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Constructible objects cause crashing.


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Hey, so I recently began work on a mod involving some new settlement things to build. Including new flags. First flag I made is fine, and I can build as many as I like. But then I made about seven or so more derived from my first flag's entry. Basic replication technique we all use by now, I'm sure.

 

I'm most thankful for any information you could provide to solve this.

 

Thing is, though, that for some reason, even though these flags are derived from my working flag right down to the bgsm files. They crash the game. I can make about five of them, and then, usually with a one second increment from building the last one, the game crashes. With all the settlement mods on The Nexus as it is, perhaps this is a common problem lots of people face at some point. So I hope someone has the answer.

 

Here's some snapshots of the data entries, I only included three of the workshop ones since the post is getting bloated. I can provide more info if needed.

 

b794ec8db498765d57d0f985d87df461.png

 

 

4608e37220812614b7013796380f1ec5.png

 

f9f4b87ea51c82117a36582328309948.png

 

c9196274227db1525fa265a7d41c83af.png

 

80cdbd87b3c87dc855a21c75d62d9597.png

6ae6d9609d9dffd0b003d44fff5a717d.png7c56f668c70fc9c7d12742164c27f0e1.png

I am also using the manual material swaps since my presets did not appear in the listing. Not even when I unchecked valid only. I don't know if that's relevant in any way.

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Can you put up an image of the nif tree?

 

I get the feeling we're about to reach some kind of conclusion here.

 

Because I just used the regular vanilla flag nif with a material swap. Is that not a thing anymore?

 

Unless the nif tree is inside the GECK and I've misunderstood this.

 

EDIT:

 

I found that the Flags of the Old World mod uses the vanilla mesh with material swaps and no comments mention crashing.

 

So, what is the nif tree exactly?

Edited by Thumblesteen
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Nope. IF you used that and it's crashing, then.. not sure what it's causing it. I assume the texture files are all good?

 

These are my settings right here:

121299b808bd36f5b19c6a253f0cb41e.png

 

I even halved the resolution because I thought that's what was causing it. They're at 2048x2048.

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Oups. Sadly, when it comes to textures I know next to nothing. The thing is that I encounter your issue every once in a while, when I forget to properly name trishapes and there are 2 or more with the same name - build a few items then the game crashes.

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I'm the same way with 3d modelling. I can only assume that's what you're talking about.

 

Someone else has the same issue right here:

https://forums.nexusmods.com/index.php?/topic/4608770-ctd-after-placing-static-items-ive-added-to-the-game/

 

I also can't help but notice that it never happens instantly, meaning that it renders fine. It happens a few moments later, leading me to suspect it might have something to do with the new navmesh generation in Fallout 4. I'll have to see about that.

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