Jump to content

Running into an issue using scripting to enable a disabled actor until X stage


Thirdstorm

Recommended Posts

So being an addict (really enjoying making small mods) I am working on making a random encounter into a recruitable follower.

 

The scripting in the random encounter seems to prevent so I followed the Bethesda tutorial for initially disabling a reference placed in the world and having a scripting link to enable it.

 

Example:

Alias_NPC.GetReference().Enable()

 

The script compiles after creating a quest alias and pointing to the NPC however when I do the specific quest it's linked to the disabled NPC never seems to enable.

 

Questions:

Am I missing a step?

Is there a delay with the enabling?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...