Thirdstorm Posted June 29, 2016 Share Posted June 29, 2016 So being an addict (really enjoying making small mods) I am working on making a random encounter into a recruitable follower. The scripting in the random encounter seems to prevent so I followed the Bethesda tutorial for initially disabling a reference placed in the world and having a scripting link to enable it. Example:Alias_NPC.GetReference().Enable() The script compiles after creating a quest alias and pointing to the NPC however when I do the specific quest it's linked to the disabled NPC never seems to enable. Questions:Am I missing a step?Is there a delay with the enabling? Link to comment Share on other sites More sharing options...
steve40 Posted June 30, 2016 Share Posted June 30, 2016 Look in your papyrus log to see what error it is throwing up. Link to comment Share on other sites More sharing options...
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