Royhr Posted July 5, 2016 Author Share Posted July 5, 2016 I no longer ever edit any INI other than the custom.ini. And everything I've added has worked perfectly. Now I'm not saying every edit out there will work in the custom.ini. As noahdvs has stated resolution edits in his custom.ini didn't work for him. I've never had the need to do resolution edits myself so I can't add anything to that. As far as categories. All you need to do is just add a category if it doesn't already exist. If in doubt as far as exactly where the category should be put just look at the other INIs and see where the categories are located. Does the category order really matter? Maybe somebody really in the know can verify that one or the other. Link to comment Share on other sites More sharing options...
hard8 Posted July 12, 2016 Share Posted July 12, 2016 what does a custom ini tweaked file look like after the sprinting fix , enabling mods tweak, Culled(bUsePreCulledObjects=0) and spring cleaning-- You will need to edit your Fallout4.ini for this mod to work simply add the line below to the [General] area at the top of the file. bUseCombinedObjects=0 tweaks are all added can some post in inside ini text of there tweaked custom file? All my tweaks are spread across three ini files in C:\Users\User\Documents\My Games\Fallout 4 folderEh, I'm having trouble understanding what you said. Basically, you can use the exact same structure as Fallout4.ini/Fallout4Prefs.ini in Fallout4Custom.ini.The only thing I've tried that doesn't work in Fallout4Custom.ini is setting the resolution. I'll just copy and paste my entire Fallout4Custom.ini for you. By the way, a semi-colon indicates a comment (stuff that is not used as code). If you delete the semi-colon, the line is used as code. [General] sStartingConsoleCommand=bat AutoExec bAllowConsole=1 bPlayMainmenuMusic=1 iNumHWThreads=2 uGridsToLoad=5 uExterior Cell Buffer=36 bForceUpdateDiffuseOnly=0 iTextureDegradeDistance0=1600 iTextureDegradeDistance1=3000 iTextureUpgradeDistance0=1200 iTextureUpgradeDistance1=2400 bDisableAllGore=0 sIntroMovie= sMainMenuMovieIntro= fChancesToPlayAlternateIntro=0 uMainMenuDelayBeforeAllowSkip=0 SIntroSequence=0 ;bUseCombinedObjects=0 [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= SResourceArchiveList2=Fallout4 - Animations.ba2, DLCRobot - Main.ba2, DLCworkshop01 - Main.ba2, DLCCoast - Main.ba2 [Controls] bMouseAcceleration=0 bInvertYValues=0 fMouseHeadingYScale=.021 fMouseHeadingXScale=.021 fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio=1 fEnterWorkshopDelay=1 fPipboyLightDelay=0.2 fZKeyDelay=0.16 fThrowDelay=0.25 fPowerArmorExitDelay=0.3 [Gameplay] fPlayerDisableSprintingLoadingCellDistance=0 bHealthBarShowing=0 [Main] fIronSightsFOVRotateMult=2.1363 [Display] fDecalLOD0=800.0000 fDecalLifetime=30.0000 iMaxSkinDecalsPerFrame=1000 iMaxDecalsPerFrame=1000 iPresentInterval=0 bBorderless=1 bFull Screen=0 iSize H=720 iSize W=1280 iLocation X=0 iLocation Y=0 fPipboyScreenEmitIntensity=1.2500 fPipboyScreenEmitIntensityPA=3.000 fPipboyScreenDiffuseIntensityPA=1.0000 fPipboyScreenDiffuseIntensity=0.150 fSunShadowUpdateTime=1 fSunUpdateThreshold=0.5 bNvGodraysEnable=1 fDefaultWorldFOV=100 fDefault1stPersonFOV=100 [Imagespace] bDoDepthOfField=0 bDoRadialBlur=0 [Interface] fDefaultWorldFOV=100 fDefault1stPersonFOV=100 fSafeZoneYWide=36 fSafeZoneY=36 fSafeZoneYWide16x10=36 fSafeZoneXWide=64.0 fSafeZoneX=64.0 fSafeZoneXWide16x10=64.0 fCrosshairAlphaPercent=60 uConfirmContainerTakeAllMinimumItems=5 fBookOpenTime=800 [Pipboy] fPAEffectColorR=0.08 fPAEffectColorG=1 fPAEffectColorB=.09 bPipboyDisableFX=1 [Menu] bUseConsoleHotkeys=1 sConsoleINI=Data\Hotkeys.ini [Decals] uMaxDecals=1000 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=40 bDecals=1 bSkinnedDecals=1 uMaxSkinDecalPerActor=25 [Grass] iMinGrassSize=20 [Camera] f3rdPersonAimFOV=70 f1stHorzDampeningVelocityDampening=0.1 f1stHorzDampeningSpringConstant=0.0001 f1stVertDampeningVelocityDampening=0.1 f1stVertDampeningSpringConstant=0.0010 [ScreenSplatter] bBloodSplatterEnabled=1 [Combat] bForceNPCsUseAmmo=0 fMagnetismFalloffBorderHeight=0 fMagnetismFalloffBorderMaxMult= fMagnetismFalloffBorderMaxRange= fMagnetismFalloffBorderMinMult= fMagnetismFalloffBorderMinRange=0 fMagnetismFalloffBorderWidth=0 fMagnetismFalloffExponent=0 fMagnetismInputMovementLimit=0 fMagnetismInputRotationPitchLimit=0 fMagnetismInputRotationTargetMoveYaw=0 fMagnetismMinActorWidth=0 fMagnetismObjHeadingMult=0 fMagnetismMeleeRotationYawLimit=0 fMagnetismMeleeRotationPitchLimit=0 fMagnetismMeleeMovementLimit=0 fMagnetismMaxActorDistance=0 fMagnetismInputRotationYawLimit=0 fMagnetismInputRotationTargetMoveYawLimit=0 fMagnetismSightsFalloffBorderWidth=0 fMagnetismSightsInputRotationTargetMoveYaw=0 fMagnetismSightsMovementLimit=0 fMagnetismSightsRotationPitchLimit=0 fMagnetismSightsRotationYawLimit=0 fMagnetismStrafeMinDistance=0 fMagnetismTargetScoreAngleWeight=0 fMagnetismTargetSpeedMax=0 fMagnetismZeroInputFalloffSec=0 [VATS] fVATSRangedLongDistance=10000 [Workshop] bWorkshopEnableGridBasedSnapping=0 I used your custom ini tweak list, but left out the mouse tweaks, sense I use a xbox 360 controller for windows and changed the screen resolution to iSize H=1080 and iSize W=1920 I have a 27' LG flat screen monitor Link to comment Share on other sites More sharing options...
Royhr Posted July 12, 2016 Author Share Posted July 12, 2016 As far as categories. All you need to do is just add a category if it doesn't already exist. If in doubt as far as exactly where the category should be put just look at the other INIs and see where the categories are located. Does the category order really matter? Maybe somebody really in the know can verify that one or the other.Well it does matter what category you put an ini edit into so be sure when doing so. I had an edit I wanted to add that disabled the prompt to "take all R" whenever you were scavenging say a Behemoth Super Mutant who always has a lot of items. I initially put the edit under the wrong category and it didn't work. I was then told to put it under a different category after which it worked great. So again be sure where you put the edits. If unsure or you can't figure it out then ask. Link to comment Share on other sites More sharing options...
AceGoober Posted July 12, 2016 Share Posted July 12, 2016 Also keep in-mind their are several entries in Fallout4.ini and Fallout4prefs.ini which Fallout4Custom.ini won't overwrite. Expand the first spoiler tag for the list of ini entries which cannot be overwritten. Link to comment Share on other sites More sharing options...
Royhr Posted July 12, 2016 Author Share Posted July 12, 2016 Excellent link. Thanks... Link to comment Share on other sites More sharing options...
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