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sammaelkhajiiti

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  1. It seems that the lunar burning enchantment uses soul charge when it's swung but the moons are not out. The green magic swirlies are also apparent on the weapons. If there was a way to turn both of these off, that would be great!
  2. If you equip a shield (goes automagically to left hand) and then unequip it, it should take off the spell. Easy to hotkey from the favorites system, even if it's a little awkward to figure out at first.
  3. 1. Enchanted items that I make seem to be losing their names occasionally, and reverting to their mundane name with an incorrect (fine) on the end.
  4. extra hitboxes and animations and AI stuff might slow down gameplay. Good if we can do it, but need to be careful!
  5. I like where you're going with this. Of course, most of my gripes about the (otherwise outstanding) game are in inventory management and how tedious it is.
  6. The Gray Fox was the legendary thief of Cyrodiil. We need something similar for Skyrim, but distinct!
  7. How about combining this with one of the underground-hideout requests floating around? Add a village of Khajiit or Argonians, and if you get in good with them, you get to have your hideout in their village.
  8. I like where you're going with this. But let's really amp it up a bit. We need to have other immortals dragon-born coming after you to try to claim your soul now and then too. :thumbsup:
  9. I'd definitely like something like that, in addition to the ward spells and things. However, they should have a magicka-per-second cost instead of a single casting cost, or a big upfront cost with a tiny MPS cost, so that it will eventually expire, or in some other way be limiting to you.
  10. I'd like something like this, definitely. Especially if it came with an inventory-to-storage sorter.
  11. We would need a way to drop or throw lit torches as well. Having them should also be a reasonable option to do instead of just tossing a magelight. So, it would need some benefit that magelight doesn't give you.
  12. Disassembling gear is something that feels very much missing. I'm a little ambivalent on spellmaking. In Oblivion it was really hax. Making it a high-end perk would be fine, perhaps? I would like to add... 4. An option that tradeskills do NOT contribute to player level. If you tradeskill a lot you can wind up being very weak compared to the baddies you're fighting. You can still get similar gear without tradeskilling, even if you have to spend adventure/travel time collecting it, so enjoying the trades ought not incur a weakness out in the world.
  13. I like this idea a lot. I don't want to count calories, but some easy immersion in this area would be good. HOWEVER I think this needs to come along with a much better state effects notification, or it will just be a pain in the butt. Having to look in TabStar -> magic -> active effects to find out I'm hungry or cold would just suck.
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