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Problems with launching XCOM 2 Editor


Mythrell

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Oh my god it worked, thank you.

 

I was about to post it didn't work but apparently i'm an idiot who can't read since i was editing the wrong .ini file. My mod package is also showing and it opens up just fine, but i don't remember how mod packages are set up at the start since i made a specific folder for my mod packages, i made a "new packages" folder under packages and that's where i keep my mods, like this: "XCOM 2 SDK\XcomGame\Content\XCOM_2\Packages\NewPackages"

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Ok i guess i managed to REALLY screw up my comp while trying to fix this problem so it requires a total reinstall of the computer.. Oh well.. At least i have backups of the most important things :)
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Does anyone else have any problems launching the debugger? I keep getting an error from Steam: Application load error V:0000065432, and I can't figure out why.

 

I tried verifying both XCOM 2 and the SDK. No dice. I also restarted steam and that didn't work either.

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Yeah, that problem still persist.

 

I build the mods with the SDK now and use the launcher from XCOM 2 to launch the game to go around this issue. You can find the launcher in \SteamLibrary\steamapps\common\XCOM2\Binaries\Win64\Launcher\StartDebugging.bat

 

Other way to get it working is to run the SDK as admin, but that doesn't feel like it's really recommended thing to do.

Edited by Mythrell
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Yeah, that problem still persist.

 

I build the mods with the SDK now and use the launcher from XCOM 2 to launch the game to go around this issue. You can find the launcher in \SteamLibrary\steamapps\common\XCOM2\Binaries\Win64\Launcher\StartDebugging.bat

 

Other way to get it working is to run the SDK as admin, but that doesn't feel like it's really recommended thing to do.

I figured it out after an hour of searching. It seems to be a lot faster doing this, since now I don't have to wait for the mod to rebuild again after building.

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  • 2 weeks later...

 

Ok, so I found a fix for the Editor not loading:
1. Find SteamApps\common\XCOM 2 SDK\XComGame\Config
2. Open "XcomEditorUserSettings.ini"
3. Change
[sourceControl]
Disabled=False
to
[sourceControl]
Disabled=True
..........And BINGO!
My Mod Package is not showing but atleast it opens now :D
Credit: Tracktwo in the nexus forums

 

I did this and my editor launched too! Wooho!

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I just replied in a different thread about this issue..

 

So they broke it with an update; that's amazing.

 

Glad I didn't try to reinstall the entire game and dev kit which would've been a 100GB re-download and re-write to my SSD..

 

Still, got a bunch of missing file warnings when it started up:

Missing Files:

Can't find file for package 'Materials_DLC2' while loading ..\..\XComGame\Content\XCOM_2\Packages\Dev\JDev_FX.upk

Can't find file for package 'CleanRoom' while loading ..\..\XComGame\Content\XCOM_2\Packages\Environments\Temperate\Deco\TemperateBushes.upk
Can't find file for package 'DLC_30_HumanShared' while loading ..\..\XComGame\Content\XCOM_2\Packages\Characters\Humans\HumanShared.upk
Can't find file for package 'CleanRoom' while loading ..\..\XComGame\Content\XCOM_2\Packages\Environments\Urban\Deco\AdventDeco.upk
Can't find file for package 'BrokenSectopod' while loading ..\..\XComGame\Content\XCOM_2\Packages\Characters\Aliens\Sectopod.upk
Can't find file for package 'DLC_60_SoundCharacterFX' while loading ..\..\XComGame\Content\XCOM_2\Packages\Characters\Aliens\Archon_ANIM.upk
Can't find file for package 'DLC_60_SoundCharacterFX' while loading ..\..\XComGame\Content\XCOM_2\Packages\Characters\Aliens\Viper_ANIM.upk
Can't find file for package 'DLC_60_SoundViperKing' while loading ..\..\XComGame\Content\XCOM_2\Packages\Characters\Aliens\Viper_ANIM.upk
Can't find file for package 'DLC_30_Accessories' while loading ..\..\XComGame\Content\XCOM_2\Packages\Dev\JDev_FX.upk
Can't find file for package 'DLC_30_SldCnv_Std' while loading ..\..\XComGame\Content\XCOM_2\Packages\Dev\JDev_FX.upk
Can't find file 'UnitPalettes'
Can't find file 'XAudio2'
Can't find file 'WinDrv'
Missing Objects:
Texture2D sky_resources_cp.Textures.t_cloudmask_r_sunset in jdev_skies
Texture2D sky_resources_cp.Textures.t_cloudmasks_01 in jdev_skies
Texture2D sky_resources_cp.Textures.t_starmask_01 in jdev_skies
Texture2D sky_resources_cp.Textures.t_sun_rgb in jdev_skies
Package TerrainPackage.OLD in Zel_Dev
Texture2D TerrainPackage.OLD.T_Dirt_DIFF in Zel_Dev
Texture2D TerrainPackage.OLD.T_Grass_DIFF in Zel_Dev
Package Level_Design_Construction_Kit.Meshes in epacePackage
StaticMesh Level_Design_Construction_Kit.Meshes.CWall_192 in epacePackage

Can finally get started on mods.. glad that just wasted the last 5 hours of my life.
Edited by DAOWAce
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