Elias555 Posted July 2, 2016 Share Posted July 2, 2016 I have tried to make the voice animation for a lesser power for so long but it's never worked out. I've seen it done so it's definitely possible. I've asked around before and received no answer. This is an example of it being done, I replicated the settings but it didn't work out for me. I tried contacting the author already. I suspect there's something in the script but if there's a scriptless version that would be even better.Does anyone here know how to do it? Link to comment Share on other sites More sharing options...
BigBizkit Posted July 2, 2016 Share Posted July 2, 2016 Pretty sure you'll need the magicshout keyword on the effect Link to comment Share on other sites More sharing options...
lofgren Posted July 2, 2016 Share Posted July 2, 2016 Your going to need a script. But why not just make it a shout? Link to comment Share on other sites More sharing options...
Elias555 Posted July 2, 2016 Author Share Posted July 2, 2016 Pretty sure you'll need the magicshout keyword on the effectDidn't work. Your going to need a script. But why not just make it a shout?Not a fan of shouts. Script it is. I gave this a go, no luck: Event OnEffectStart(Actor akTarget, Actor akCaster) Debug.SendAnimationEvent(akCaster, "ShoutStart") EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) Debug.SendAnimationEvent(akCaster, "ShoutStop") EndEvent Nothing played. Link to comment Share on other sites More sharing options...
lofgren Posted July 2, 2016 Share Posted July 2, 2016 (edited) What's wrong with shouts? Edit: Or, more precisely, since you are trying to recreate the effect of a shout for the most part, which aspect of shouts are you trying to circumvent? Edited July 2, 2016 by lofgren Link to comment Share on other sites More sharing options...
lofgren Posted July 2, 2016 Share Posted July 2, 2016 Also I believe PlayIdle is the function you are looking for. Link to comment Share on other sites More sharing options...
Elias555 Posted July 2, 2016 Author Share Posted July 2, 2016 (edited) I don't play the dragonborn character any more and I usually have absorption/word walls disabled. I don't like that they're under a different tab from powers and the sound effect that plays when a shout is unlocked. The animation is useful for what I want to convey(blowing air). I can't find the animation under idle.Edit: I tried VoiceStart and VoiceRelease. Edited July 2, 2016 by Elias555 Link to comment Share on other sites More sharing options...
lofgren Posted July 2, 2016 Share Posted July 2, 2016 Well there is no reason shouts have to be a dragon born thing exclusively, and no reason you have to play the unlock sound or require dragon souls. But I do see what you are saying. Does the magic effect work in all other regards? Link to comment Share on other sites More sharing options...
Elias555 Posted July 2, 2016 Author Share Posted July 2, 2016 Just feels out of place if it's not in the lesser power section. Yeah it works, all it does is produce a projectile and the projectile handles everything else. Link to comment Share on other sites More sharing options...
lofgren Posted July 2, 2016 Share Posted July 2, 2016 Then I would guess you haven't found the right idle yet, but I really can't be sure. Link to comment Share on other sites More sharing options...
Recommended Posts