KazFoxsen Posted June 30, 2016 Share Posted June 30, 2016 (edited) I made a clean picture frame for my Restore Old Items mod. To prevent it from ending up halfway into a table when being placed in workshop mode, I changed the origin point in Blender from the center to the bottom of the mesh and went thru that convoluted process to convert it to FO4 nif. It has collision, but when I place it on a table, it falls thru to the floor. If I place it on the floor, it falls thru to the ground. What's wrong with my nif? Does it have to be slightly above its origin point? Edited June 30, 2016 by KazFoxsen Link to comment Share on other sites More sharing options...
Ethreon Posted June 30, 2016 Share Posted June 30, 2016 Can you send me the mesh please? Link to comment Share on other sites More sharing options...
KazFoxsen Posted July 2, 2016 Author Share Posted July 2, 2016 I tried to attach one, but it gives me an error and says that I'm not permitted to upload that kind of file. Link to comment Share on other sites More sharing options...
Ethreon Posted July 2, 2016 Share Posted July 2, 2016 Give me the dimensions of the frame. Also, you need to archive it :) Link to comment Share on other sites More sharing options...
KazFoxsen Posted July 3, 2016 Author Share Posted July 3, 2016 Here is my nif. What dimensions are you looking for? If it helps, the frame is the same size as vanilla and according to Nifskope, the outermost bounding sphere (around the whole frame) has a radius of 16. Link to comment Share on other sites More sharing options...
Ethreon Posted July 3, 2016 Share Posted July 3, 2016 https://drive.google.com/file/d/0BxCgsWLbqftYekRCZFFGREgtRUk/view?usp=sharing To avoid that you need to give them an origin point via CPA. I offer a tutorial on how to do that among other files I uploaded here. Link to comment Share on other sites More sharing options...
KazFoxsen Posted July 3, 2016 Author Share Posted July 3, 2016 Thanks for the help, but something's still wrong. I tried the fixed file, but they get placed halfway into the table I used, and when I put one in inventory then drop it, it lands, but doesn't sit right on the ground, and I can't drag it with E. I did try adding CPA myself. I don't know why that result is different, but I can place those frames okay and drag them around, but when placed on the table, it snaps, then falls thru. When I drag one of those with E and drop, it floats part way, making me wonder if it expects the original vanilla origin point in the center. Any ideas? Link to comment Share on other sites More sharing options...
Ethreon Posted July 3, 2016 Share Posted July 3, 2016 It falls halfway thru most likely due to how the collision is set. It might need a new one. In the CPA I added you can try to add a P-WS-Sinkmax and set the value for it to 0 (same as origin). Link to comment Share on other sites More sharing options...
KazFoxsen Posted July 4, 2016 Author Share Posted July 4, 2016 I tried that, but they still clip halfway. Link to comment Share on other sites More sharing options...
Ethreon Posted July 5, 2016 Share Posted July 5, 2016 Care to test this? Replace the bstrishape with the one you need. It's a brand new collision matching the dimensions of the given frame. The collision is fully static. Link to comment Share on other sites More sharing options...
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