Zymes Posted November 17, 2011 Share Posted November 17, 2011 I like some of the ideas but not all. Would be nice if you had the ability to turn off/on certain features so it's not everything or nothing. Link to comment Share on other sites More sharing options...
KeyserSoeze Posted November 17, 2011 Share Posted November 17, 2011 i like the combat overhaul. bethesda specifically stated that they were trying to make it seem more visceral... making combat more lethal (yeah, fights to the death are usually lethal for one party, i know... but i am talking about it feeling more lethal, as if your enemies really were able to kill you and the only reason you prevail is through your greater skill, rather than your character being simply better.) +1 Really looking forward to a more lethal combat that is won more by skill rather than stats, Don't understand why beth never do this, its one of the biggest advantages the FPS RPG School have compared to say Baldurs gate or so. Just want to say try and make all changes optional at install, its always the best way. For example, fast travel is a must for me. Keep up the good work! Btw If you need testing of like weapon vs HP values etc, i can help. Link to comment Share on other sites More sharing options...
macole Posted November 17, 2011 Share Posted November 17, 2011 •?weapon and armor durability; bring back weapon and armor condition. Weapons to require periodic maintenance, using blacksmithing skill, actions and resources. As their condition deteriorates with use, so does their effectiveness. Items never break beyond repair. •?weapon maintenance tools; portable, craftable tools for field maintenance, such as sharpening stones. Some gear will always require a proper forge to repair/maintain (such as armor/shields) There should not be any question that these two items need to be implimented. Some say it's boring and slows the game down but if you want realism it starts here. Take a steel pot and hit it really hard with a 16lb sledge hammer, Dents pretty good don't it. After a couple more hits it has a nice long crack as the metal begins to weaken. Now say that is your helm after a battle. What ya going to do? Fix it, scrap it or pretend it didn't happen and wear it again? It's your head choose carefully. What about all those nicks you get in the edge of your nice shiney axe or sword. Looks fearsome don't they but get enough and you lose all cutting power in the weapon edge. Without some kind daily maintenance you'll soon end up swing a blunt & rusty steel bar. It's a fine line to victory. You don't want to be on the dead guy side of the line, do you? Link to comment Share on other sites More sharing options...
fantasmeitor Posted November 17, 2011 Share Posted November 17, 2011 How about Guild requirements? I always thought it made no sense how my warrior character became head of the mages guild in oblivion. Link to comment Share on other sites More sharing options...
Mansh00ter Posted November 17, 2011 Author Share Posted November 17, 2011 (edited) How about Guild requirements? I always thought it made no sense how my warrior character became head of the mages guild in oblivion. That's something I would like to look into down the road. But that would make more sense if it was fleshed out a bit, for example, have meaningful trials, not ones you can't possibly fail. And of course, TES games were always famous for allowing mixed character builds, so whatever is done must be done so that it allows for combinations such as battlemages, spellswords, arcane assassins etc.But since that would be more of a quest mod, priority is making the overall game more immersive, so basic activities first, then everything else. Edited November 17, 2011 by Mansh00ter Link to comment Share on other sites More sharing options...
Silpher9 Posted November 17, 2011 Share Posted November 17, 2011 What about dismemberment? Is it sick to ask for a things like chopped of arms and legs? or a head or 2 :PThis might be impossible because I think you have to cut up every character in the game with every possible piece of apparel they can wear..Perhaps bodies can be cut dynamically ingame like slice plane in 3dsmax, and automatically the polygons weld together at the cut get UV's assigned to them and a texture hehe... nope Well about dismemberment I think it could be done. because you can cut up the bodies and the apparel separate just have the cut in rougly the same place.Still the animations should still work with the polygons who have been cut. In my experience altering the polymodel after animation causes problems. And what about getting rid of the bow corsair and instead use a aiming sight on the bow? Link to comment Share on other sites More sharing options...
Mansh00ter Posted November 17, 2011 Author Share Posted November 17, 2011 What about dismemberment? Is it sick to ask for a things like chopped of arms and legs? or a head or 2 :PThis might be impossible because I think you have to cut up every character in the game with every possible piece of apparel they can wear..Perhaps bodies can be cut dynamically ingame like slice plane in 3dsmax, and automatically the polygons weld together at the cut get UV's assigned to them and a texture hehe... nope Well about dismemberment I think it could be done. because you can cut up the bodies and the apparel separate just have the cut in rougly the same place.Still the animations should still work with the polygons who have been cut. In my experience altering the polymodel after animation causes problems. And what about getting rid of the bow corsair and instead use a aiming sight on the bow? Bow aiming might work for first person, but a lot of people like to play in third, so removing crosshairs would make archery impossible that way. I doubt it's a lot of work, so I may include it as an option for those who prefer it. Dismemberment... to be frank I was a bit dissapointed to learn that you can't chop up things in Skyrim the way you could in Fallout, especially given the abundance of large chopping tools. Whether there will be full dismemberment or not depends on how it is handled by the game engine. If it is something that's hardcoded, or if there is room to wiggle, we'll see. I'd definitely like to have it in. Link to comment Share on other sites More sharing options...
envyme Posted November 17, 2011 Share Posted November 17, 2011 great idea. id love to use it when you done. i hope you stick to it. Link to comment Share on other sites More sharing options...
kuro1n Posted November 17, 2011 Share Posted November 17, 2011 What about dismemberment? Is it sick to ask for a things like chopped of arms and legs? or a head or 2 :PThis might be impossible because I think you have to cut up every character in the game with every possible piece of apparel they can wear..Perhaps bodies can be cut dynamically ingame like slice plane in 3dsmax, and automatically the polygons weld together at the cut get UV's assigned to them and a texture hehe... nope Well about dismemberment I think it could be done. because you can cut up the bodies and the apparel separate just have the cut in rougly the same place.Still the animations should still work with the polygons who have been cut. In my experience altering the polymodel after animation causes problems. And what about getting rid of the bow corsair and instead use a aiming sight on the bow?Well some kind of it is already in vanilla:http://www.youtube.com/watch?v=hlCqveu1-60&feature=related Link to comment Share on other sites More sharing options...
Silpher9 Posted November 17, 2011 Share Posted November 17, 2011 What about dismemberment? Is it sick to ask for a things like chopped of arms and legs? or a head or 2 :PThis might be impossible because I think you have to cut up every character in the game with every possible piece of apparel they can wear..Perhaps bodies can be cut dynamically ingame like slice plane in 3dsmax, and automatically the polygons weld together at the cut get UV's assigned to them and a texture hehe... nope Well about dismemberment I think it could be done. because you can cut up the bodies and the apparel separate just have the cut in rougly the same place.Still the animations should still work with the polygons who have been cut. In my experience altering the polymodel after animation causes problems. And what about getting rid of the bow corsair and instead use a aiming sight on the bow?Well some kind of it is already in vanilla:http://www.youtube.com/watch?v=hlCqveu1-60&feature=related Omfg that looks brutal. Looks like it's supported at least in this quest. I'm playing the archer so no decapitation for me. Link to comment Share on other sites More sharing options...
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