Striker879 Posted November 17, 2011 Share Posted November 17, 2011 Open the console using the tilde (~) key and then at the prompt: save YourNamedSaveand hit enter, then close the console. Link to comment Share on other sites More sharing options...
vindicate01 Posted November 18, 2011 Author Share Posted November 18, 2011 Open the console using the tilde (~) key and then at the prompt: save YourNamedSaveand hit enter, then close the console. Thanks, I'll try using this from now on. I like naming my saves anyway. Link to comment Share on other sites More sharing options...
Striker879 Posted November 18, 2011 Share Posted November 18, 2011 (edited) I used to crash pretty regularly, and used quicksave and overwrote saves all the time. Once I heard about the 'problems' with quicksave and autosave, and learned that the game has plenty of save slots so no overwriting is needed, I started saving only using the Esc menu save to a new slot. It took a while but now during normal play (i.e. when I'm not experimenting with the console and trying to set up battles with resurrected bandits etc.) I rarely crash, in fact now I have the problem of not saving often enough, so sometimes I need to use an autosave to avoid losing too much progress. Edited November 18, 2011 by Striker879 Link to comment Share on other sites More sharing options...
Keirgarth Posted November 18, 2011 Share Posted November 18, 2011 The mod streamline is nice for working out your saves. You can have it set to save every so often, have it remind you to save, or ignore it all together. Link to comment Share on other sites More sharing options...
Timber57 Posted November 25, 2011 Share Posted November 25, 2011 I have been getting on occasion a crash or freeze on loading autosave, and sometimes crashes or freezes during autosaving. I figured it was just that the file got corrupted. So I deleted all autosave.ess, autosave.obse, autosave.bak, and bak bak, lol. Then the next new autosave would load ok. Luckily I had a recent quicksave ess obse bak bak pluggy :thumbsup: P.S. Is 5.4 megs too large for an autosave? Link to comment Share on other sites More sharing options...
Timber57 Posted November 25, 2011 Share Posted November 25, 2011 (edited) Open the console using the tilde (~) key and then at the prompt: save YourNamedSaveand hit enter, then close the console. Seems like Oblivion would not recognize the console saves for me to load. Any clues? Edited November 25, 2011 by Timber57 Link to comment Share on other sites More sharing options...
Striker879 Posted November 25, 2011 Share Posted November 25, 2011 My most recent save, that has over 1100 hours on it is just over 5.2 MB so I would say yours seems to be not bad for size. When you look in your Saves folder with Windows Explorer do you see your console named saves? Link to comment Share on other sites More sharing options...
Timber57 Posted November 28, 2011 Share Posted November 28, 2011 My most recent save, that has over 1100 hours on it is just over 5.2 MB so I would say yours seems to be not bad for size. When you look in your Saves folder with Windows Explorer do you see your console named saves? sorry, I was not watching this topic. The saves from the console were in the default save folder but I don't remember if there was a corresponding .obse save. That might have been it, because my game needs it now. Guess I need to test to see if obse will write a console save too. And another thing I just noticed, up to save 10, I was getting a .pluggy save along with .obse. But not had any for 200+ saves now. Link to comment Share on other sites More sharing options...
Striker879 Posted November 28, 2011 Share Posted November 28, 2011 Mine does. I've just been playing a new character and so I'm using named saves to keep him separate from my main guy, and there's an .ess and .obse for each save. I don't use Pluggy myself, but that does sound like if you have it installed it's not working. Link to comment Share on other sites More sharing options...
Timber57 Posted November 28, 2011 Share Posted November 28, 2011 Mine does. I've just been playing a new character and so I'm using named saves to keep him separate from my main guy, and there's an .ess and .obse for each save. I don't use Pluggy myself, but that does sound like if you have it installed it's not working. Even though the 'date modified' does not match, it must have stopped saving when I had to rename pluggy's .dll for a HUD mod. Also the save game works from console, saves both .ess and .obse. I did have Q-core once, great mod-to-be, in development, but got too quarky so I had to dismantle it, it might have messed those things up. Link to comment Share on other sites More sharing options...
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