Faivon Posted December 19, 2007 Share Posted December 19, 2007 Let's say I have Ainmhi mod and Black Luster mod.I load Oblivion.esm, Ainmhi.esp and BlackLuster.esp and set Ainmhi.esp as my active fileI create a Ainmhi NPC somewhere in Bravil and want to equip her with BlackLuster equipment but here comes the error."The item is not unique" or whatever it is... My solution is to merge mods but how to merge mods? Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted December 19, 2007 Share Posted December 19, 2007 If you have the CS version 1.2, you can do it from the file menu, by choosing Tools -> combine loaded plugins. If you have an earlier version, you will have to use TES4Gecko, instead. Link to comment Share on other sites More sharing options...
Faivon Posted December 19, 2007 Author Share Posted December 19, 2007 Hmm... I have a questionIf I already combine the mods, can I still use OBMR to remove mods? Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted December 19, 2007 Share Posted December 19, 2007 OBMR? What's that? Or do you mean OBMM? Basically, if you merge two mods together, it creates a new .esp, containing all the data from those two mods- it will be treated by the game, and OBMM, as just one mod. Link to comment Share on other sites More sharing options...
Faivon Posted December 19, 2007 Author Share Posted December 19, 2007 OBMR is a mod remover program where you put a copy of the plugin in a folder then it will automatically delete the particular mod.So my merged mod is just a single plugin file or it contains all the meshes and all? so I if delete a mesh from my merged plugin, the original mesh will not be available anymore ... Hmm, kinda messy Link to comment Share on other sites More sharing options...
LFact Posted December 19, 2007 Share Posted December 19, 2007 OBMR is a mod remover program where you put a copy of the plugin in a folder then it will automatically delete the particular mod.So my merged mod is just a single plugin file or it contains all the meshes and all? so I if delete a mesh from my merged plugin, the original mesh will not be available anymore ... Hmm, kinda messy For example: I merged Beautiful People and babe hairs. The merged plugin uses both of all BP resources and babe hair resources. That means, if I delete a babe hair mesh or texture from \data, my merged plugin cannot locate it anymore. Link to comment Share on other sites More sharing options...
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