and myself came to an arrangement where his code could be attributed.

 

So Remastered, in future versions, will become actual successor to Master Fix, incorporating much of the same code and being worked on by the same authors, plus some.

 

Edited by Jeoshua
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Here's my load order:

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] StreetLights.esm

[X] Fellout-Full.esp

[X] Night Vision Sunglasses.esp

[X] GNR Enhanced.esp

[X] Fallout Remastered.esp

[X] Fallout Remastered - Fellout.esp

[ ] Fallout Remastered - RIL.esp

[ ] Fallout Remastered - FWE.esp

[ ] Fallout Remastered - Scavenger World + FWE.esp

[ ] Fallout Remastered - Mart's Mutants Mod.esp

[ ] Fallout Remastered - EVE (PI Merge).esp

[ ] Fallout Remastered - Mothership Crew.esp

[ ] Fallout Remastered - DCStreet.esp

[ ] Fallout Remastered - Xepha's Darkened Interiors.esp

[ ] Fallout Remastered - Xepha's Dynamic Weather.esp

[ ] Fallout Remastered - Breeze Armor.esp

[ ] Fallout Remastered - Project Beauty.esp

[ ] Fallout Remastered - FOOK2.esp

 

I have the DLC Support, v 1.23 and Greener Grass add-ons. Is there a way to copy and past a list of all the files in my Data folder without having type out every single one?

 

Dave

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If you mean a way to tell is what esp/esm filees you have installed, you just posted it. FOMM will give a list of every mod, turned on or not, when you export it.

 

If you mean EVERY file in the data folder... please spare us that many details. There are ways to do it but, for fear you might actually do it, I dare not say ;)

 

I just updated Fallout Remastered, so you might want to delete those esp files and download the new ones. There shouldn't be a problem updating and you will be better able to select the compat patches you need (and there don't seem to be any other than the Atmospheric Pack)

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[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] StreetLights.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] StreetLights.esm ---> Put this one between ThePitt and BrokenSteel (see above)

[X] Fellout-Full.esp

[X] Night Vision Sunglasses.esp

[X] GNR Enhanced.esp

[X] Fallout Remastered.esp

[X] Fallout Remastered - Fellout.esp

[ ] Fallout Remastered - RIL.esp

[ ] Fallout Remastered - FWE.esp

[ ] Fallout Remastered - Scavenger World + FWE.esp

[ ] Fallout Remastered - Mart's Mutants Mod.esp

[ ] Fallout Remastered - EVE (PI Merge).esp

[ ] Fallout Remastered - Mothership Crew.esp

[ ] Fallout Remastered - DCStreet.esp

[ ] Fallout Remastered - Xepha's Darkened Interiors.esp

[ ] Fallout Remastered - Xepha's Dynamic Weather.esp

[ ] Fallout Remastered - Breeze Armor.esp

[ ] Fallout Remastered - Project Beauty.esp

[ ] Fallout Remastered - FOOK2.esp

Also, feel free to remove all of the currently inactive Fallout remastered patches. You don't need those anyway. I've put them in red so you'll know which you can safely remove.

 

Is there a way to copy and past a list of all the files in my Data folder without having type out every single one?

You mean just the .esm's and .esp's? Sure:

 

Option 1: Open FoMM, go to "load order", select "Copy to clipboard", then use paste to put it in your next post, a word file or wherever you want.

Option 2: Open FoMM, go to "load order", select "Export". Then it will ask you if you want to create a .txt file where you want to save it. When that's complete you can use copy & paste to copy it into your next post.

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