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Custom mesh falls thru surfaces when placed in workshop mode


KazFoxsen

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I made a clean picture frame for my Restore Old Items mod. To prevent it from ending up halfway into a table when being placed in workshop mode, I changed the origin point in Blender from the center to the bottom of the mesh and went thru that convoluted process to convert it to FO4 nif. It has collision, but when I place it on a table, it falls thru to the floor. If I place it on the floor, it falls thru to the ground. What's wrong with my nif? Does it have to be slightly above its origin point?

Edited by KazFoxsen
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Thanks for the help, but something's still wrong. I tried the fixed file, but they get placed halfway into the table I used, and when I put one in inventory then drop it, it lands, but doesn't sit right on the ground, and I can't drag it with E. I did try adding CPA myself. I don't know why that result is different, but I can place those frames okay and drag them around, but when placed on the table, it snaps, then falls thru. When I drag one of those with E and drop, it floats part way, making me wonder if it expects the original vanilla origin point in the center. Any ideas?

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It falls halfway thru most likely due to how the collision is set. It might need a new one. In the CPA I added you can try to add a P-WS-Sinkmax and set the value for it to 0 (same as origin).

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Care to test this? Replace the bstrishape with the one you need. It's a brand new collision matching the dimensions of the given frame. The collision is fully static.

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