FreedomFighter4 Posted June 29, 2016 Share Posted June 29, 2016 (edited) To be brief~ I'm using T3T Misc Item Icons by Laserman and Immersive Pickup Sounds by TheKetzku. Why are these conflicting? One overwrites one another although they do two different things. One changes item icons and the others the pickup sounds of the misc items. On top of those i'm using my own custom made item re-weight mod that I threw together in G.E.C.K and Light Up and Smoke Those Cigarettes by EdisLeado My load order for these 4 mods are. [ 1 - My_Item_Reweight_Overhaul.esp (No conflict from this mod as the next 3 overwrite any changes if needed by. This strictly just editsweight values of Misc Items though and I chose to avoid editing anything cigarette related to not clash with LightUpAndSmoke.)[[ 2 - T3T_MiscItemIcons.esp[[ 3 - Immersive Pickup Sounds.esp[[ 4 - LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp Rearranging the order doesn't do anything. One just overwrites the other if I flip T3T and Immersive around. I'll include a picture (link) of my load order although I know that won't help any. I just want to know how to fix this so they can work simultaneously without overwriting one another. Please, someone help me if you can. http://www.mememaker.net/static/images/memes/3650013.jpg Edited June 29, 2016 by FreedomFighter4 Link to comment Share on other sites More sharing options...
quicksilverva Posted June 29, 2016 Share Posted June 29, 2016 If the mods change aspects of the same item, then the last one loaded will overwrite everything else. I'll show you how using the 4 mods that you posted. [ 1 - My_Item_Reweight_Overhaul.esp - Adds custom weights to misc items; keeps default icons, keeps default sounds. This mod loses the conflict.[[ 2 - T3T_MiscItemIcons.esp - Adds custom icons for misc items; overwrites custom weight values from previous mod with default, keeps default sounds. This mod loses the conflict.[[ 3 - Immersive Pickup Sounds.esp - Adds custom sounds to misc items; overwrites custom icons from previous mod with default, keeps default item weights. This mod loses the conflict.[[ 4 - LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp - Adds custom weights only to cigarette related items; overwrites custom sounds from previous mod with default; keeps default item icons, keeps default item sounds, keeps default weight values to remaining items. This mod wins the conflict. Essentially, whatever mod 4 changes will show in game, as it is the last to load of the 4. To get everything to play nicely together, you would have to create a patch in either the GECK or FO3Edit. Link to comment Share on other sites More sharing options...
FreedomFighter4 Posted June 29, 2016 Author Share Posted June 29, 2016 -CUT QUOTE Oh my god, someone actually responded. Thank you kind sir! ;o; Now that you've established for me on essentially what is happening. A few questions 1. If Misc Item Icons is using default weights and overwriting the weight, how come my overhaul still takes effect rather on the items with misc icons?-2. I've created a merge patch but it doesn't fix anything for the conflict, it doesn't even address it really. I thought the merge would sort out things automatically-3. If a merge patch isn't what you're talking about, how would I create a patch so they all work simultaneously? Could you explain or at least point me in the right direction? Link to comment Share on other sites More sharing options...
quicksilverva Posted June 29, 2016 Share Posted June 29, 2016 1) Did you use Light Up and Smoke Those Cigarettes as the base for your mod? If so, that will explain why your changes are showing up and not the default values. 2) Merge patches generally only affect leveled lists, and the like, so it would have no bearing on your problem. 3) Use FO3Edit to create your patch:1) Load up ONLY the mods in question in FO3Edit2) Locate an item you want changed in Fallout3.esm3) In the left pane, right click on the entry and select "Copy as override into..."4) FO3Edit will warn you that you are about to edit a module. Click yes to proceed.5) Tick the box next to <new file>, then click OK.6) Enter the name of your new patch without the file extension (IE - .esp)7) FO3Edit will prompt you to confirm that you want to add Fallout3.esm as a master. Click yes to continue.8. In the right pane, your newly created patch will appear at the end of the list of mods that alter that item. This is where you will make your changes.9) Drag and drop the conflicting data from the other mods into your newly created patch, confirming all master additions as needed.10) Do this with all items you want to change, saving periodically (Control S)11) When all desired changes have been made, close FO3Edit. It will prompt you to save your patch.12) Save your patch. If done correctly, all changes you have made will be rendered in game. Link to comment Share on other sites More sharing options...
FreedomFighter4 Posted June 29, 2016 Author Share Posted June 29, 2016 (edited) 1. Naw, I literally just loaded up G.E.C.K. with only the Fallout3.esm as active, went to the Misc Item weights and started changing value 2. Thanks for clearing that about merge patches. I wish there a utility that would list conflicts and let you decide what overwrites what and make a custom patch afterwards. It would be more engaging then FO3Edit and tell you outright what they were and bring a popup box to create a patch. That would be dank. 3. F*CKING. THANK. YOU. Oh, but is there a easier way about it or am I going to have to look at each ESP file, look for red, and add each individual entry to the patch. :| http://i.picresize.com/images/2016/06/29/V1HZ8.jpg Edited June 29, 2016 by FreedomFighter4 Link to comment Share on other sites More sharing options...
quicksilverva Posted June 30, 2016 Share Posted June 30, 2016 PM me a copy of your mod. I want to try/take a look at something. Ok. I have looked through Light Up and Smoke Those Cigarettes, and I have an answer to why your changes are showing. In that mod, he ONLY changed the cigarettes, packs, and cartons. Therefore, the changes you made to the other misc items will be left untouched. Link to comment Share on other sites More sharing options...
FreedomFighter4 Posted June 30, 2016 Author Share Posted June 30, 2016 Sent you the PM. I was able to make a working patch which added all the files form the other mods and overwrote and conflict. In the future though, is there a easier way to just merge all 3 mods on what they do? What I ended up doing was going through each mods Misc Item categories and checking for any item conflict manually. It was nice that it listed the others mods that made changes to the same item so that definitely sped up things but what i'm trying to say is that can I right-click and overwrite to new file for each mod fully and F03Edit will understand what i'm trying to do? Link to comment Share on other sites More sharing options...
quicksilverva Posted June 30, 2016 Share Posted June 30, 2016 Yeah, you could select en masse each item you wanted to add, then add all at once. For purpose for instruction is why I said each one individually. Gonna do a quick experiment with Wrye Bash, see if I can get the same result. I only use Wrye Bash when I do my bashed patches, so I don't know on that one. Update - Wrye Bash wasn't liking couple of the mods in question. Failed to build the patch. Wrye Bash is out. Good to see that you got it all working. Don't forget to clean your mod using FO3Edit if you haven't done so already. 1) Load ONLY your mod in FO3Edit2) In left pane, right click on your mod, select "Apply filter for cleaning"3) In left pane, right click on your mod again, select "Undelete and disable references"4) Click yes to warning prompt5) FO3Edit will undelete and mark any deleted references as "Initially disabled"6) In left pane, right click on your mod, select "Remove Identical to Master" records.7) When FO3Edit is done, save, then exit. Link to comment Share on other sites More sharing options...
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