PavelkCZ Posted November 15, 2011 Share Posted November 15, 2011 After couple of days playing, I have some ideas for mods. 1. Add the possibility to disintegrate weapons and armors from loot to ingots, leather straps etc. as a part of possible activities during smithing. 2. Enhance the Enchanting possibilities. The selection of spells available for enchanting is really limited and it is not possible to use spells like Light, Detect Life, Night sight, Invisibility, Silence etc. for enchanting :-(( Overall, the Oblivion enchanting was WAY better. 3. Spellmaking - this does not exist in Skyrim and it is a pitty. Link to comment Share on other sites More sharing options...
sammaelkhajiiti Posted November 15, 2011 Share Posted November 15, 2011 Disassembling gear is something that feels very much missing. I'm a little ambivalent on spellmaking. In Oblivion it was really hax. Making it a high-end perk would be fine, perhaps? I would like to add... 4. An option that tradeskills do NOT contribute to player level. If you tradeskill a lot you can wind up being very weak compared to the baddies you're fighting. You can still get similar gear without tradeskilling, even if you have to spend adventure/travel time collecting it, so enjoying the trades ought not incur a weakness out in the world. Link to comment Share on other sites More sharing options...
monkeyboi Posted November 15, 2011 Share Posted November 15, 2011 i would like to see a mod (hell i just may try to make one) in which the three trade skills don't level your Player level, but you still have to spend perks like normal (balance!) Link to comment Share on other sites More sharing options...
silerfire Posted November 15, 2011 Share Posted November 15, 2011 I'd like to see modular models in crafting. Got a rad new helmet? Do you want horns with that? Great! Oh, you don't have any ram/goat/dragon/deer/etc. horns in your inventory. How about a ruby set into the forehead instead? Link to comment Share on other sites More sharing options...
PavelkCZ Posted November 16, 2011 Author Share Posted November 16, 2011 I'd like to see modular models in crafting. Got a rad new helmet? Do you want horns with that? Great! Oh, you don't have any ram/goat/dragon/deer/etc. horns in your inventory. How about a ruby set into the forehead instead? I tried to suggest relatively easy mods which can be made quickly, days after Construction Kit release :-) I understand what do you mean, but this kind of mod will be a bit complicated. You will need 3D models and textures for all variants of helmets the player can craft. The same for gloves, shoes, armors etc. It is a lot of work. Weapon/armor decomposition and enhanced enchanting will be relatively simple in Construction Kit (if it will be similar to Oblivion Construction Set). Link to comment Share on other sites More sharing options...
windclan Posted November 16, 2011 Share Posted November 16, 2011 I think it would be cool to have a mod that adds some unique items to the blacksmithing options. The sort of stuff where you have to search out incredibly rare ingredients (possibly guarded or just hard to locate/get to). Link to comment Share on other sites More sharing options...
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