DeJuanNOnley Posted July 2, 2016 Share Posted July 2, 2016 (edited) So I had this idea to create a mod which would alter the sunrise/sunset based on the time of year. The other mods out there that change this setting all annoy me because they make the days too long or too short. The idea was to make a quest that would launch a script that checks the game month every 24 hours of game time and then set the game settings accordingly. However, based on my in-game testing, it looks like the TNAM (Timing) properties of the climate records override GMST records. Has anyone else ever messed with this in Skyrim/Fallout 4? If I'm right, then it looks like it isn't possible to control sunrise/sunset times via scripts, and I'm not even sure why those GMST records exist. For reference, the GMST records I'm referring to are:fTimeSpanSunriseStartfTimeSpanSunriseEndfTimeSpanSunsetStartfTimeSpanSunsetEndThe climate (CLMT) record that seems to actually control sunrise/sunset time regardless of the above settings is:DefaultClimateThe basic concept was inspired by Daylight Hours from Mikey for Skyrim, though his mod requires you to reconfigure the settings manually. I had hoped this could now be done with a script and a timer, but so far it looks like it can't be done. I suppose I could easily port that mod to F4 (with his permission of course) based on sunrise/sunset times for Boston. But I doubt most players today (yes I'm looking at all you kiddies) would be willing to run a configuration utility like that prior to each game launch. Edited July 2, 2016 by DeJuanNOnley Link to comment Share on other sites More sharing options...
RhinoL3 Posted September 2, 2017 Share Posted September 2, 2017 I've been hoping someone creates a mod just like this. Link to comment Share on other sites More sharing options...
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