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Total Realism Overhaul


Mansh00ter

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^ I was talking about maybe a book explaining the features of the mod having some kind of explanation - off the top of my head, that much precision would take so long you'd be toast before you could manage it, maybe?

 

Oh, that. Yeah, already have some prepared. In character too. :)

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Umm I seem to be dying whenever I try to sleep / wait for any period of time, I tried reinstalling and resetting the mod but to no avail... help please

appreciated.

 

Did my suggestion work?

Edited by kingdark
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Ahhh mate! I'm waiting for this since you announced it, but on weekend I have to fly to London and will have to stay there for 2 weeks accompanied by a laptop that can't run Skyrim. :D

 

At least it may be more polished when I can get my hands on it mid-October. :D

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  • 2 weeks later...

Umm I seem to be dying whenever I try to sleep / wait for any period of time, I tried reinstalling and resetting the mod but to no avail... help please

appreciated.

 

Did my suggestion work?

 

I'm still curious to know if my suggestion worked... Or if it did not.

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Hello here, just passing by,

 

I just felt the need to say that to push realism forward, there is a little thing that may add to the immersive gameplay you are looking for :

 

set timescale to <#> (default is 20, 1 is real time)

 

I have been micromanaging one of my characters from the start. I love it but really, the sun sets too fast. I just wake up, craft one or two things at the smithy, leave for another town, and that's it ! It's already 7 PM !

 

And fov 80 or 75 really make a better Skyrim too. I know I'm wearing a helmet but my eyes should be able to move by their own, shouldn't they ? Well once again realism fails and a believable game is far better than a realistic one.

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@Magvedo - no showstoppers, just a bunch of RL issues cropping up and it is starting to get annoying. As soon as I have something properly cooked I'll release it, no worries.

 

@aemaethcold - early on I played with various timescale settings, the problem with immersion is that, yes, days go by way too fast - when you're in town. But when out in the wild, you get around way too fast again; at default settings it takes me about two ingame days to cross the entire province of Skyrim. If I set the timescale to be more immersive in the towns, then that would mean I could travel from one end of Skyrim to another in about six ingame hours, when breaks immersion again.

 

So I just opted to leave that part to the players themselves - the setting is easy enough to adjust to your liking so everyone can have it the way they like it.

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